Best ship for carriers

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KurTr
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Best ship for carriers

Post by KurTr » Wed, 1. Jun 11, 19:21

im about to get argon griffon and a boreas. these 2 will be unstoppable i think but which fighter will be best for the docking bays of the griffon?
i think argon eclipse with gigantic shield will be fine, or split chimera,the fast and furious OR terran cutlass,in the middle of them.(i dont think i can arm them easily but... anyway)

??

Catra
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Post by Catra » Wed, 1. Jun 11, 19:29

Get a falcon hauler

Same shielding as eclipse, a bit faster, a lot cheaper.

Or better yet look around for falcon sentinels, 400 MJ shielding.

Seriously, nearly none of the M3+ are worth the price tag(I'd say the only one would be the terran one).
Last edited by Catra on Wed, 1. Jun 11, 19:36, edited 1 time in total.
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KurTr
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Post by KurTr » Wed, 1. Jun 11, 19:35

you better look at its shield reactor and laser capasitator and its poor maneuvabilitiy.they're sweeping the ground. i dont think they will be useful(at all)

kurush
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Post by kurush » Wed, 1. Jun 11, 19:40

It really depends what you plan to do with those fighters. For in-sector participation in your own fights you might want to go the cheapest route with Falcon Haulers armed with EBC. Or, you can pay for eclipses and arm them with something not ammo based (HEPT and PRG combo for example). For OOS patrols Falcon Haulers are probably the best. Sentinels are OK but you have to produce them yourself and then go through the pains of equipping them one by one.
Another option for in-sector is Terran fighters armed with poltergeist missiles to the brim and set to 50% fire rate. Those probably don't even need guns :) although I'd put some just in case. This is probably the only thing scarier than a flail missile swarm.
Don't go for anything under shielded such as chimera.

KurTr
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Post by KurTr » Wed, 1. Jun 11, 19:46

money is no problem

ok so eclipses for carriars and falcon haulers for my mistral super freighters?

kurush
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Post by kurush » Wed, 1. Jun 11, 19:56

KurTr wrote:money is no problem
ok so eclipses for carriars and falcon haulers for my mistral super freighters?
For mistrals? I don't think you can use any fighters efficiently there. Even M7 escort wouldn't really save them from danger. Fighters are also much more expensive than mistrals themselves and you will be losing them because they can't jump properly. For combat missions try eclipses and then try terran fighters with missiles. The second option is actually more impressive if you have a source of those missiles.

Triaxx2
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Post by Triaxx2 » Wed, 1. Jun 11, 19:57

Falcon Haulers are good if you've got Energy Bolt Chainguns to arm them with. Eclipses are good with Mass Drivers.

Chimera's are pretty good if you don't mind replacing them more often than either of the above. Give them HEPT's or Mass Drivers and let them hammer on the enemy with quick passes.
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Catra
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Post by Catra » Wed, 1. Jun 11, 19:59

I like to toss in some spectres with my poltergest spam,
Nothing like an M3 running around with a missile almost as strong as a hammer heavy =p

Anyway:

Escorts for freighters are never worth it, they'll die before they get paid off.

I'd really go for the cutlasses, the double turrets means they can engage effectively without having to actually look at the enemy.
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ancienthighway
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Post by ancienthighway » Wed, 1. Jun 11, 20:01

Since the Griffon is unique and can't be bought, I'd park it until I could RE it.

Go with a Panther instead. 4x1GJ shields instead of 3. 20m/s faster. 32 hangers. For fighters, Argon Nova Raiders with PBGs. Cheaper than the Falcon Hauler, although it doesn't have the shields. Lots of fighter drones and some freight drones for resupply.

If you do decide to go with the Griffon, Falcon Haulers homebased on it for defense only. Lots of fighter drones and some freight drones.

If you don't mind modified, CODEA for carrier use, MARS for turrets. There are other mods that do similar functions; it's just a matter of choice.

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Post by Dantrithor » Wed, 1. Jun 11, 20:09

Scimitars (Terran M3) with full EMPC & few poltergeist missiles each one, with high missile fire probability, will shred -anything- on their path but Khaak capital ships, as those chew up fighters for breakfast due to the insta-hit weaponry.

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Post by A5PECT » Wed, 1. Jun 11, 20:19

ancienthighway wrote:Go with a Panther instead. 4x1GJ shields instead of 3. 20m/s faster. 32 hangers.
Actually, the Griffon and Panther have the same shielding, but the Griffon is slightly faster (124m/s vs. 121m/s). The Griffon also has more laser energy and a larger cargo bay. You're thinking of the Cerberus.

The Panther has better weapon choices and a considerably larger hangar compared to the Griffon, though.

