[x2] How to use PSGs?

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chrismokvack
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[x2] How to use PSGs?

Post by chrismokvack » Mon, 14. Feb 11, 15:48

I read somewhere that PSGs kick ass so I bought myself a brand new Paranid Odysseus and stacked it full with GPSGs and BPSGs. I just wanted try out firing it, so I mounted a turret, made sure the was no target nearby, and hit the fire button. Next second, some dude who was so far away that I can't even see him on the screen complained about me shooting on him. Does this mean I should keep a stock of PPCs to replace all the PSGs with whenever there are friendlies nearby, because they appear to have a ridiculously huge area of effect. I can only imagine what happens if you've put the turrents on attacking unfriendlies and some lone xenon or pirate strays nearby whilst you're making your way through the tradlane. Is bound to take down 3 friendlies for every unfriendly, eh? :s

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Post by NUKLEAR-SLUG » Mon, 14. Feb 11, 16:18

PSG basically turns the area around your ship into a no-fly zone. Fine if you're in enemy territory. Not cool if you're not.

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Post by xalien » Mon, 14. Feb 11, 16:52

The power of PSG lies in the fact that unlike with all other weapons it's "bullet" doesn't disappear after it hits the target. It continues to go through constantly damaging it (and pissing off if it's a friendly). Objects with large hitboxes (stations, capital ships) get the worst of it.

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Post by chrismokvack » Mon, 14. Feb 11, 17:20

Hmm... sounds much too complicated for my taste. I think I'll just get mass PPCs instead. Or you recon I ought to have some GHEPTs aswell?

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Post by xalien » Mon, 14. Feb 11, 17:45

PPC's are all good and fun in friendly sectors, but if you jump into kha'ak sector you won't get far with just them - the very first KM2 will likely be your last. PSG's are the way to go there.

GHEPT's aren't good weapons to put on capital ships - their range is too short and their bullets are too slow.

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Post by chrismokvack » Mon, 14. Feb 11, 18:04

Doh. Why things have to be so complicated. You recon I need a full set of PSGs for khaak sectors and a full set of PPCs for friendly sectors? That's gonna be a strain on the wallet. :s

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Post by xalien » Mon, 14. Feb 11, 18:46

If you add AEGIS system (another ~50mil) it would be a good idea to add a 3rd set of light weapons like PAC's to improve turret tracking.

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Post by chrismokvack » Mon, 14. Feb 11, 19:31

Eh what?! Can you elaborate on that? If I put in an AEGIS and some light weapons they'll help my heavy weapons target better?!

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Post by xalien » Mon, 14. Feb 11, 19:53


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Post by Spaceweed Adict » Mon, 14. Feb 11, 20:09

The ultimate killing machine in X2 I found was the Paronid Oddie.
Load all turrets with PSG's And go into any Xenon of Khaak sector and nothing will get in the way of that flying bug. :D

She'll distroy anything in her path Just stay clear of the flight lanes between gates in xenon sectors to avoid killing friendlys passing throu.

Edit:
Forgot to mention when dealing with Kraak capitals beware of those things her weapons have a longer range than you and can rip you to pieces in no time but they do have a blind spot but once you get in range the khaak ship is history :wink:

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Post by chrismokvack » Mon, 14. Feb 11, 22:19

Aha. I see what you mean. But couldn't I get a HEPT instead of a PAC? I know you just said they suck, but as far as I can see they beat PACs on every aspect. Or do they turn slow as well?

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Post by xalien » Mon, 14. Feb 11, 22:41

Light weapons on M2 have only one purpose - to be used by AEGIS to rapidly turn a turret. The sheer size of an M2 means that in order to hit the target with a HEPT or similar, relatively short-ranged weapon, it would have to be staring down your barrel. Of course, it does happen sometimes and gunnery crews would switch to GHEPT's if available since they're a bit more powerful than GPPC's, but their bullets are much slower which can result in more missed shots and overall less damage, so ...

