Goner plot, capturing truelight seeker

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AL'42
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Goner plot, capturing truelight seeker

Post by AL'42 » Sat, 12. Mar 11, 16:44

Have they changed it in V3.1 ?

Before you could shoot up the pirates, then shoot up the truelight seeker until it went red, and once it came to a halt you could simply claim it.

Well not in my current game. As I went to claim it, I got a volley of 6 gauss cannons which knocked 80% of my shields before I realised what was going on. I’ve been shooting the hell out of it for 10 minutes and it’s still coming for me, its got 1x gauss ammo left and a few wildfires.

If I have to capture it, is there any special requirements on the marines?

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cmdnenad
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Post by cmdnenad » Sat, 12. Mar 11, 16:52

Doesn't say anything about it in the 3.1 changelog, unless it's included in "Some minor mission fixes" :).
But I think you're making a mistake by shooting at the TLS. When I did the mission, I just killed the escorts and TLS stopped and I claimed it.

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Post by Snafu_X3 » Sat, 12. Mar 11, 17:13

cmdnenad wrote:But I think you're making a mistake by shooting at the TLS. When I did the mission, I just killed the escorts and TLS stopped and I claimed it.
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AL'42
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Post by AL'42 » Sat, 12. Mar 11, 17:31

Hmm, in my last game, I shot up the TLS and claimed it when it was red.

Another odd thing was I didn’t get the protect transport missions, there’s usually 4 of these one after the other before you get asked to capture the TLS. All I got was protect the TLS, then the missions suddenly jumped to capture it.

Anyway can’t reload, on steam DiD. So looks like 5 elite marines will be needed (?)

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Post by Alan Phipps » Sat, 12. Mar 11, 19:14

... Marines which will be lost when the plot continues afterwards.
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Post by cj-spartacus » Sat, 12. Mar 11, 20:38

It is best to buy some rookie marines for that job and not use your trained guys. Just keep firing more crappy marines at it if they are dying and you can keep your turrets firing till the cows come home if you like as the TLS is quite invincible.
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AL'42
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Post by AL'42 » Sat, 12. Mar 11, 21:30

cj-spartacus wrote:It is best to buy some rookie marines for that job
That’s what I did.

Went off to buy a boatload of rookie marines, and when I got back, found the TLS in Grand Exchange parked up by the Trading Station. It was not moving, and it was still red. I circled around it, no reaction. I then got up really close with SOS and the claim button lit up. So I claimed it. Sorted.

All very odd :?

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StarSword
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Post by StarSword » Sat, 12. Mar 11, 21:43

I discovered that myself. The TLS isn't the only plot-capture ship for which you can just wait around and let it cap itself. The
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ATF Vidar
also falls into this category.
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Glaceious
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Re: Goner plot, capturing truelight seeker

Post by Glaceious » Sun, 13. Mar 11, 11:12

AL'42 wrote:Have they changed it in V3.1 ?

Before you could shoot up the pirates, then shoot up the truelight seeker until it went red, and once it came to a halt you could simply claim it.

Well not in my current game. As I went to claim it, I got a volley of 6 gauss cannons which knocked 80% of my shields before I realised what was going on. I’ve been shooting the hell out of it for 10 minutes and it’s still coming for me, its got 1x gauss ammo left and a few wildfires.

If I have to capture it, is there any special requirements on the marines?
DONT SHOOT IT :) Claim it while its blue.
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perkint
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Post by perkint » Sun, 13. Mar 11, 13:29

I've seen a few posts from people saying they were still able to claim it even tho they'd shot it, but I've seen more saying they weren't. And I've never seen one saying they couldn't unless they'd shot it...

My point? If in doubt, don't shoot it! :p

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Sabrina Bergin
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capping trulight seeker

Post by Sabrina Bergin » Sun, 13. Mar 11, 15:43

I posted on this last week when i couldnt cap the ship no matter how many marines i threw at it i gave up in the end after 24 hoursreal time following without trying to cap it ie it was still blue and it never stopped i think this plot is a bit bugged

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NavyAICS
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Re: Goner plot, capturing truelight seeker

Post by NavyAICS » Tue, 26. Apr 11, 00:36

Glaceious wrote:DONT SHOOT IT :) Claim it while its blue.
so ur saying i spent the last FIVE HOURS shooting and training marines over and over again trying to crack the "tough hull" of the TLS for nothing?!
-NavyAICS.

*feeling a bit stupid :oops: *
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zyriel
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Re: Goner plot, capturing truelight seeker

Post by zyriel » Tue, 26. Apr 11, 01:16

NavyAICS wrote:
Glaceious wrote:DONT SHOOT IT :) Claim it while its blue.
so ur saying i spent the last FIVE HOURS shooting and training marines over and over again trying to crack the "tough hull" of the TLS for nothing?!
-NavyAICS.

*feeling a bit stupid :oops: *
before 2.6 the training marines was well worth the trouble
because if you launched 2 waves of marines at right time you could get invincible TLS
that got fixed in 2.6 i think both the TLS and #deca are now taking normal damage in

anyways if you have 3.1 then save those marines for #deca (for collection)
#deca is so slow its very ineffective anyways

littlel
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Post by littlel » Tue, 26. Apr 11, 01:24

lol I am so glad I just checked this thread! Was going to use my marines I have been training for agesssssss.....

But just flew to the ship. Didn't fire, ejected and claimed... lol so glad I checked thread :)

thanks Guys

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