Hull polarisation on Terran M2? No problem.
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Hull polarisation on Terran M2? No problem.
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As you probably know I'm trying to collect substantial number of Terran M2s (gate blockade business...) and having large (60+) number of 5/5 marines only obstacle that really counts is hull polaristation device. On Terran or ATF ships it simply means -no go- You cannot board ship with that device o/b.
Some people use quite radical solutions, like blowing unsuitable ships with shadow missiles (well known 'jump out' half-exploit). I dislike the idea myself, I try to roleplay whole setting as much as possible. Just killing capital ships somehow doesn't sit well with me.
Solution is a bit radical and quite tricky. No wander it's generally been avoided, until now that is. Perfect hunting grounds are TUS2. There Osaka often spawns with just two Sabres as escorts and no other help at all. I approach from behind in Griffon (key ship to the operation) and launch barrage of hammers + flails (5 hammer barrages will kill perfect 100% of 6GJ shields). When they hit, I fry Osaka from tail, very close for as long as I could take (griffon is maybe small but has M7 class shielding), until damn HP device is fried off. Then I boost out, apologize and conduct normal boarding operation. In a last two days 4 Osakas paid, two of them with hull p.
So it can be done. Expect several reloads in the beginning but with little luck....
BTW Griffon has 4+4(turret) IonD mounts in front. And don't hit that trigger before missile hit. It's amazing how IonD can fry entire batch of flails (40pcs) in just a few seconds : )
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As you probably know I'm trying to collect substantial number of Terran M2s (gate blockade business...) and having large (60+) number of 5/5 marines only obstacle that really counts is hull polaristation device. On Terran or ATF ships it simply means -no go- You cannot board ship with that device o/b.
Some people use quite radical solutions, like blowing unsuitable ships with shadow missiles (well known 'jump out' half-exploit). I dislike the idea myself, I try to roleplay whole setting as much as possible. Just killing capital ships somehow doesn't sit well with me.
Solution is a bit radical and quite tricky. No wander it's generally been avoided, until now that is. Perfect hunting grounds are TUS2. There Osaka often spawns with just two Sabres as escorts and no other help at all. I approach from behind in Griffon (key ship to the operation) and launch barrage of hammers + flails (5 hammer barrages will kill perfect 100% of 6GJ shields). When they hit, I fry Osaka from tail, very close for as long as I could take (griffon is maybe small but has M7 class shielding), until damn HP device is fried off. Then I boost out, apologize and conduct normal boarding operation. In a last two days 4 Osakas paid, two of them with hull p.
So it can be done. Expect several reloads in the beginning but with little luck....
BTW Griffon has 4+4(turret) IonD mounts in front. And don't hit that trigger before missile hit. It's amazing how IonD can fry entire batch of flails (40pcs) in just a few seconds : )
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hi,
similar method here, for similar purpose : war against the machine. osaka is really a good m2 to defend position into xenon sectors. i'm keeping 472 / 101 / 598 and menelaus paradise gate with them (and some eq docks and LT)
nice pictures :)
i also use lots of drone (300 per osaka boarding). my favorite ground is tus3 (maybe you would mean this one ?)
same method to board odin (my favorite carrier), but it's easier, i found several blind spots that the griffon can hide in. for the osaka, i do several go to fry it ... almost no blind spot there
good hunting ;)
similar method here, for similar purpose : war against the machine. osaka is really a good m2 to defend position into xenon sectors. i'm keeping 472 / 101 / 598 and menelaus paradise gate with them (and some eq docks and LT)
nice pictures :)
i also use lots of drone (300 per osaka boarding). my favorite ground is tus3 (maybe you would mean this one ?)
same method to board odin (my favorite carrier), but it's easier, i found several blind spots that the griffon can hide in. for the osaka, i do several go to fry it ... almost no blind spot there
good hunting ;)
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Hubert99 wrote:Isn't that an Osaka ? Why don't you just buy them ?
It's a Osaka. In OOS Tyr has only sentimental value, as a player's ship it's a tad more powerful, maybe, but in OOS it's effectively same as Osaka. It's not about guns in OOS, it's more about shielding.
Buy them? Why buy something and net 100 million when you can steal it in 10 minutes? Besides, it's much more fun this way. I'm no industrialist, more a warrior kind of player. And, I'm not in a billionaire club... not yet ; )
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Just TUS1 and Ziarth's for now. Need 10... ok now 9 more Osaka's for restbalistos wrote: i'm keeping 472 / 101 / 598 and menelaus paradise gate with them (and some eq docks and LT)
: )
Yes, it's TUS3. 300 drones? OMG must been hell ordering them or picking them. If you using them just for fight why just not bring an M2...?balistos wrote: i also use lots of drone (300 per osaka boarding). my favorite ground is tus3 (maybe you would mean this one ?)
