[TC] HOW MUCH!?!?!? (Repair bill for first Aran)
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- MarvinTheMartian
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[TC] HOW MUCH!?!?!? (Repair bill for first Aran)
I knew it wasn't going to be cheap, but 134,213,246Cr!!
Think I might patch it up a touch, maybe bring it up to 20% (from 11%) and wait until I have enough money to waste later or repair when I have the HQ. How much cheaper is it to repair at the HQ versus shipyard anyway? Is it a case of "might as well build a new one" for the time it takes to repair from 11%?
Do I want to know how much it costs to max the cargo bay?
For now I guess it's just a trophy. A very dinged trophy but a big trophy none the less
Think I might patch it up a touch, maybe bring it up to 20% (from 11%) and wait until I have enough money to waste later or repair when I have the HQ. How much cheaper is it to repair at the HQ versus shipyard anyway? Is it a case of "might as well build a new one" for the time it takes to repair from 11%?
Do I want to know how much it costs to max the cargo bay?
For now I guess it's just a trophy. A very dinged trophy but a big trophy none the less
Where's the kaboom? There was supposed to be an earth-shattering kaboom!
X3AP 3.1 Printable Universe Sector Map
X3AP 3.1 Printable Universe Sector Map
- THE_TrashMan
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- Alex Corvis
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- MarvinTheMartian
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I'm too busy micromanaging my empire to use the repair laser, even on seta
That's sounds a bit more like it, have some chip plexes taking care of the Hub plot right now so will hold off until I get the HQ perhaps, unless I find a couple more in the mean time and sell them to fund the repairLelouch wrote:Repair bill at @HQ is around 25Mill credits (not including mats.)
Where's the kaboom? There was supposed to be an earth-shattering kaboom!
X3AP 3.1 Printable Universe Sector Map
X3AP 3.1 Printable Universe Sector Map
- MarvinTheMartian
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Slight miscalculation. I forgot the Cobra was docked at the Aran when I looked at the resale price 24M Cr without the Cobra! Not sure I can find 6 Arans in 9 game hours.
Not set up to make that much passively either, UTs aren't performing wonders at the moment and all other resources are feeding Mahi Ma.
PHQ it is.
Not set up to make that much passively either, UTs aren't performing wonders at the moment and all other resources are feeding Mahi Ma.
PHQ it is.
Where's the kaboom? There was supposed to be an earth-shattering kaboom!
X3AP 3.1 Printable Universe Sector Map
X3AP 3.1 Printable Universe Sector Map
We were talking about how to get 164 million in under 9 hours when your passive income doesn't cover it.
That would be Taxi and Station Build Missions.
Taxi mission typically brings in about 3-4 million per run and can be completed in less than 5 minutes, when they dry up you can switch to station builds which take a little longer to complete, but still rack up the creds well ahead of schedule.
That would be Taxi and Station Build Missions.
Taxi mission typically brings in about 3-4 million per run and can be completed in less than 5 minutes, when they dry up you can switch to station builds which take a little longer to complete, but still rack up the creds well ahead of schedule.
Do you miss dangerous pirates?
Try leading the target a little more...
Cobra Mk. III Cmdr.
Try leading the target a little more...
Cobra Mk. III Cmdr.
- Alex Corvis
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To expand an empire you need to expend capital. The wealth could well be locked up in ships and commodities.
Learn to use stickies. Look here for mods for X3TC and here for guides across everything since X2. If you haven't read the Forum Rules do so before we beat you with sticks. Above all have fun.
- MarvinTheMartian
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- Joined: Wed, 5. May 04, 19:52
In my case micromanagement is partly my playing style but right now is mostly focused on satisfying a certain squids insatiable appetite for silicon wafers and microchips. Mobile mining silicon is mostly automated but takes quite a lot of setting up to deliver 100,000 wafers per hour.Ripskar wrote:Micromanagement issues indicate a lack of automation.
For now I have a paltry 300M in cash (after paying a stuck up Paranid Cr.15M to insult me!) which I'm using to build infrastructure for the squid now and which will provide the backbone of my empire when he's done, so spending half my capital on fixing up a ship I don't have immediate use for is not a luxury I have. I've also heard that the registration fees for some real estate I've got my eye on for my HQ isn't cheap either!
I'm also at that stage of another plot that has the opportunity to acquire another "very" large vessel, I really hope that's delivered with more than 11% hull!
Where's the kaboom? There was supposed to be an earth-shattering kaboom!
X3AP 3.1 Printable Universe Sector Map
X3AP 3.1 Printable Universe Sector Map
Skip the repair for now. Slap on a full set of 2GJ shields and tow it around with a tractor beam equipped M6. Long as you don't park it where Mass Driver armed enemies can shoot it everything should be cool.
I think the cost of maxing out the cargo bay is going to be slightly higher, so focus on that first. Fixing the hull can wait.
I think the cost of maxing out the cargo bay is going to be slightly higher, so focus on that first. Fixing the hull can wait.
[X3] Guide to training CAG and CLS1&2 pilots
[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict
The mercenary code
There is no right or wrong.
There is no good or evil.
There is only the will of the client, and how much they're paying.
[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict
The mercenary code
There is no right or wrong.
There is no good or evil.
There is only the will of the client, and how much they're paying.