Destroying Xenon 347 with a single Titan destroyer?
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Destroying Xenon 347 with a single Titan destroyer?
Hi all! Ive been looking on the forums and people have told me that the can destroy entire Xenon sectors with a Hyperion! Is it possible to do it with my Titan?
Titan Weapons
Front Turret
6 PPC
2 Ion Cannons
Left Turret
4 CIG
Right Turret
4 CIG
Top Turret
2 Cluster Flak array
2 Flak artillary array
bottom turret
2 CFA
2 FAA
Back turret
8 HEPT
Shielding
4 2GJ Shield
Upgrades
Speed 49 m/s (Fully upgraded)
Turning speed 0.7 (Fully upgraded)
Cargo n/a
Turret commands
Front turret
Attack Captals
Side turrets Attack all enemys
top and down attack all enemys
back attack all enemys
So do you think I could take out the xenon fleet stationed there? With a little help from the strafe drive?
Titan Weapons
Front Turret
6 PPC
2 Ion Cannons
Left Turret
4 CIG
Right Turret
4 CIG
Top Turret
2 Cluster Flak array
2 Flak artillary array
bottom turret
2 CFA
2 FAA
Back turret
8 HEPT
Shielding
4 2GJ Shield
Upgrades
Speed 49 m/s (Fully upgraded)
Turning speed 0.7 (Fully upgraded)
Cargo n/a
Turret commands
Front turret
Attack Captals
Side turrets Attack all enemys
top and down attack all enemys
back attack all enemys
So do you think I could take out the xenon fleet stationed there? With a little help from the strafe drive?
Did you know? We live on a planet called Earth?
They probably mean the Hyperion from X3R when they talk about wiping out a Xenon sector using one, rather than the Hyperion Vanguard from X3TC. Anyway, you can quite easily take out a Xenon sector in *any* M2 (with the possible exception of the Python, due to its lack of anti-fighter capability), and your Titan appears to be outfitted in a fairly reasonable way, so I don't see it having difficulties.
You can clear any Xenon sector in the Hyp in X3TC as well. It may just take judicial use of typhoon and wraiths missiles
Tim
Tim
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Totally possible in the Python. You'll just need to bring some missiles to deal with the fighters. I like Thunderbolts and Silkworms.
You might want to go all of one type of flak on each of those guns though. Say 4 FAA, and 4 CFA. I don't remember a range difference, but it might be significant to your energy.
You might want to go all of one type of flak on each of those guns though. Say 4 FAA, and 4 CFA. I don't remember a range difference, but it might be significant to your energy.
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you should be able to kill everything in xenon sectors with your titan
the xenon sector 695 would be the toughest for titan to solo
just try to strafe all the white furry balls they shoot at you (PSP)
using overcharged PSP makes terran capitalships about 2 times more efficient damagedealers to capitalships and stations
the xenon sector 695 would be the toughest for titan to solo
just try to strafe all the white furry balls they shoot at you (PSP)
using overcharged PSP makes terran capitalships about 2 times more efficient damagedealers to capitalships and stations
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exactly what simon says. forget HEPT's, they have no business on M2. CIG or ISR in the back, PPC left right and front.
i personally avoid combining different weapons in single turret. different bullet speeds and sizes could mean that in specific circumstances you could score hit with one OR other weapon, not both. there are exceptions to that rule, though rare.
and if you have problems equiping ships check here
i personally avoid combining different weapons in single turret. different bullet speeds and sizes could mean that in specific circumstances you could score hit with one OR other weapon, not both. there are exceptions to that rule, though rare.
and if you have problems equiping ships check here
On the other hand if you can lay hands on 4 IonD's it turns those cluster flaks into range extenders. The IonD will jump off the CFA shrapnel and hit things further out.
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Mixing weapons shouldn't cause any issues with respect to bullet speeds. The AI commands will use the appropriate lead for each bullet, even if they are on the same turret. The main issue with mixing weapons is turn speed...deca.death wrote:you could score hit with one OR other weapon, not both. there are exceptions to that rule, though rare.
Tim
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are you certain? that mean that i could use pbg's and pbe's in spinal batt. and hit with both weapon i a same time? or with hept and prg? not to my experience. maybe so only in actual turrets but common sense says otherwise.perkint wrote: Mixing weapons shouldn't cause any issues with respect to bullet speeds. The AI commands will use the appropriate lead for each bullet, even if they are on the same turret.
Try it - mix HEPT and PAC/PRG in the same turret and then watch the AI fire - you can see the two trace paths as the bullets are fired with different amounts of lead
Tim
Tim
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I think there was a glitch in an earlier version that caused problems with mixed weapons on turrets, it was fixed in a later patch iirc. As long as the weapons are in the same class there shouldn't be any problems i.e. ISR/CIGs, FFA/CFA or PPC/IC/GC. Worse thing to do would be to put heavy weapons with light weapons.
The real problem is differing ranges. Say, HEPT has a 2.5 ish range, while IRE has 1km. The HEPT opens up first, and so does the IRE, even though it's out of range. The problem is then that the battery is being drained by the weapon that's still out of range for no gain.
Mixing a PAC and PSG though, the causes the PSG to fire when the PAC does. They have the same effective range, but the firing range of the PSG is far shorter.
Mixing a PAC and PSG though, the causes the PSG to fire when the PAC does. They have the same effective range, but the firing range of the PSG is far shorter.
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When using auto aim, it should work the samedeca.death wrote:that's certainly good to know. wonder why they haven't used same system for forward guns.
Tim
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autoaim doesn't work with mousefire. That symbol is just the lead that's given when semi is turned on, and when auto is on, you don't need to be as close to that lead.deca.death wrote:isn't that the same? i shoot with mouse where computer shows me, that auto aim symbol, right?pjknibbs wrote:It doesn't if you're using mouse fire or don't have auto-aim active, of course.