[TC]What are the Sector Name Text ID's???

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
Fith
Posts: 79
Joined: Sun, 1. Jul 07, 16:54

[TC]What are the Sector Name Text ID's???

Post by Fith » Tue, 25. Jan 11, 13:52

Could someone post the up to date text id's for the sector names for the current X3TC v3 game? Either that or point me to a source or how to to find/extract it myself.

EG, as in ths post http://forum.egosoft.com/viewtopic.php?p=1971275

Code: Select all

 <t id="20000">Avarice</t> 
 <t id="20001">Perdition's End</t> 
 <t id="20002">Redemption</t> 
I have messed up my map using MUS - Marking Unknown Sectors and need to put some names back. :oops:

User avatar
Carlo the Curious
Posts: 16999
Joined: Mon, 5. Mar 07, 22:03
x4

Post by Carlo the Curious » Tue, 25. Jan 11, 15:41

Extract the T file (0001-L044.xml) from the latest cat (12) using X3 Editor 2.

Fith
Posts: 79
Joined: Sun, 1. Jul 07, 16:54

Post by Fith » Tue, 25. Jan 11, 17:50

Thanks for that. Hopefully I don't make it worse. :D

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”