First Hyperion Capture, recommendations on arming it

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wathman00
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First Hyperion Capture, recommendations on arming it

Post by wathman00 » Sat, 5. Mar 11, 06:00

So I just successfully boarded my first Hyperion and almost have the hull completely repaired. I need to start arming it though there's a whole lot of new weapons on it I've never played with and wanted some suggestions for a good start. To give an idea on what my fight style is, my preferred M3 dogfighter is a Xenon LX with 4x HEPT, 4x PBE, and PAC's in the turrets.

I was thinking initially 4x CIG, 4x HEPT up front, and PAC's again in the turrets. Related question, are FBL's useful in the turrets? As for EBC's I think eventually I'll use them, but I need to build some facs to supply myself with ammo easily.

Catra
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Post by Catra » Sat, 5. Mar 11, 06:18

Full EBC in the front, if you're comfortable switching weapons, then I'd suggest using 2 ISR and 6 EBC.
Then either HEPT/EBC in the front turrets, or the FBL if you want a heavier anti corvette punch.
For the back, I usually put 2 PACs left and right and a FBL in the middle turret.

Reliku
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Post by Reliku » Sat, 5. Mar 11, 06:32

I would go with 3 ISR, 3 HEPT, 1 PBG, 2 PBE, 1 CIG for front, it's rare for me to use full guns, and I do swap out a lot. For turrets, I have all set to missile only, and have it armed with 4 HEPT and 6 Particle. On certain occasions, such as a recent trip to 101, i would change the command to missile defense or attack fighter.

ISR's+ CIG are really good against m6 and up, but will drain your power also relatively fast. I can usually kill 2 m6s with a full charge. Hept's good against m3s or controlled damage. PBG for those annoyingly fast M5's. PBE for capping when combined with HEPTs, and the 1 cig for playing pinball. For whatever the reason priate keas tend to bail more for me when I use CIG by itself. 8)

Venereus
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Post by Venereus » Sat, 5. Mar 11, 06:57

I also use 4 HEPT and 6 PAC for the turrets, but for the main I switch between 4 PBG and 4 PBE (and only use all of them at once against big and close enough targets). Obviously I suck at long range unless I use my foward HEPT turrets to shoot my target, but it's a huge advantage to be able to switch between sure kill mode and minimum hull damage bail mode, in wich case turrets are set to missiles only. Also I use a 250m/s overtuned one, so the only ships I can't easily catch are some M5. When I tried using ISR (CIG are very similar) the slow fire rate put me off, they only work against slow M3+, M6s and bigger ships, of wich you don't encounter much early in the game, and so far I've even taken down a few M7s without changing my weapons setting. So there you go, that's my take on it, hope it helps.

JAFA_NZ
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Post by JAFA_NZ » Sat, 5. Mar 11, 07:13

It depends on what you want to do really.

So far I mainly use my HypV for smallship combat, so I go EBCs Main, EBCs or PACs front, & PACs rear.

However when I get the chance I also stock up on missiles, 100 Mosquitos for Missile Defence, 50 Hornets for nuking OWPs & Capships, 20 Firestorms for when I'm a Bigship blindspot or want to take out a bunch of escorts at once (gotta be careful with these, half the time they get shot while I'm still in the blast radius, not a good look), & a bunch of Thunderbolts for stripping sheilds & distracting fire from the Hornets & Firestorms (also, they're surprisingly good at gapping PXes).

brucewarren
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Post by brucewarren » Sat, 5. Mar 11, 12:33

I prefer Wraiths to Firestorms.

I find they are less prone to being shot down and justas damaging.
Also they tale up less cargo space.

Of course, they are a little harder to acquire

JAFA_NZ
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Post by JAFA_NZ » Sat, 5. Mar 11, 12:44

@brucewarren:
Especially when you're on day 2, & have only done the Poisoned Paranid plot.

I have the Xenon Hub ready to start whenever I get around to it, & I've done the 1st clue of the Treasure Hunt, I've decided to leave the rest until I have some Marines who might be able to board the Albatross.

I'll do the Terran plot once I have my Hub Chipplex started (at least 25 unlooped).

Eisenkalle
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Post by Eisenkalle » Sat, 5. Mar 11, 12:58

Hi

Front: 6xHEPT, 2xPBE
Turrents: PAC

FBL are not that interesting. ISR+CIG drain your energy too fast. Both are not that bad, but you should only use 2-4 of each at a time.
I am a Mistral Tycoon!

