[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
- X2-Illuminatus
- Moderator (Deutsch)
- Posts: 24965
- Joined: Sun, 2. Apr 06, 16:38
What you experience is a known problem, not exclusive to the XRM, which usually points to a faulty installation.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Incomplete memory. That was only true in X-BTF and X-T, before Egosoft allowed modding, which started in X2 The Threat. I agree with X2-I in that you probably have a faulty game and/or mod installation.Merlin47w11 wrote:...Memory tells me that there was some kind of cheat punishment that worked that way, but... seriously?...
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
-
- Posts: 4
- Joined: Tue, 4. Apr 17, 23:00
Okay, I uninstalled everything and reinstalled X3 AP (without going over TC first), picking the 42 year old argon in his buster, headed over to line of energy, got some energy-cells for 13 cr and sold them for 19 and... I'm still just at 0% with my trade rank.
So... I hereby testify that my accusement of the mod was wrong. Still doesn't make the game more playable in the long term.
Is there any information about this beside the (non useful) results from googeling "x3 trade rank not raising" available?
EDiT: Oh... maybe I'm just way to inpatient: after switching from energy-cell deliveries to... ehm... bigger fishes the trade rank made a jump from 0% opportunist to 0% delivery-guy. Prove me wrong, but I was sure that it should made tiny percent steps towards the next level, insted of instant jumping.
So... I hereby testify that my accusement of the mod was wrong. Still doesn't make the game more playable in the long term.
Is there any information about this beside the (non useful) results from googeling "x3 trade rank not raising" available?
EDiT: Oh... maybe I'm just way to inpatient: after switching from energy-cell deliveries to... ehm... bigger fishes the trade rank made a jump from 0% opportunist to 0% delivery-guy. Prove me wrong, but I was sure that it should made tiny percent steps towards the next level, insted of instant jumping.
Hey guys, has anyone tested if XRM 1.13 work with 3.3 AP ?
Farnham's Legacy:
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
Is there some way to fix TFactories?
I've got an issue in my game where there's Federal Argon Shipyards popping up, only containing Ice as a ware. I'm assuming the PAR shipyards and showrooms are supposed to be FASs, but I don't know what's up with the ones selling Ice every few core sectors.
The only mod I have that should be adding anything is The Marauder Shipyard: https://forum.egosoft.com/viewtopic.php?t=223132
Aside from that I have the usual Bonus Pack from Egosoft, NPC Bailing Addon and Salvage Command and NPCs.
EDIT: Found out the issue. The .cat and .dat files from Litcubes Bounce interfere with it. That wouldn't have even crossed my mind. Once I removed those and started a new game the stations went back to their rightful names (showrooms, PAR shipyards, research stations).
I've got an issue in my game where there's Federal Argon Shipyards popping up, only containing Ice as a ware. I'm assuming the PAR shipyards and showrooms are supposed to be FASs, but I don't know what's up with the ones selling Ice every few core sectors.
The only mod I have that should be adding anything is The Marauder Shipyard: https://forum.egosoft.com/viewtopic.php?t=223132
Aside from that I have the usual Bonus Pack from Egosoft, NPC Bailing Addon and Salvage Command and NPCs.
EDIT: Found out the issue. The .cat and .dat files from Litcubes Bounce interfere with it. That wouldn't have even crossed my mind. Once I removed those and started a new game the stations went back to their rightful names (showrooms, PAR shipyards, research stations).
Last edited by Nova225 on Tue, 25. Apr 17, 04:43, edited 1 time in total.
- X2-Illuminatus
- Moderator (Deutsch)
- Posts: 24965
- Joined: Sun, 2. Apr 06, 16:38
The list of changed files is quite short. Thus it's likely that the XRM works fine with the newest update. As always, making backups before updating is still a good idea.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Thanks for the reply. The exact cat/dat files changed was what I was looking for. Shouldn't have to make any changes or reinstalls.X2-Illuminatus wrote:The list of changed files is quite short. Thus it's likely that the XRM works fine with the newest update. As always, making backups before updating is still a good idea.
If you want a different perspective, stand on your head.
-
- Posts: 1
- Joined: Sat, 29. Apr 17, 22:14
You looked at any Showrooms, i seem to remember them selling none military ships that you cant buy in shipyards.Harvillain wrote:I can't find freighters, or any non military vessels on that note. I am sure this is on purpose, but I haven't the faintest idea where to start to even look for other shipyards. I am a total noob at AP.
Could anyone lend me a hand?
