AI M7M behavior

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builder680
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AI M7M behavior

Post by builder680 » Mon, 18. Apr 11, 20:40

I've noticed that AI M7M's don't seem to fire at the player. At all. I have seen them used by the AI against other AI though. I've seen them *keep* range while doing so, but I can't say I've seen them try to *gain* range (if they didn't already have it). Maybe they do, but I just haven't noticed it.

It's not a matter of ammo, they are stocked with dozens, in some cases hundreds, of multiple types of missiles. You can see that in a simple scan. They just don't seem to like firing at the player. In fact, they seem to close in on me and do nothing except sit there and die. Occasionally they crash into me if I let them, but I don't think they're trying to.

Is this something a scripter could look at and fix, by chance? I use SRM jobs, and Savage Spur (just as an example, but not the only one) is filled with Yaki M7M's that do absolutely nothing. Xenon G's are another example, they don't fight.

I don't think this is mod specific behavior, though I could be wrong. Only way to find out is to ask.

builder680
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Post by builder680 » Tue, 19. Apr 11, 00:16

In reply to this post. Moving to this thread since these replies and questions aren't directly related to that thread's topic.
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Osiris454 wrote:
builder680 wrote:
Osiris454 wrote:I just thought I would post my .02. I'm using Improved Races with V's jobs file and I'm scared to death of M7M's. If I go anywhere near one in my ship, I get shot at with anti-capship missiles..... to the face. :twisted:

Mizuchi you have inspired me to shoot things..... in the face. :lol:
Really? I use IR as well. Never happened to me... once. You didn't by chance FRAPS it or anything, did you?
No, sorry. I usually am not around long enough to watch and see if it will shoot at me. Those Pirate Teladi Gannet's and G's are too unpredictable. If I'm lucky they will launch the Flail Barrage Missile at me, which in a capship is like having a swarm of spacefly's ram you. Then they realize who I am and it's "Oh CRAP! Jump out, jump out, jump out!"

I use the Unleashed jobs file if that's any help. I also have fighter and capship response turned on in IR too.
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Same here on all counts (as far as what mods/scripts we're running). Weird, maybe I'm just borked... if so this entire M7M discussion is moot.

The Big Question: Do the Yaki M7M's (Senshi, spawned by SRM jobs, I believe, including Unleashed version No Civs) in Savage Spur attack you with missiles?

What about Xenon G's? I know you said G's do but... are you absolutely positive it's M7M's firing at *Player* ship?

I hate to grill you so much... just trying to see if this is my own problem instead of a game thing. It sounds like we're running the same stuff though, so I can't imagine how that would be the case...

/scratches head
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Last edited by builder680 on Tue, 19. Apr 11, 00:36, edited 1 time in total.

Osiris454
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Post by Osiris454 » Tue, 19. Apr 11, 00:27

Yaki: Yes to enemies, but I'm not enemies with the Yaki. They will go bananas with Paranid ships though; Nearly blasting the enire asteriod field apart in doing so.

Oh yea, G's too, they are definetly firing at me. I have the CMOD Missile Rebalance Mod installed too so Hammerhead's cannot retarget when their initial target is lost.

I use the Unleashed Jobs file too, but with Civs.

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Post by builder680 » Tue, 19. Apr 11, 00:28

Osiris454 wrote:Yaki: Yes to enemies, but I'm not enemies with the Yaki. They will go bananas with Paranid ships though; Nearly blasting the enire asteriod field apart in doing so.

Oh yea, G's too, they are definetly firing at me. I have the CMOD Missile Rebalance Mod installed too so Hammerhead's cannot retarget when their initial target is lost.

I use the Unleashed Jobs file too, but with Civs.
Yeah, Yaki M7M shoot AI fine. It's *me* they don't shoot. And we're most defintely enemies, they have M2 escorts that are perfect happy to blast at me with lasers. Other ships will also shoot missiles at me, just not M7M's... odd.

Weird about the G's, they've never once shot at me. Ugh...

