My new Hercules was just killed OOS by an asteroid
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My new Hercules was just killed OOS by an asteroid
I almost my entire cash reserves on a new TL (the Hercules) to take on the station construction missions. From Paranid Prime, I sent it on its way to Home of Light to equip, and realised after a few minutes that it was no longer in my property list.
After checking my message logs, lo and behold, it was killed by "asteroid". This occurred OOS. I didn't even know collisions occurred OOS. How can I avoid this happening in the future?
After checking my message logs, lo and behold, it was killed by "asteroid". This occurred OOS. I didn't even know collisions occurred OOS. How can I avoid this happening in the future?
but collision is disabled OOS. I don't think it is possible.TTD wrote:I don't know if it is just coincidence , but I usually loose ships that way when on SETA
My rule of thumb to avoid this is to
NEVER be in the same sector as a MOVING big ship (TL or M2 and up) or a fast ship with poor turning (Kestrel). Before I jump into the sector, I always make sure to stop the big ship.
I do hope that Egosoft fix the autopilot in X:R. That is the single source of frustration for me in X3R, X3TC..
I have raised this issue in the past, but people would say: Oh, it is much harder/complicated/require a Cray/slow performance to write a better Autopilot. I did not ask for a better autopilot, just one that disables Collision detection when the autopilot is active on ships that I own. When you (=the autopilot) can't do its job safely, at least try not kill the riders that rely on it.
That is the annoying puzzlerTTD wrote:
I don't know if it is just coincidence , but I usually loose ships that way when on SETA Question
but collision is disabled OOS. I don't think it is possible.
Otherwise,yes,avoid SETA when in a sector busy with your ships.
Sometimes , OOS , I get the message " ...destroyed by ...station"
Never really understood why.
Its paranid.
You got really high expectations if you assume just because there's nothing to physically crash into, they won't find a way to crash.
You got really high expectations if you assume just because there's nothing to physically crash into, they won't find a way to crash.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
- EmperorJon
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- EmperorJon
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Shouldn't be possible, Collisions are disabled OOS. Unless using scripts that may cause it otherwise.TTD wrote:That is the annoying puzzlerTTD wrote:
I don't know if it is just coincidence , but I usually loose ships that way when on SETA Question
but collision is disabled OOS. I don't think it is possible.
Otherwise,yes,avoid SETA when in a sector busy with your ships.
Sometimes , OOS , I get the message " ...destroyed by ...station"
Never really understood why.
I've had it happen in vanilla, usually with Mobile Miners.
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APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
Beware crowded sectors. The problem is not the autopilot. It is the fact that the game actually has real collison detection. And given the huge array of sectors, ships, endless possible paths, revolving trading stations, limited docking AI manouvers (necesarily so, to avoid the game being clogged up by pilot scripts) it is a wonder that so few accidents occur.
I prefer to reside in bigger setcors, where stations are dispersed, I carefully place the hubs of my complexes to have clear lines towards possible targets (stations, gates), although ugly things still appear from time to time. Depending on savegame availability or loss value, I just reload or not. Lately I have been satisfied with how things work, even my fully upgraded Springblossoms, or Kestrels manage to get by even using Seta x 10.
Also I enjoy when station attacking ships explode as the avoidance script does not kick in.
Never dock and let the game run in a crowded sector. One of your traders might try to pass by an argon trading station, and some sectors do have stations placed on the trading lanes, and the AI, especially when meeting/avoiding other AI ships, will fail to take good decisions.
As about OOS collison with a roid, never happaned to me, but I don't say it's impossible. Since my ships occasionally jump out from terran sectors, I am prepared for anything to happen.
I prefer to reside in bigger setcors, where stations are dispersed, I carefully place the hubs of my complexes to have clear lines towards possible targets (stations, gates), although ugly things still appear from time to time. Depending on savegame availability or loss value, I just reload or not. Lately I have been satisfied with how things work, even my fully upgraded Springblossoms, or Kestrels manage to get by even using Seta x 10.
Also I enjoy when station attacking ships explode as the avoidance script does not kick in.
Never dock and let the game run in a crowded sector. One of your traders might try to pass by an argon trading station, and some sectors do have stations placed on the trading lanes, and the AI, especially when meeting/avoiding other AI ships, will fail to take good decisions.
As about OOS collison with a roid, never happaned to me, but I don't say it's impossible. Since my ships occasionally jump out from terran sectors, I am prepared for anything to happen.
Thereshallbewings
- Threesixtyci
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Hiya,glad you are still around,hope all is well.(PM me sometime).Threesixtyci wrote:You had to be IS when that collision occurred.
I was thinking about this...
Could it be that said ship jumped to the sector we were in , but we did not notice?
Because afaiaa , there should be no collisions of this nature OOS.
About the only thing I can think of is your system is a bit poor and for some strange reason collision didn't turn off in time or something of the ilk. But the fact you only just got your first TL implies you do not have enough assets to significantly degrade performance...
I have never had something die from collision whilst OOS. Ever.
Perhaps its one of those rogue pirate asteroids with the LAZORZ...
I have never had something die from collision whilst OOS. Ever.
Perhaps its one of those rogue pirate asteroids with the LAZORZ...
- Carlo the Curious
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Infekted wrote:About the only thing I can think of is your system is a bit poor and for some strange reason collision didn't turn off in time or something of the ilk. But the fact you only just got your first TL implies you do not have enough assets to significantly degrade performance...
I have never had something die from collision whilst OOS. Ever.
Perhaps its one of those rogue pirate asteroids with the LAZORZ...
Not so on both accounts. I have an i7 6GB powerhouse of a pc, and this was my second TL. I have over 50 ships and 20 factories, so not particularly early on.
It was definitely OOS. I had never even seen the ship; I bought it remotely from another ship via one docked in Paranid Prime, then sent it north to Home of Light, and it never made it. The whole time, I was over by Queen's Retribution.