-
- Posts: 1016
- Joined: Wed, 4. Feb 04, 17:37
Let me quote this from the very first entry of this thread:Harvillain wrote:I can't find freighters, or any non military vessels on that note. I am sure this is on purpose, but I haven't the faintest idea where to start to even look for other shipyards. I am a total noob at AP.
Could anyone lend me a hand?
paulwheeler wrote:REALLOCATION OF SHIPYARD WARES – All civilian ships and factories have been removed from military shipyards. These are now for sale at Corporation Showrooms across the galaxy. All Shipyards and Showrooms now have an accompanying Equipment Dock or Military Outpost to help with outfitting of new ships.
Playing as a pirate, how can I go legit by neutral/allied space properly?
To elaborate: I am hostile to argon, boron, and paranid as they are all my targets for raiding.
I am rank 9 in positive reputation with the Teladi.
If I happen to have myself or my ships in teladi space and any of the three aforemntioned races have ships, especially military, in the same sector, the possibility is that they will attack me.
This wouldn't be a problem within itself, however, when I defend myself even if I was attacked first the teladi in that sector turn hostile onto me.
My only recourse is to go nuclear and straight up embargo those enemy races from teladi space at key points so my traders and other ships can travel unmolested. But I'm not nearly big enough for such option and the trade from those three races on my home territory has it's benefits (Enemies are costumers too!).
So what's the deal? This seems to be a rather harsh oversight. A lack of self-defense/aggressor tagging in engagements in neutral/allied territory is a big problem for anyone who is an enemy of any of the big four. Even your trading ships are not allowed to shoot back without being cracked down by the Teladi.
I almost convince myself to live with it but with me being practically idolized by the Teladi they should really not be shooting me for enacting self-defense.
To elaborate: I am hostile to argon, boron, and paranid as they are all my targets for raiding.
I am rank 9 in positive reputation with the Teladi.
If I happen to have myself or my ships in teladi space and any of the three aforemntioned races have ships, especially military, in the same sector, the possibility is that they will attack me.
This wouldn't be a problem within itself, however, when I defend myself even if I was attacked first the teladi in that sector turn hostile onto me.
My only recourse is to go nuclear and straight up embargo those enemy races from teladi space at key points so my traders and other ships can travel unmolested. But I'm not nearly big enough for such option and the trade from those three races on my home territory has it's benefits (Enemies are costumers too!).
So what's the deal? This seems to be a rather harsh oversight. A lack of self-defense/aggressor tagging in engagements in neutral/allied territory is a big problem for anyone who is an enemy of any of the big four. Even your trading ships are not allowed to shoot back without being cracked down by the Teladi.
I almost convince myself to live with it but with me being practically idolized by the Teladi they should really not be shooting me for enacting self-defense.
-
- Posts: 1016
- Joined: Wed, 4. Feb 04, 17:37
Hi guys,
I've just reinstalled X3:Terran Conflict (Steam) and installed the Rebalance mod, which sounds pretty great. Unfortunately, the ownerless ships don't seem to spawn in my games. Tried several different starts, and tried finding the ships in Menelaus' Frontier and Family Whi, and neither are there ! Is this a bug or is it intentional ? I know the locations of both ships and even checked again online. I know for sure that I'm at the right coordinates, in the right sectors, but the ships simply aren't there.
I've just reinstalled X3:Terran Conflict (Steam) and installed the Rebalance mod, which sounds pretty great. Unfortunately, the ownerless ships don't seem to spawn in my games. Tried several different starts, and tried finding the ships in Menelaus' Frontier and Family Whi, and neither are there ! Is this a bug or is it intentional ? I know the locations of both ships and even checked again online. I know for sure that I'm at the right coordinates, in the right sectors, but the ships simply aren't there.
-
- Posts: 1016
- Joined: Wed, 4. Feb 04, 17:37
Hi guys,
Just wondering, is boarding harder on XRM as opposed to the vanilla game ? I used to score dozens of ships easily in vanilla but I'm having immense difficulties in XRM. Don't get me wrong, I love the mod. I just want to know if a a couple of years absence has made me rusty or if XRM boarding is actually more difficult. Thanks
Just wondering, is boarding harder on XRM as opposed to the vanilla game ? I used to score dozens of ships easily in vanilla but I'm having immense difficulties in XRM. Don't get me wrong, I love the mod. I just want to know if a a couple of years absence has made me rusty or if XRM boarding is actually more difficult. Thanks
-
- Posts: 1016
- Joined: Wed, 4. Feb 04, 17:37