Mabe this is not the right place to post this, but i had the same CTDs (turret commands/missile fire) while using this script - but the cause of my problems was something completely different.
My last "real" X-Game "died" last year at the end of July due to lack of interest. A few weeks later, i "updated" my modified game to another "version" (i installed IR instead of MBBR, added and removed some other minor scripts, etc.). Then i found the SRM mod (
) and its addons, including the new jobs file for the SRM (Jobs 3.6e). The jobs file required the installation of CWP and Litcubes Missile Supplier Script (V0.92b). Last, i installed the Immersive Environments Mod without the hotfix (it were not available at that time, AFAIK). Then the CTD's began.
I tried to solve the problem (posts spoke of incompabilities between IR and the missile suppliere script, CWP and Gazz's missle defence MK2 script, etc.), but it seemed that i could not solve the problem. A few weeks later, i installed the hotfix for Immersive Environments (the one that fixed the broken Khaak sector). and, tada, the game worked. But at that time, i already lost interest in X again, so i forgot about the problem and any possible solution for it (total playing time in the new game: 11h 35m, a joke
).
About two weeks ago, i bought the standalone version of AP at a local store (i love steam since then
). After a short evaluation period, i decided that i will not play that thing and began another modification round of my old X3TC game. The game stayed more or less the same as the last version from summer 2011, but i made the following (relevant) changes: i exchanged IR R15 RC29 with MBRR V2.16, i updated the missile safety script from V1.05 to V1.12, (i still use missile defence MK2 V2.20 (or is it V2.27???) which is included in MARS V5.08 - which i need for the OOS Rebalance script), i updated CWP from V1.0 to V1.2 and the AI Ammo and Damage Mitigation "script" from V1.05 to V1.08. Lastly, i updated Immersive Environments to V1.1 and then installed IEX 1.1a (including the Tbackground file found in that thread).
While i modified the game, i had the bad feeling that a certain missile fire bug will appear again - and it did. I thought it has something to do with the combination of (either) missile defence MK2, litcubes CWP 1.2, or the missile boat addon scripts. There could be no conflict with IR, as that was uninstalled by me. All crash logs showed an involvement of Gazz's "gz.fight.attack.object.std" script (either while firing a turret or missile, AFAIK). ("gz.fight.attack.object.std" comes with Gazz's "
OOS Combat Rebalance Alpha 0.32"). I thought to myself "oh how fine", that will be a long trial and error period, and in the end i will have to remove the SRM jobs file (which would have been a game breaker for me...) and the required scripts (CWP and the missile boat addon).
So i adjusted some things (e.g., changed CWP 1.2 back to 1.0, etc) and started another game as "Humble Merchant". Surprisingly, the game did not CTD while i was in Herrons Nebula. So i decided to "supertuned" my Disco in order to find a sector where some combat is going on - therefore, i flew to Trantor (President's End). And the game did what i expected: i crashed a few seconds after i entered Trantor. The crash log showed the expected problem (an involvent of the "gz.fight.attack.object.std" script. I tried it several times again - no change in result. Then i began to read the forum again (several hundred pages...) and came to the conclusion that the CTDs had the source i suspected (the scripts mentioned above).
Two days later, i decided to give it another try (you know, the ambition to solve or circumvent the problem grew
as i wanted to play X3TC again). Clever as i am, i saved my game shortly before entering the south gate in The Wall. Then i had to go to the toilet (my pilot chair is not self-cleaning like the one's in the X-Universe
). When i came back, i was already about 30 km behind the south gate of Trantor???? Confusing, confusing... But then the game crashed when i turned left in order to fly back. More confusion... Then i checked the crash log again; and to my complete surprise, it was a "normal" CTD without any involvement of script errors or conflicts. Suddenly, i had the hope that there would be a satisfying solution for me. I looked over my latest updates and decided that i will uninstall IEX 1.1a, as that was the largest single change in the setup (in my definition of "setup change). I started a new game, supertuned the disco and flew to Trantor again. I did not have a single CTD since then.
So for me, the CTDs were caused by using the old version of IE with the hotfix and by using the new version of IE 1.1 in conjunction with IEX1.1a. I still do not understand why it works now, but i do not really care since the game seems to be working fine.
I know that i just wrote a wall of text, but maybe someone with more insight into the game mechanics can get some hints or even information out of that.
MFG
CKTMC
PS: For clarificatiom, I do not use the MissileTurretAttack scripts provided here by Litcube.
PS2: Does anyone has an explanation for what happened to my game(s) or why the installation of "texture mods" could cause such problems (if they really did it in the end...i'm not sure)?
Fähiger Pilot wie DU sein...
"When ships to sail the void between the stars have been invented, there will also be men who come forward to sail those ships."
Johannes Kepler, Somnium, 1634 A.D.