TL and M7M boarding with puny M6 ??

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Thorien Kell
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Joined: Wed, 19. Jan 11, 21:15

TL and M7M boarding with puny M6 ??

Post by Thorien Kell » Tue, 25. Jan 11, 16:39

I have Yaki TL right where I want him, he has no help, no marines, no anti-boarding equipment.

I have M6 with 5 3-5 star marines, problem is when i order piracy-board, my ship starts manouvering thus bringing me in front of big guns. I have successfully boarded few M6 ships but this thing is huge, I don't know how to get close enough to my guys jump out at once, without auto pilot taking over. Is there any other way of deploying them? I can scratch the paint how close I am to TL.

Or maybe I picked too big target this time? How many marines M7M can deploy at once?


Another question, guy asked about buying M7M recently and some folks said "why to buy when you can steal?" I am in good relations wit all races except pirates and hostile ones, I've seen just a few of M7M ships and they are mostly heavily escorted and protected via marines or firewalls or hull pulverizing or everything together. They seem too big prey for my puny M6 now (have 3 of M6es actually). Can it be done (and stay friend with everyone?)

ComedianGR
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Joined: Mon, 22. Nov 10, 01:27
x3fl

Post by ComedianGR » Tue, 25. Jan 11, 16:41

I never captured with an M6 but I think you can manually sent the marines with the option "Launch all Marines".

Get in a sweet spot, damage the shields to 5% and launch them.

Rive
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Post by Rive » Tue, 25. Jan 11, 16:43

- For anything bigger than an M6 or TM you will need at least ten marines (but more is better).
- Use the Additional Ship Commands/Launch All Marines instead of the Piracy command.

ComedianGR
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x3fl

Post by ComedianGR » Tue, 25. Jan 11, 16:48

Rive wrote:- For anything bigger than an M6 or TM you will need at least ten marines (but more is better).
- Use the Additional Ship Commands/Launch All Marines instead of the Piracy command.
I managed to capture a M7M with only 8 5* marines.

Infekted
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Post by Infekted » Tue, 25. Jan 11, 16:53

Its possible to cap them with 5, but its just very improbable. TM boarding ftw in this case really

Ozkar
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Post by Ozkar » Tue, 25. Jan 11, 16:53

Use a TP to capture the larger ships. Use IonDs to remove all foul equipment (hull polarization etc) weapons, and all but one shield. You will need to load it up Dragonfly missiles. As you are launching the marines, make sure you are spamming Dragonflys. Once the marines are launched, you might beam over to an M6 if its nearby to keep the shields down easier.

For a M7M you need to do the same tactic, but do hit and run strikes on its escorts. A well placed firestorm on the M7M may also eliminate many of the fighters. When fighting a large number of fighters and a mean missile spamming large ship, remember, asteroids and any other object you don't care if its hit/destroyed are your friends. i.e. if youre playing pure pirate, you don't care if a Boron SPP hates you when it gets hit during the battle.
Give me a mamba or give me death!

Triaxx2
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x4

Post by Triaxx2 » Wed, 26. Jan 11, 04:21

Capping a Ryu? Even with 10 marines it's going take some reloading. 5 is certainly do-able. Just not easy.

There's a blind spot in the weapon coverage, below the engines in the back. You'll face IBL's getting into it, but once in there, it cannot hit you. Better still, as long as you keep the shields down, it'll try to nose over to reach you with turrets, so even if the marines spawn a distance away, they'll still make hull contact. You'll HAVE to save at each stage. Breached hull, Deck 1, so on.

I spent 5 and a half hours reloading, while trying to cap a bailed one with 10 marines, so have patience. Getting all the marines on board is the most important part of the mission.
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