Best ship for carriers
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Best ship for carriers
im about to get argon griffon and a boreas. these 2 will be unstoppable i think but which fighter will be best for the docking bays of the griffon?
i think argon eclipse with gigantic shield will be fine, or split chimera,the fast and furious OR terran cutlass,in the middle of them.(i dont think i can arm them easily but... anyway)
??
i think argon eclipse with gigantic shield will be fine, or split chimera,the fast and furious OR terran cutlass,in the middle of them.(i dont think i can arm them easily but... anyway)
??
Get a falcon hauler
Same shielding as eclipse, a bit faster, a lot cheaper.
Or better yet look around for falcon sentinels, 400 MJ shielding.
Seriously, nearly none of the M3+ are worth the price tag(I'd say the only one would be the terran one).
Same shielding as eclipse, a bit faster, a lot cheaper.
Or better yet look around for falcon sentinels, 400 MJ shielding.
Seriously, nearly none of the M3+ are worth the price tag(I'd say the only one would be the terran one).
Last edited by Catra on Wed, 1. Jun 11, 19:36, edited 1 time in total.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
It really depends what you plan to do with those fighters. For in-sector participation in your own fights you might want to go the cheapest route with Falcon Haulers armed with EBC. Or, you can pay for eclipses and arm them with something not ammo based (HEPT and PRG combo for example). For OOS patrols Falcon Haulers are probably the best. Sentinels are OK but you have to produce them yourself and then go through the pains of equipping them one by one.
Another option for in-sector is Terran fighters armed with poltergeist missiles to the brim and set to 50% fire rate. Those probably don't even need guns although I'd put some just in case. This is probably the only thing scarier than a flail missile swarm.
Don't go for anything under shielded such as chimera.
Another option for in-sector is Terran fighters armed with poltergeist missiles to the brim and set to 50% fire rate. Those probably don't even need guns although I'd put some just in case. This is probably the only thing scarier than a flail missile swarm.
Don't go for anything under shielded such as chimera.
For mistrals? I don't think you can use any fighters efficiently there. Even M7 escort wouldn't really save them from danger. Fighters are also much more expensive than mistrals themselves and you will be losing them because they can't jump properly. For combat missions try eclipses and then try terran fighters with missiles. The second option is actually more impressive if you have a source of those missiles.KurTr wrote:money is no problem
ok so eclipses for carriars and falcon haulers for my mistral super freighters?
Falcon Haulers are good if you've got Energy Bolt Chainguns to arm them with. Eclipses are good with Mass Drivers.
Chimera's are pretty good if you don't mind replacing them more often than either of the above. Give them HEPT's or Mass Drivers and let them hammer on the enemy with quick passes.
Chimera's are pretty good if you don't mind replacing them more often than either of the above. Give them HEPT's or Mass Drivers and let them hammer on the enemy with quick passes.
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I like to toss in some spectres with my poltergest spam,
Nothing like an M3 running around with a missile almost as strong as a hammer heavy =p
Anyway:
Escorts for freighters are never worth it, they'll die before they get paid off.
I'd really go for the cutlasses, the double turrets means they can engage effectively without having to actually look at the enemy.
Nothing like an M3 running around with a missile almost as strong as a hammer heavy =p
Anyway:
Escorts for freighters are never worth it, they'll die before they get paid off.
I'd really go for the cutlasses, the double turrets means they can engage effectively without having to actually look at the enemy.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
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Since the Griffon is unique and can't be bought, I'd park it until I could RE it.
Go with a Panther instead. 4x1GJ shields instead of 3. 20m/s faster. 32 hangers. For fighters, Argon Nova Raiders with PBGs. Cheaper than the Falcon Hauler, although it doesn't have the shields. Lots of fighter drones and some freight drones for resupply.
If you do decide to go with the Griffon, Falcon Haulers homebased on it for defense only. Lots of fighter drones and some freight drones.
If you don't mind modified, CODEA for carrier use, MARS for turrets. There are other mods that do similar functions; it's just a matter of choice.
