Nyito wrote:Well, this thread looks pretty dead... but the sticky index still says to post here for this sort of thing, so... following the sticky.
Starting a new AP game, after trying out the base game, moving up from TC, and just looking to mod out the things I don't like, but didn't see anything that would, by it's title and description, do what I want for the following:
Tone down or eliminate Rapid Response Fleets. Ideally I'd just like them to be less... huge. Fewer bombers and M7Ms, in particular. Something that allows for quick in and out strikes to still be possible, without having a wall of nukes headed my way if I try to pillage a sector of a couple TLs. If the only option is to get rid of RRFs entirely, I'd also like to generally up sector defense patrols; perhaps do that anyways.
Similarly, I'd like to restrict the war sectors to Heretic's End and Circle of Labor. I dislike the whole war thing in general, but my biggest issue with it is always traders getting sniped in Omicron Lyrae, and that it cuts off the Asteroid Belt as a potential building sector, which is where, in TC, I would build my Terran economy supporting complex.
I'd like the Kha'ak back; or at least the Kha'ak sectors, if I really want to pick a fight with them. I liked the idea of them just point jumping into sectors at random and throwing a temper tantrum, though. Added a nice bit of terror to the universe. Ideally I'd like them doing that more often than they did in TC, even, if that's an option.
I'd also like the Split sectors west of Zyarth's Dominion back as well; but this one isn't a big thing, and I really don't know how complex adding these sectors back in would be.
I think that about sums it all up. Any help pointing me in the right direction; or at least knowing what I want doesn't exist, would be much appreciated!
For the second part of your questions, try the X3-AP's bonus package, and have yourself both some Commodity Plugin. With these legally-registered scripts by Egosoft, you can set which sectors that your traders will traverse, hence give you the ability to 'black list' sectors that are currently 'at war' with each other [as it would to my game, 'black listing' all Xenon sectors].
For the third part of your questions, the Kha'ak are already beaten in the last the X-universe, but not entirely beaten in the universe itself, this is due to the certain plotline in X3-TC. However, I also like the idea of the Kha'ak are still out there and harrasing people, though not much responsive in strength anymore. If you like the idea, refer to the Scripts and Modding Community stickies, and have yourself a Kha'ak Invasion scripts. It will help you get the most of your war against Kha'ak in AP style.
For the fourth part of your questions, these sectors are 'lost', presumably destroyed, in conjunction with the gate network breakage that sums up the X-Rebirth game lines. A.F.A.I.K, I don't have any alternative of bringing these sectors back in X3-AP, but you will get some new sectors to play with. These sectors are the old 'unknown sectors' previously known in X3-TC, and they will have their own names to it, instead of being 'Unknown Sector'. In my gameplay, I like the sector 'Veil of Delussion', as it connects with only 1 gate away from main trade ways past the Boron, and it will have all 4 races trading connections, hence the Boron, Split, Teladi, Paranid, and a little further to the north, you will have the Argon for you.
_Calavera_ wrote:Greetings everyone
Just started playing Albion Prelude a few days ago, got my 30mil and some stations, but i'd noticed what i really like is collecting ships (odd right?).
What would be the best mods i can download to get the most ships?
hopefully Babylon 5 and Galactica ships also (ummm Whitestar.....)
Thanks a lot for your help.
There are a whole lot of MODs to begin with, but instead of having yourself a MOD, you could [in my case, anyway...] build your own MODs that could brought down many 'external' ships.
Try this:
http://forum.egosoft.com/viewtopic.php?t=274276
and this:
http://forum.egosoft.com/viewtopic.php? ... sc&start=0
Both links offer as many people would find their favourite ships as possible. And in your case, both links offer ships from both Galactica and Babylon 5.
Use the Cycrow's Plugin Manager to install those ships into your game, and don't forget to download and install X3 Editor 2 as well, in case you would like to merge them into your own MOD.
ahddib wrote:What are some MUST HAVE scripts that I've missed out on?
What are your fav scripts and why?
Well, it depends on what your styles are based on...
And what scripts that you have already installed...
In case of MODs, you could try 'X3 Rebalancing MOD', as it brought the perfect way of playing space sim, particularly X3-series, nearly as close as real facts are based on X-universe.
Other than that particular MOD, I really can't help much. But I recommend [as everyone out here have recommended me themselves...] of using MARS, Complex Cleaner, Player-ship Eject Mechanism, Multi-Missile Launcher, and so on...
Sincerely,
Schultski Rheindland