Poisoned Paranid Start (X3TC): Take a joyride in a Hyperion Vanguard (250.3m/s)! VANILLA Updated 2012-04-02 (new mediafire link)

wathman00
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Post by wathman00 » Sat, 5. Mar 11, 17:04

lots of different advice, though for now I think my main setup will be 6 HEPT, 2 CIG, PACs on the turrets. I like PBEs, though not sure how useful the limited range will be for me. I will get 2 ISRs when I can, and try some combos with that.

schultz427
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Post by schultz427 » Sat, 5. Mar 11, 18:43

In my hyp I use HEPT in the front turrets, PAC in the rear turrets, 4 PBG and 4 CIG in the mains. Works like a charm and can easily take out anything up to an M7 and with a little work can take out M1's and M2's as well. Also, I keep it well stocked with missiles for different jobs. Anyway, just my 2 cents. Happy hunting!

Reliku
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Post by Reliku » Sat, 5. Mar 11, 18:45

ISR's and CIGs are pretty easy. Just do assassin missions, pirate osprey will donate lots of ISR to you, and centaurs will donate CIGs to your cause

Sovereign01
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Post by Sovereign01 » Sat, 5. Mar 11, 21:28

2xCIG, 2xISR, 4xPBG up front, front turrets EBCs and HEPTs, PACs on the back, with MARS enabled :D

wathman00
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Post by wathman00 » Sat, 5. Mar 11, 22:55

Something else about the hyperion I just noticed... I landed it at the shipyard in Third Redemption, and now every time I try to undock there, I get my ship blown up! Does this always happen?

I ended up buying a Hermes, kind of needed one for marine recruiting anyways and then jumping back in the hyperion when I got out. Wish I had some kind of warning about docking the hyperion there :P

SIMON POPPLEWELL
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Post by SIMON POPPLEWELL » Sat, 5. Mar 11, 22:59

wathman00 wrote:Something else about the hyperion I just noticed... I landed it at the shipyard in Third Redemption, and now every time I try to undock there, I get my ship blown up! Does this always happen?

I ended up buying a Hermes, kind of needed one for marine recruiting anyways and then jumping back in the hyperion when I got out. Wish I had some kind of warning about docking the hyperion there :P
Yes, this will happen with all the race super shipyards. Use the auto pilot to undock or transfer to a smaller ship i.e. M5-M3.

Reliku
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Post by Reliku » Sat, 5. Mar 11, 23:00

yes, any of the new style indoor shipyard will blow up the hype... what you would need to do is while in the shipyard, do a autopilot, that will get you out without selfdestruct, then cancel the autopilot and go where you want to go :wink:

Catra
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Post by Catra » Sat, 5. Mar 11, 23:12

wathman00 wrote:Something else about the hyperion I just noticed... I landed it at the shipyard in Third Redemption, and now every time I try to undock there, I get my ship blown up! Does this always happen?

I ended up buying a Hermes, kind of needed one for marine recruiting anyways and then jumping back in the hyperion when I got out. Wish I had some kind of warning about docking the hyperion there :P
Not to be a snarky arse, but there's been dozens upon dozens of complaint posts about the hyperion's docking issue ever since someone got it. =P

Sovereign01
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Post by Sovereign01 » Thu, 10. Mar 11, 19:02

Yeah- those fins may look cool, but they always get caught on the doors :D If you're lucky you can stop your ship before the collisions destroy it, and then use the jumpdrive. :lol:

jc-desk1
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Post by jc-desk1 » Sun, 3. Apr 11, 23:52

Ya, Ive done that before - but in reunion... Jumped my Hyperion away from the HQ and the overly fancified argon shipyard variation. It got to the point where I actually solved the problem myself by using the Script Editor to make buyable teladi and other shipyards [even an older argon shipdock] to act as a docking place for the hyperion when I was not doing a mix of contraction leading and retribution. Otherwise the hyperion was one tuff little ship that could go almost anywhere.. And using my PHQ - I was actually starting to make them for patrols.. Though not much worked for AI OOSP's in that game.... Shear numbers and some cap ships gave you your best bet though... Also had a few troubles with it blowing up due to being caught... or damaging something so severly the race in question wanted you dead... I started packing small m5's to dock with some stations with because I knew that the problem could be big trouble. Complaining about it did not help much.[/quote]
jt-desk loves X3!

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