Go with a Panther instead. 4x1GJ shields instead of 3. 20m/s faster. 32 hangers. For fighters, Argon Nova Raiders with PBGs. Cheaper than the Falcon Hauler, although it doesn't have the shields. Lots of fighter drones and some freight drones for resupply.
If you do decide to go with the Griffon, Falcon Haulers homebased on it for defense only. Lots of fighter drones and some freight drones.
If you don't mind modified, CODEA for carrier use, MARS for turrets. There are other mods that do similar functions; it's just a matter of choice.
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Actually, the Griffon and Panther have the same shielding, but the Griffon is slightly faster (124m/s vs. 121m/s). The Griffon also has more laser energy and a larger cargo bay. You're thinking of the Cerberus.ancienthighway wrote:Go with a Panther instead. 4x1GJ shields instead of 3. 20m/s faster. 32 hangers.
The Panther has better weapon choices and a considerably larger hangar compared to the Griffon, though.
The Griffon has the unusual advantage of being unusually small for its class, so it's actually better at evading weapons fire, especially in capital engagements (I've managed to dodge PPC and IBL rounds coming from an Akuma at less than 1km away).
I can vouch for this. Scimitars go for 1.6 million at the Mars shipyard. That's the same price as a bog standard Nova for 40m/s more speed and 50MJ of extra shielding. The only issue is getting your hands on Terran weaponry. Using USC or ATF ships in numbers necessitates building your own Terran weapon factories.Dantrithor wrote:Scimitars (Terran M3) with full EMPC & few poltergeist missiles each one...
Last edited by A5PECT on Wed, 1. Jun 11, 20:28, edited 3 times in total.
Admitting you have a problem is the first step in figuring out how to make it worse.
I'm looking at the in-game statistics and that's what they're telling me. The Griffon is my personal ship at the moment, I'm pretty familiar with its stats.kurush wrote:Is it? I noticed that it is actually slightly slower. Considering that it doesn't have any anti-capital weaponry, I would go for a Panther as well.but the Griffon is slightly faster (124m/s vs. 121m/s).
Admitting you have a problem is the first step in figuring out how to make it worse.
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I don't have the Griffon showing up on the Encyclopedia yet, but Roguey's and X3TC.ru both show the Griffon at 101 m/s and 3x1GJ shields. X3TC Stats Compendium has the Griffon at 124 m/s and 4x1GJ shields. The Panther is slightly better at steering, has better acceleration, and larger cargo space.
I could see piloting the Griffon, but I wouldn't put it under AI control until I could build them. But then I don't reload if I don't like the outcome of a battle.
The only thing I don't like about the Scimitar is the lack of missile defense.
I figure if I can't put fighters out there in enough strength to handle opposing fighters, I'm going to lose what I do deploy. Nine fighters combined with the Griffon and Boreas when going into a battle that needs an M2 and a M7 are going to die. I believe 32 will have more success with fewer losses.
I could see piloting the Griffon, but I wouldn't put it under AI control until I could build them. But then I don't reload if I don't like the outcome of a battle.
The only thing I don't like about the Scimitar is the lack of missile defense.
I figure if I can't put fighters out there in enough strength to handle opposing fighters, I'm going to lose what I do deploy. Nine fighters combined with the Griffon and Boreas when going into a battle that needs an M2 and a M7 are going to die. I believe 32 will have more success with fewer losses.
Last edited by ancienthighway on Wed, 1. Jun 11, 20:48, edited 1 time in total.
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From my experience:
My griffon is full of deca.cefa's - its a cheap (0.8mil) fast terran fighter that brings in tremendous firepower on battlefield: 6-8 corvette grade medium weapons (pMAMLs) per ship and enough cargo to back them up to fire for hours (unlike EBC or MD rounds, pMAML shoot very slowly) Field tests revealed great efficiency vs capital targets (exactly where griffon actually needs help), you can read more about that here. In short they are very powerful but somewhat frail (only 2x25 MJ shielding) so in a bigger, more serious fight losses might occur.