The Griffon has the unusual advantage of being unusually small for its class, so it's actually better at evading weapons fire, especially in capital engagements (I've managed to dodge PPC and IBL rounds coming from an Akuma at less than 1km away).
Dantrithor wrote:Scimitars (Terran M3) with full EMPC & few poltergeist missiles each one...
I can vouch for this. Scimitars go for 1.6 million at the Mars shipyard. That's the same price as a bog standard Nova for 40m/s more speed and 50MJ of extra shielding. The only issue is getting your hands on Terran weaponry. Using USC or ATF ships in numbers necessitates building your own Terran weapon factories.
Last edited by A5PECT on Wed, 1. Jun 11, 20:28, edited 3 times in total.
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kurush
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Post by kurush » Wed, 1. Jun 11, 20:21

but the Griffon is slightly faster (124m/s vs. 121m/s).
Is it? I noticed that it is actually slightly slower. Considering that it doesn't have any anti-capital weaponry, I would go for a Panther as well.

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Post by A5PECT » Wed, 1. Jun 11, 20:22

kurush wrote:
but the Griffon is slightly faster (124m/s vs. 121m/s).
Is it? I noticed that it is actually slightly slower. Considering that it doesn't have any anti-capital weaponry, I would go for a Panther as well.
I'm looking at the in-game statistics and that's what they're telling me. The Griffon is my personal ship at the moment, I'm pretty familiar with its stats.
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ancienthighway
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Post by ancienthighway » Wed, 1. Jun 11, 20:43

I don't have the Griffon showing up on the Encyclopedia yet, but Roguey's and X3TC.ru both show the Griffon at 101 m/s and 3x1GJ shields. X3TC Stats Compendium has the Griffon at 124 m/s and 4x1GJ shields. The Panther is slightly better at steering, has better acceleration, and larger cargo space.

I could see piloting the Griffon, but I wouldn't put it under AI control until I could build them. But then I don't reload if I don't like the outcome of a battle.

The only thing I don't like about the Scimitar is the lack of missile defense.

I figure if I can't put fighters out there in enough strength to handle opposing fighters, I'm going to lose what I do deploy. Nine fighters combined with the Griffon and Boreas when going into a battle that needs an M2 and a M7 are going to die. I believe 32 will have more success with fewer losses.
Last edited by ancienthighway on Wed, 1. Jun 11, 20:48, edited 1 time in total.

deca.death
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Post by deca.death » Wed, 1. Jun 11, 20:48

.

From my experience:

My griffon is full of deca.cefa's - its a cheap (0.8mil) fast terran fighter that brings in tremendous firepower on battlefield: 6-8 corvette grade medium weapons (pMAMLs) per ship and enough cargo to back them up to fire for hours (unlike EBC or MD rounds, pMAML shoot very slowly) Field tests revealed great efficiency vs capital targets (exactly where griffon actually needs help), you can read more about that here. In short they are very powerful but somewhat frail (only 2x25 MJ shielding) so in a bigger, more serious fight losses might occur.

Second, My shirke has 8 cutlasses, much tougher ships (6x25MJ) better turret coverages (2x2EMPCs) decent speed (173 - much better then other recommended heavy fighters) decent turn rate, weak frontal hit power (4 x EMPC) - all in all these guys rarely get their shield dented - but you have to pay for that dearly (5 Mil per ship, beware, you must calculate cost of weapons in, weapons for deca.cefa could cost 4 times price of fighter himself ! :o )

I also have eclipses (6 pcs, deimos) 4EBC+4HEPTS, powerful, a bit slow ships but I would recommend terran fighters. You see, they have a missile called poltergeist, on glance doesn't seem like much, like heavy wasp but this missile actually retargets on mark destruction. 8 of cutlasses, set on launch chance of 25% will eventually form a large fire snake of poltergeists that will devour one target after another - damn phenomenon looks like a dragon, really! It's really efficient and powerful, you just need small miniplex for producing these. I have no pictures of that in specific but here are some poltergeists in action.

[ external image ]

[ external image ]

Master of the Blade
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Post by Master of the Blade » Thu, 2. Jun 11, 01:19

+1 to Terran fighters with Poltergeists if you're willing to pay premium. Poltergeist swarms are one of the prettiest things in X.

For a bog-standard but effective carrier fighter with easy logistics, go for the Falcon Hauler: the small shield generator doesn't really matter as they'll be under fire constantly anyway, the laser generator has no bearing on its performance when equipped with ammo weapons and poor manouverability doesn't have that much bearing on combat effectiveness.

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Hubert99
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Post by Hubert99 » Thu, 2. Jun 11, 01:36

Had some Nova Raiders in my PSG fitted Deimos. It didn't turn out well. I think I'll have them as support for one of my Mammoths.

I have Asps in my Panther. First, one must honor the split tradition. Plus, the Asps are cheap for what they provide. A few of them drop usually, but they are easy to replace. And most importantly, they look cool. :)
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Choublanc
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Post by Choublanc » Thu, 2. Jun 11, 02:31

Stats at x3tc.ru are plain wrong for the Griffon (speed, hangar, shield, cargo).

But still, I would also rather choose the Panther.

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Post by Triaxx2 » Thu, 2. Jun 11, 02:34

x3tc.ru has not been updated since version 2.0. It is unreliable for many things.
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