Oh that's true. Luckily it often mounts weapons like MAML or EEMPC, even SSC can't hurt Griffon too much.balistos wrote: same method to board odin (my favorite carrier), but it's easier, i found several blind spots that the griffon can hide in. for the osaka, i do several go to fry it ... almost no blind spot there
:) i 've got a drone complex, i don't mind wasting drones. i drop them per 30 blocks to keep osaka shields very low... i believe drone's weapon, when used "en masse", have a same kind of effect as ionD : lots of hits, weak damages, more chance to obliterate equipments.300 drones? OMG must been hell ordering them or picking them. If you using them just for fight why just not bring an M2...?
EDIT : i use shift + 8 / shift + 9 shortcuts to broadcast orders to my drones (attack my target / defend me)
i must admit i'm very tolerant with reloadings :) i really hate to lose things that i spent so much time to build, and i enjoy to replay my saved steps until i manage the perfect operation
well, once the pods reach the hull, the job is done. reload is needed only if i'm unlucky (very rare with 5/5 team). the "fry technique", ionD, eventually sustained with drones, does work ... but you have to learn the right timing ;)
well, once the pods reach the hull, the job is done. reload is needed only if i'm unlucky (very rare with 5/5 team). the "fry technique", ionD, eventually sustained with drones, does work ... but you have to learn the right timing ;)
With 18 marines all 4-5 star in everything, I never have to reload to cap pirate ships, I only save/reload at the core to ensure a good haul in the cargo bay.Aro wrote:How many have you capped w/o reloading at any point in the process?
I capped an Aggememnon with no reloads last night when only 15 of my marines were fired from my Kraken (unfortunately the Paranid took exception to my actions, and even the customary apology for accidental weapon fire didn't stop them blowing it too pieces after the ship was handed over to me, will reload tonight and bring in some support ships so I can get a jump drive on it quick and get it out of there )
Last edited by heratik on Mon, 27. Jun 11, 09:54, edited 1 time in total.
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Oooh, I'll have to try one of those, see if my marines are up to the task....deca.death wrote:That's nice but Osaka with hull polarisation is hardly in a same league as some Carrack or Brigantine. It's like taking a semen sample from tiger, really : )heratik wrote: With 18 marines all 4-5 star in everything, I never have to reload to cap pirate ships...
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I used this method recently to cap my Odin, a bit frantic as it turned out there was another Odin + Escorts across the other side of the Sector (Neptune) that started heading for me so had to finish the frying and apologize before his Aegirs reached me. Just managed it in time. Just waited a bit for the second one to get a good distance away and I am now the proud owner of an Odin, a ship I'd been after for ages. 14 5x100 marines took it with no reloads.
You shouldn’t believe everything you read on the internet - Abraham Lincoln
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BarneyMcGrew wrote:Just waited a bit for the second one to get a good distance away and I am now the proud owner of an Odin, a ship I'd been after for ages. ....
Congratulations, it's one of biggest, most beautiful and powerful ships in game have no doubt about that : )
I have my buying L class fighters all over the galaxy and bringing them where needed, usually to xenon gate blockades. I feel very safe sending it around, not many things could endanger this thing, especially if full of fighters.
This is my method. For Tyr anyway.
Can't remember what it cost, but I just made sure the Boron ED had
a single IOND in stock, and bought a job-lot of S size M4s (no point having shields, obviously). Within a few seconds, and for far fewer credits than
I'd swap for a single marine, I had my HPD-removal device.
It worked handsomely too.
Can't remember what it cost, but I just made sure the Boron ED had
a single IOND in stock, and bought a job-lot of S size M4s (no point having shields, obviously). Within a few seconds, and for far fewer credits than
I'd swap for a single marine, I had my HPD-removal device.
It worked handsomely too.
I like that low-risk method, especially in my no-reload DiD game. Thanks!!!TBV wrote:This is my method. For Tyr anyway.
Can't remember what it cost, but I just made sure the Boron ED had
a single IOND in stock, and bought a job-lot of S size M4s (no point having shields, obviously). Within a few seconds, and for far fewer credits than
I'd swap for a single marine, I had my HPD-removal device.
It worked handsomely too.
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TBV wrote:This is my method. For Tyr anyway.
Nice, I must say I thought about that method too. How many ships you use? Why no shields, they die same rate anyway, I presume? Do they live long enough? Do you strip shields before with hammers..?