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Post by Sovereign01 » Tue, 15. Feb 11, 00:48

Main thing that GPPCs have over GHEPTs is range, by some margin. And Aegis (I wasn't sure if it was that or having military personnel) will switch from PSGs to PPCs when friendlies are in range. And the Oddy rules for assassination missions, it makes short work of the escorts and the target- I found that with friendlies in range (increasingly problematic when I had stations in every sector), it was better to lead the group far enough away to use PSGs safely. :D

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Post by chrismokvack » Tue, 15. Feb 11, 09:47

[ external image ][ external image ]

As far as I can see the GHEPT has higher bullet speed than the GPAC, and beats it in every other aspect as well. Or is Argonopedia wrong?

Edit: Oh wait, you said GPPC. But before you said "light weapons like PAC's" - wouldn't GHEPT work just as well for that purpose? Or are you saying the gunnery crews will take GHEPTs instead of GPPCs if available?
Sovereign01 wrote:Aegis (I wasn't sure if it was that or having military personnel) will switch from PSGs to PPCs when friendlies are in range.
So, basically if I have 3 PSGs installed on one turret, and I have an AEGIS or a military personnel dude controlling that turrent, he will uninstall all the PSGs and install PPCs automatically if friendlies stray into firing range? Please tell me it's like that, it'll make me so happy! :D

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Post by xalien » Tue, 15. Feb 11, 12:46

GPPC takes 150 units of cargo space, which makes it the heaviest weapon of all and very slow to turn. GPAC is size 3, GHEPT - 15, GPSG - 5. Well, all three of them are light enough, so since you're flying Oddy you can use PSG's for turret turn, no need for PAC's or HEPT's.

IIRC gun crews will stop using PSG's with frendlies around. Maybe there's more info on that in bonuspack readme.

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Post by chrismokvack » Tue, 15. Feb 11, 15:40

Might this be a good configuration? 2x PSG + 1x PPC on half the turrets and 1x PSG + 2x PPC on the other half. Or should I get 1x PSG and 2x PPC on all of them?

[ external image ]

And then if friendly ship comes, do they just stop firing the PSGs or do they uninstall them and install some other weapon if available?

Where do I buy the AEGIS btw? I've seen it a thousand times, but now that I'm looking for it I can't find it anywhere.

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Post by xalien » Tue, 15. Feb 11, 16:22

It's a bad idea to mix weapons in a turret, specifically the ones with a different range. Your PPC will be firing at the target 4 km away, while your PSG's will be shooting into empty space.
chrismokvack wrote:Where do I buy the AEGIS btw? I've seen it a thousand times, but now that I'm looking for it I can't find it anywhere.
Like I've said, look into the bonus pack readme, all important info should be there.

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Post by chrismokvack » Tue, 15. Feb 11, 16:36

But I thought you said if you put a light weapon together with a heavy one, the turret will turn fast due to the light weapon?

What kind of configuration would you recommend then?

Where do you find the bonus pack readme?


Edit:
Reven wrote:With AEGIS, the lightest weapon that a turret can mount is switched to when the turret is tracking, thus cutting down tracking time by up to 1000%
Oh, I get it. It uninstalls the heavy weapon, installs the light weapon, then turns, then puts back the heavy weapon again, right?

So in other words, I might as well have a 18x PPCs and 18x PSGs and then the AEGIS will keep switching back and forth between them like there's no tomorrow?

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Post by Spaceweed Adict » Tue, 15. Feb 11, 18:11

Where do you find the bonus pack readme?
Bonus pack read me's are normally found in your Egosoft/X2/documents folder I think but not quite sure a while since I had X2 installed.

Should be in there somewere it is in X3TC. :gruebel:

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Post by xalien » Tue, 15. Feb 11, 18:40

chrismokvack wrote: Oh, I get it. It uninstalls the heavy weapon, installs the light weapon, then turns, then puts back the heavy weapon again, right?

So in other words, I might as well have a 18x PPCs and 18x PSGs and then the AEGIS will keep switching back and forth between them like there's no tomorrow?
Exactly.

With bonus pack installed you should have a "description" folder in your game directory, it's an xml file that you can open with your web browser. It also adds a shortcut in your start menu->programs.

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