-Major conflicts between races, making holding territory for them or me dangerous.
Improved Races - Gives each race a dynamic military that invades, claims, and defends sectors. Lots of options to control how aggressive races are when it comes to invasions.
Improved Races: Chaos Edition - Gives the races even larger militaries to go to war with.
-Cap ships that seem like titans, better shielding and Hulls
Combat Mod 4 - Rebalances all weapons and shields in the game, and comes with optional addons that universally multiply hull ratings to different degrees (low, medium, and high).
I highly recommend also using the
Ship Rebalance Mod, as it's designed to work with CMOD4.
-Perhaps some kind of random map so I can not have every trade route memorised or at least a dynamic map
I don't have a lot of experience with mods like this.
X-tended gives you an entirely new universe map that starts out small then expands over time. The map itself is static, but the properties therein are dynamic. However X-tended makes changes to pretty much every single aspect of TC. If you take this route it will feel like an entirely different game.
-Finnally the ability to be a scavenger with a home, watch battles take place; sweep up wares and abandoned ships ( From said epic battles) and bring them home.
I use two mods to achieve this:
NPC Bailing Addon - Gives you the ability to customize bail rates, and allows ships to bail during NPC vs. NPC combat (it even allows ships to bail OOS).
Salvage Commands and NPC's - Gives your ships commands that allow you to remotely control salvage operations (claiming ships, stripping captured ones), and places NPC salvagers in the universe for you to compete with.
I use the sector claiming system built-in to Improved Races to get a home sector. For Reunion I remember there being a standalone sector takeover script, but I don't see one in the Terran Conflict mod library.
Admitting you have a problem is the first step in figuring out how to make it worse.