DAD Drones [Verson 4.8B]

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Sk_2013
Posts: 277
Joined: Thu, 28. May 09, 01:06
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DAD Drones [Verson 4.8B]

Post by Sk_2013 » Thu, 3. Mar 11, 07:42

A follow up on DAD Dedicated Assistant Drones by Pelador.

I have finally been able to update DAD drones up to 3.1. However:

I need beta testers, because my game is modded as heck and it is hard to tell if everything is running properly, or if BSG or Cadius or Prospector or AWRM or ...

You get the idea.
Please back up your saves, as you never know what beta scripts can do.

DOWNLOAD

The Files are here.

Any input would be appreciated. If this works I may continue where Pelador left off in creating new drones, as most of the files are still there.

What is currently included:

Tactical: Done for now
Blitz
EMP
Jamming
Minelayer
Turret

Information: This one needs some work
Analysis
Hacking
Spy

Trade: Needs work
Advert
Jump
Geology

Build/Contruction: Next Target
Build - Done
Repair - Should be done soon
Construction - Not sure how to use this yet

Please note, I'm somewhat learning this as I go along. I'm still not entirely sure what was simply commented out for a new release and what truly doesn't work. All the drones on Pelador's page were listed within the /script files, so it shouldn't take too long to get them up and going.

Again: If anyone finds any bugs, mention it.
I think I updated the whole mod, but I may have missed something.
Last edited by Sk_2013 on Fri, 4. Mar 11, 07:30, edited 2 times in total.
Peace through superior firepower.

Varek Raith
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Post by Varek Raith » Thu, 3. Mar 11, 23:26

Hmm... The files in this newest version are the same as the 4.7 version. Same dates and sizes. Wrong upload?
:wink:

DarthVain
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Re: DAD Drones [Verson 4.8B]

Post by DarthVain » Fri, 4. Mar 11, 03:13

Sk_2013 wrote:Any input would be appreciated. If this works I may continue where Pelador left off in creating new drones, as most of the files are still there.
It would be great if an Imperial Probe Droid from the Starwars era could be created. 8)
Another one bites the dust!!

DarthVain

Neeros
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Post by Neeros » Fri, 4. Mar 11, 05:09

What bugs does this fix? I just downloaded DAD and I didn't know about this thread. Thanks!! :)

redwards
Posts: 83
Joined: Tue, 13. Dec 05, 02:56

Re: DAD Drones [Verson 4.8B]

Post by redwards » Fri, 4. Mar 11, 06:17

Sk_2013 wrote:A follow up on DAD Dedicated Assistant Drones by Pelador.

After umpteen weeks after agreeing to take a look at DAD drones, I finally found the bug. I think.

I need beta testers, because my game is modded as heck and it is hard to tell if everything is running properly, or if BSG or Cadius or Prospector or AWRM or ...

You get the idea.
Please back up your saves, as you never know what beta scripts can do.

DOWNLOAD

The Files are here.

Any input would be appreciated. If this works I may continue where Pelador left off in creating new drones, as most of the files are still there.
Gonna let us know what "the bug" is?

Sk_2013
Posts: 277
Joined: Thu, 28. May 09, 01:06
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Post by Sk_2013 » Fri, 4. Mar 11, 06:40

Ok. About the bug.

My way of saying it needed updated.

The file sizes are the same because I just rewrote existing files.

The important thing is, I need to know if this works.
Peace through superior firepower.

Neeros
Posts: 195
Joined: Fri, 3. Dec 10, 16:34
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Post by Neeros » Fri, 4. Mar 11, 19:44

In the previous build the repair drones seem to be working fine. I use it as my main repairing source.

redwards
Posts: 83
Joined: Tue, 13. Dec 05, 02:56

Post by redwards » Fri, 4. Mar 11, 21:12

Sk_2013 wrote:Ok. About the bug.

My way of saying it needed updated.

The file sizes are the same because I just rewrote existing files.

The important thing is, I need to know if this works.
Why did it need to be updated and what did you do to update it? Was it not functioning as is? What part of it didn't work?

Neeros
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Joined: Fri, 3. Dec 10, 16:34
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Post by Neeros » Fri, 4. Mar 11, 21:47

Yeah, a quick report on exactly which bugs you are trying to track down would be very helpful for testing.

Sk_2013
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Post by Sk_2013 » Sat, 5. Mar 11, 01:16

Anything having to do with the Drone Production Factories. I was having issues with drones appearing, and drones working properly when bought from there.
Peace through superior firepower.

Varek Raith
Posts: 329
Joined: Thu, 23. Aug 07, 21:33
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Post by Varek Raith » Sat, 5. Mar 11, 01:33

Sk_2013 wrote:Anything having to do with the Drone Production Factories. I was having issues with drones appearing, and drones working properly when bought from there.
I'm confused. The file you provided in your first post is exactly the same as the old version 4.7 of this mod. Every file is the same as the previous version.
So, the old problem of it not being compatible with the emp mod provided by Cycrow's Plugin Manager is there. I see a lot of "ZA_EMP_BLANK_WARE..." in the drone factory.

redwards
Posts: 83
Joined: Tue, 13. Dec 05, 02:56

Post by redwards » Sat, 5. Mar 11, 03:24

I'm a little bummed, actually. I've never used the drones mod before, but it looks awesome. I'd love to help you get it working, but trying to figure out what you're actually doing is like pulling teeth.

Sk_2013
Posts: 277
Joined: Thu, 28. May 09, 01:06
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Post by Sk_2013 » Sun, 6. Mar 11, 19:37

Sorry everyone. I was told by Pelador that the mod needed updated. I did my best. The issues I was having were that random (or null) wares were added to the stations, and the drones wouldn't work.

I assumed that since because that was my problem, that was the place where the update was necessary. I fixed it so it worked for me.

Heck, Think I'll just delete this topic (if I can). This is confusing as heck.
I'm assuming no one ever had any problems then?

...

That was pointless.
Peace through superior firepower.

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