FAA and CFA
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FAA and CFA
I remember vaguely (last I've played it cca 2 years ago) that these weapons have been pretty useless back then. Has the new update changed that, or is it still neccessary to have some kind of mod to make them functional?
I would argue that the SSC may be even better - but yes - FAA is really good at squatting those pesky flies. Don't count on it when flying at 10x speed though.wathman00 wrote:FAA is far from useless. It's probably the best anti-fighter weapon for cap ships.
There's a neat little trick in combining CFA and ID. This mostly extends the range of the ID.
- Carlo the Curious
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Re: FAA and CFA
CFA used to have a problem (although I forget exactly what - not exploding properly unless it hit something, maybe?), but that was fixed a few patches back. FAA has always been fine, as far as I remember.WishmasterSR wrote:I remember vaguely (last I've played it cca 2 years ago) that these weapons have been pretty useless back then. Has the new update changed that, or is it still neccessary to have some kind of mod to make them functional?
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- [FFCW]Urizen
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- Playbahnosh
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Hey, stop stealing my loadoutpjknibbs wrote:As Carlo says, the FAA has always been absolutely fine. CFAs used to never hit anything, but they've been fixed too and are now absolutely devastating--I have a Griffon with 6 CFA and 4 FAA aboard, and nothing smaller than a corvette lives for more than a few seconds near it.
I've been flying my Griffon with flaks since I got it, and it's absolutely devastating in combat. Nothing below M6 can even get a shot before they are space debris. Missiles and the forward EBCs take care of the rest quite nicely and the 9 Nova Vanguards mop up any stragglers. I'll say the Griffon is the most fun ship I ever flew in TC.