I'm moving from Reunion to TC and trying to plan a complex beforehand, so I'd like to know if my idea will work with the game before I waste insane amounts of time on it
The plan is to build a very large complex in Savage Spur. I want to build a lot of mines and them tow them to specific places, to keep the sector tidy and prettily organized (then of course build lots of stations nicely aligned and pretty).
There might be a problem if I won't be able to keep asteroids from respawning. Bunny says that in Reunion you can prevent that. Will it work in TC? I want to get rid of low yield asteroids completely.
Also, if I blow up a mine like that, will it leave a station wreck behind?
[X3TC] Asteroid respawn - complex construction
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Before I built a big Ore complex in Savage Spur, using all Ore/Silicon roids bigger than yield 8, I destroyed all the numerous yield 0-5 roid present there (mine on it, autodestruct).
This way they don't respawn. The station wrecks stay for a while though (1 game day?, 2?).
The roids are very near from each other in this sector. imo it would be an horrible headache to try to tow them.
This way they don't respawn. The station wrecks stay for a while though (1 game day?, 2?).
The roids are very near from each other in this sector. imo it would be an horrible headache to try to tow them.
They can be towed, it just takes patience.
Me, I use ALL the asteroids in a sector, no matter how low the yield. But I'm obsessive like that.
Me, I use ALL the asteroids in a sector, no matter how low the yield. But I'm obsessive like that.
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Why destroy them permanently? Can't you just nuke them, and let them re-spawn once you've built your complex? I would think the collision detection systems would prevent them re-spawning overlapping your stations...
Or is it that you want them out the way for towing? I would not have the patience to wait a couple of days to complete a complex build, whilst waiting for the debris to disappear...
Tim
Or is it that you want them out the way for towing? I would not have the patience to wait a couple of days to complete a complex build, whilst waiting for the debris to disappear...
Tim
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It's more of an aesthetics thing. I'd be annoyed if I cleaned up the sector only to have everything respawn again.perkint wrote:Why destroy them permanently? Can't you just nuke them, and let them re-spawn once you've built your complex? I would think the collision detection systems would prevent them re-spawning overlapping your stations...
Or is it that you want them out the way for towing? I would not have the patience to wait a couple of days to complete a complex build, whilst waiting for the debris to disappear...
Tim
I might try the Asteroid Fusion script to reduce the towing.