Second, My shirke has 8 cutlasses, much tougher ships (6x25MJ) better turret coverages (2x2EMPCs) decent speed (173 - much better then other recommended heavy fighters) decent turn rate, weak frontal hit power (4 x EMPC) - all in all these guys rarely get their shield dented - but you have to pay for that dearly (5 Mil per ship, beware, you must calculate cost of weapons in, weapons for deca.cefa could cost 4 times price of fighter himself ! )
I also have eclipses (6 pcs, deimos) 4EBC+4HEPTS, powerful, a bit slow ships but I would recommend terran fighters. You see, they have a missile called poltergeist, on glance doesn't seem like much, like heavy wasp but this missile actually retargets on mark destruction. 8 of cutlasses, set on launch chance of 25% will eventually form a large fire snake of poltergeists that will devour one target after another - damn phenomenon looks like a dragon, really! It's really efficient and powerful, you just need small miniplex for producing these. I have no pictures of that in specific but here are some poltergeists in action.
[ external image ]
[ external image ]
From my experience:
My griffon is full of deca.cefa's - its a cheap (0.8mil) fast terran fighter that brings in tremendous firepower on battlefield: 6-8 corvette grade medium weapons (pMAMLs) per ship and enough cargo to back them up to fire for hours (unlike EBC or MD rounds, pMAML shoot very slowly) Field tests revealed great efficiency vs capital targets (exactly where griffon actually needs help), you can read more about that here. In short they are very powerful but somewhat frail (only 2x25 MJ shielding) so in a bigger, more serious fight losses might occur.
Second, My shirke has 8 cutlasses, much tougher ships (6x25MJ) better turret coverages (2x2EMPCs) decent speed (173 - much better then other recommended heavy fighters) decent turn rate, weak frontal hit power (4 x EMPC) - all in all these guys rarely get their shield dented - but you have to pay for that dearly (5 Mil per ship, beware, you must calculate cost of weapons in, weapons for deca.cefa could cost 4 times price of fighter himself ! )
I also have eclipses (6 pcs, deimos) 4EBC+4HEPTS, powerful, a bit slow ships but I would recommend terran fighters. You see, they have a missile called poltergeist, on glance doesn't seem like much, like heavy wasp but this missile actually retargets on mark destruction. 8 of cutlasses, set on launch chance of 25% will eventually form a large fire snake of poltergeists that will devour one target after another - damn phenomenon looks like a dragon, really! It's really efficient and powerful, you just need small miniplex for producing these. I have no pictures of that in specific but here are some poltergeists in action.
[ external image ]
[ external image ]
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+1 to Terran fighters with Poltergeists if you're willing to pay premium. Poltergeist swarms are one of the prettiest things in X.
For a bog-standard but effective carrier fighter with easy logistics, go for the Falcon Hauler: the small shield generator doesn't really matter as they'll be under fire constantly anyway, the laser generator has no bearing on its performance when equipped with ammo weapons and poor manouverability doesn't have that much bearing on combat effectiveness.
Yay, I can write long sentences!
For a bog-standard but effective carrier fighter with easy logistics, go for the Falcon Hauler: the small shield generator doesn't really matter as they'll be under fire constantly anyway, the laser generator has no bearing on its performance when equipped with ammo weapons and poor manouverability doesn't have that much bearing on combat effectiveness.
Yay, I can write long sentences!
Allergic to work.
If at first you don't succeed, delegate the job to a minion.
If at first you don't succeed, delegate the job to a minion.
Had some Nova Raiders in my PSG fitted Deimos. It didn't turn out well. I think I'll have them as support for one of my Mammoths.
I have Asps in my Panther. First, one must honor the split tradition. Plus, the Asps are cheap for what they provide. A few of them drop usually, but they are easy to replace. And most importantly, they look cool.
I have Asps in my Panther. First, one must honor the split tradition. Plus, the Asps are cheap for what they provide. A few of them drop usually, but they are easy to replace. And most importantly, they look cool.
Thereshallbewings
x3tc.ru has not been updated since version 2.0. It is unreliable for many things.
A Pirate's Revenge Completed Now in PDF by _Zap_
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APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain