Mobilie Mining Stats

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happy halfling
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Joined: Fri, 20. Oct 06, 11:07
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Mobilie Mining Stats

Post by happy halfling » Tue, 15. Feb 11, 13:26

I recently started a new game and have got to the stage where I can start to build complexes. I hate building complexes, it's fiddly and time consuming. The worst part I find is towing mines around and trying to position the stations when you have a large number of stations of different shapes and sizes. It also doesn't scale too well, it becomes more difficult to add stations as the complexes get bigger.

In order to simplify the complex building process I'm thinking of not using closed loop complexes, but specialising each one.

For example, I'll have one plex just doing crystal production, containing only the food fabs needed to run the crystal production.

This crystal fab will then supply a plex that is made up of just SPP XLs. I'll use CLS haulers to have this plex supply all other plexes with power.

Plexs producing guns / missiles / shields will produce their food locally, but import power and ore.

I may even break this down further and have food resources produced centrally too.

I'm intending to supply all of the silicon and ore needs of these plexes via mobile mining. Is this possible? Does anyone have any details on roughly how much a single mobile miner can produce per hour?

My long term goal is to have large mobile mining teams collecting ore / silicon to dump in an Aran. I'll then have a number of CLS haulers drop that ore off to a large weapon complex. The surplice from this plex will then be distributed around to other plexes by CLS:

Mobile ore mining -CLS-> large weapon plex -CLs-> smaller weapon plexes.

Same for silicon:

Mobile Silicon Mining -CLS-> Crystal plex -CLS-> Chip plex / other silicon using plexes

And for energy cells:

Crystal plex -CLS (crystals)-> SPP XL plex -CLS(Energy Cells)-> all other plexes.

Any surplice in the end of the chain will then be sold on to the npc market.

Does this sound feasible? Can mobile mining keep up with this?

Infekted
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Joined: Mon, 1. Mar 10, 19:47
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Post by Infekted » Tue, 15. Feb 11, 14:05

Yes mobile mining can easily manage that. Getting exact figures is tough tho, best you can do is keep adding them until your plexes are adequately supplied

RainerPrem
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Re: Mobilie Mining Stats

Post by RainerPrem » Wed, 16. Feb 11, 05:54

happy halfling wrote:The worst part I find is towing mines around and trying to position the stations when you have a large number of stations of different shapes and sizes.
Hi

you don't need to tow when you build in sectors with a high Asteroid-Density. Start with Barren Shores. Build Mines on all Asteroids. Combine each pair with a single Center and combine all Centers to a single Complex. When you encounter a single Asteroid too far away deploy another fab near to it and combine the two.

Put all fabs of one type in a single column, so you have to check distances only once.

And I get me a real flock of Mammoths before I begin so I don't have to wait for more fabs to arrive.

cu
Rainer

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