[TC] Cluster Flak Array vs Flak Artillery Array
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[TC] Cluster Flak Array vs Flak Artillery Array
Hi,
Can someone briefly explain the difference between these two weapon systems? Is it just a case of different races/ships using different systems but the weapons are roughly the same?
Thanks
Can someone briefly explain the difference between these two weapon systems? Is it just a case of different races/ships using different systems but the weapons are roughly the same?
Thanks
They're basically the same. Just different values and graphics.
FAA does 300 more hull and 200 more shield than the CFA, but the CFA shoots 6 more rounds/min.
FAA does 300 more hull and 200 more shield than the CFA, but the CFA shoots 6 more rounds/min.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
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FAA shoots quicker as mentioned, has slightly greater range, on the other hand CFA (should) compensate all that with bigger BANG, he sends shrapnels on wider area behind initial hit zone and each of them explode, sort like a big explosive shotgun. in theory CFA /with little luck/ could be more deadly for large group of fighters. in theory.
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FAA shoots quicker as mentioned, has slightly greater range, on the other hand CFA (should) compensate all that with bigger BANG, he sends shrapnels on wider area behind initial hit zone and each of them explode, sort like a big explosive shotgun. in theory CFA /with little luck/ could be more deadly for large group of fighters. in theory.
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This was fixed in a patch and they do now work as they should, I've got some on my Griffon's front turret and they always hit their target.dalin80 wrote:As the CFA never hits anything anyway the damage it creates is a moot point.
I believe there was a patch for the flak weapons but I have still never seen either CFA or FBL do a single point of damage to anything ever.
FAA all the way.
Yeah, and I ran across a Carrack with CFAs recently during a station defense mission. Usually my Panther's Chimera wing can rip any opponent to shreds with massed HEPT fire, but to my chagrin the damn thing began blasting my Chimeras to shrapnel before they could do much damage.Flozem wrote:yep - just encountered a Pirate Carrack and Brigantine both carrying CFA... quite the shock when it hit my Hyperion Vanguard.
After the fourth one bit the dust, I reloaded. I redid the mission with the Chimeras docked and had no further problems.
And FBLs work now, too (and have since at least 3.0). I started my trading fleet by attacking Duke's ships from the cockpit of a Rapier (the idea being to make them bail, patch 'em up, and put 'em to work). I learned to be more careful after the first one I attacked tore me to shreds with FBL fire. The first couple of shots brought down my shields, and before I knew what hit me I was back at the main menu.
It actually felt like being hit by PBG's I was like: oh no - forgot to save.... glad I was in a 220M/s Hyperion Vanguard, so I was out of reach quick enough.StarSword wrote:Yeah, and I ran across a Carrack with CFAs recently during a station defense mission. Usually my Panther's Chimera wing can rip any opponent to shreds with massed HEPT fire, but to my chagrin the damn thing began blasting my Chimeras to shrapnel before they could do much damage.Flozem wrote:yep - just encountered a Pirate Carrack and Brigantine both carrying CFA... quite the shock when it hit my Hyperion Vanguard.
After the fourth one bit the dust, I reloaded. I redid the mission with the Chimeras docked and had no further problems.
And FBLs work now, too (and have since at least 3.0). I started my trading fleet by attacking Duke's ships from the cockpit of a Rapier (the idea being to make them bail, patch 'em up, and put 'em to work). I learned to be more careful after the first one I attacked tore me to shreds with FBL fire. The first couple of shots brought down my shields, and before I knew what hit me I was back at the main menu.
They're still pretty useless with that 300-odd m/s speed of shot--I'm amazed anything managed to hit you in a Rapier with one; you must have been about 50m from the muzzle, or else you were flying in a dead straight line without turning aside as this ball of death bore down on you!StarSword wrote: And FBLs work now, too (and have since at least 3.0).
FBL is actually occasionally useful. Surprising no? Well, slap one in the rear turret shoot at an explosive mine, and accelerate. The slow shot speed means it won't hit before you're out of range.
Plus the fixed detonation range means you can fire at a distance that even if you miss pretty close, it'll blow it.
Plus the fixed detonation range means you can fire at a distance that even if you miss pretty close, it'll blow it.
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APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain