Stupid wingman, or why I'm not going to let him have any missiles GRR

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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brucewarren
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Stupid wingman, or why I'm not going to let him have any missiles GRR

Post by brucewarren » Fri, 11. Feb 11, 00:44

So there I was trying out my Griffin in a boarding support role.

I've given it some IPG as advised and told it to Attack Shields of a lonely
Q in Gestu Fune.

Unfortunately I forgot to alter the missile probability from its default of
5%. So guess what happens.

He fires on the shields, as ordered, but then the muppet decides to
let loose the one missile currently on board. As luck would have
it, it's a hammerhead so my victim goes up in flames :twisted:

That's the last time I let a wingman carry missiles.

garv222
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Post by garv222 » Fri, 11. Feb 11, 01:11

I guess the real question here is why would you let a wing mate hold onto valuable ordnance like a hammerhead?
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Triaxx2
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Post by Triaxx2 » Fri, 11. Feb 11, 01:56

Wingmates should not be allowed any missile with a total firepower of greater than 200k for ships with 1GJ of shielding or better, and no more than 25k for ships with 200 or less.

Wasps, Okay. Poltergeists, Okay. Mosquitoes are fine. Firestorms, Hammerheads, no.
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sjones25
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Post by sjones25 » Fri, 11. Feb 11, 02:10

Wow! You gave the AI a hammerhead and it didn't kill itself with it!?! Lucky!

Insatiable
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Post by Insatiable » Fri, 11. Feb 11, 03:26

Hah. Yeah, what sjones said. Never, ever, give a non-missile ship (i.e. M7M, M8 ) AI a big missile. At least IS.

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