Osiris454
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Post by Osiris454 » Tue, 19. Apr 11, 00:31

Try taking out all the mods that you can and only use IR, CMOD, and SRM with Jobs. EES is a bit of a grey area as I'm having some wierdness with IR and it deciding not to do things. I REALLY wish they would start work on IR again..... :(

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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths » Tue, 19. Apr 11, 04:28

Osiris454 wrote:Try taking out all the mods that you can and only use IR, CMOD, and SRM with Jobs. EES is a bit of a grey area as I'm having some wierdness with IR and it deciding not to do things. I REALLY wish they would start work on IR again..... :(
Is IR a final stable release then?
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

builder680
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Post by builder680 » Tue, 19. Apr 11, 04:34

Roger L.S. Griffiths wrote:
Osiris454 wrote:Try taking out all the mods that you can and only use IR, CMOD, and SRM with Jobs. EES is a bit of a grey area as I'm having some wierdness with IR and it deciding not to do things. I REALLY wish they would start work on IR again..... :(
Is IR a final stable release then?
From what I can tell in that thread ( I follow it as it's a mod I use ), development on IR is as "done" as it's going to get. There are things that don't work precisely as intended (Yaki Akodeon thingy?), or were never finished (Pirates, I think)...

Simple solution for me is to just turn off the Yaki Akodeon thingy, and I have SRM jobs for my pirates anyway. :p Other than that stuff, it seems to work fine for me. There's currently some discussion in that thread about using your EES with its spawned fleets, I think.

The M7M's I'm talking about (as an example ONLY, not as an exclusive occurrence) in this thread are from SRM jobs though.

Mizuchi
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Post by Mizuchi » Tue, 19. Apr 11, 04:37

As far as I'm aware, IR isn't on a "Final" release, but more on a "Mostly Working As Intended But Pending Future Updates" kind of status.

The authors seem to have intent to update it at some point, but there are no guarantees that this will be the case. They're all either working on other projects, or have little interest in X3 at this moment in time.

I'm sure Jack08 might pop in and elaborate, but the majority of information is in the IR thread as it stands now.

Edit: Posted at the same time as Builder, apparently. :)

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Litcube
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Post by Litcube » Tue, 19. Apr 11, 18:34

I wrote a very simple overwrite of a single stock script that points to a redone missile turret script I made.

It makes M7s and M8s work properly. The effect is pretty devastating when AI ships use their missile boats properly. They easily become one of the more dangerous ships in space.

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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths » Tue, 19. Apr 11, 18:40

Litcube wrote:I wrote a very simple overwrite of a single stock script that points to a redone missile turret script I made.

It makes M7s and M8s work properly. The effect is pretty devastating when AI ships use their missile boats properly. They easily become one of the more dangerous ships in space.
Perhaps we could include a version of it in the next release of EES?

I would probably make it an AI Life toggle option with a default of off.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

Mizuchi
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Post by Mizuchi » Tue, 19. Apr 11, 18:46

Litcube wrote:I wrote a very simple overwrite of a single stock script that points to a redone missile turret script I made.
Could you maybe release it as a stand-alone script in the future?

While I fully endorse an EES version as well, not everyone uses EES; but I'm certain there'd be interest in a M7M fixer in general. :)

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Litcube
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Post by Litcube » Tue, 19. Apr 11, 18:47

I'll start a new thread.

Mizuchi
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Post by Mizuchi » Tue, 19. Apr 11, 18:48

You have my appreciation. :)

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Litcube
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Post by Litcube » Tue, 19. Apr 11, 20:09


Osiris454
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Post by Osiris454 » Tue, 19. Apr 11, 22:54

Roger L.S. Griffiths wrote:
Osiris454 wrote:Try taking out all the mods that you can and only use IR, CMOD, and SRM with Jobs. EES is a bit of a grey area as I'm having some wierdness with IR and it deciding not to do things. I REALLY wish they would start work on IR again..... :(
Is IR a final stable release then?
It's got bugs (big ones). Even Jack admitted this. There are also some problems with EES it seems, but it's the best darn AI improvement there is IMHO.

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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths » Tue, 19. Apr 11, 22:59

Osiris454 wrote:
Roger L.S. Griffiths wrote:
Osiris454 wrote:Try taking out all the mods that you can and only use IR, CMOD, and SRM with Jobs. EES is a bit of a grey area as I'm having some wierdness with IR and it deciding not to do things. I REALLY wish they would start work on IR again..... :(
Is IR a final stable release then?
It's got bugs (big ones). Even Jack admitted this. There are also some problems with EES it seems, but it's the best darn AI improvement there is IMHO.
What problems with EES? (Please discuss here)
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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