Cheap OOS Defender against Pirates

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Sieg06660
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Cheap OOS Defender against Pirates

Post by Sieg06660 » Tue, 16. Aug 11, 06:36

i have a cobra which i just tested out was useless so now looking for some alternatives preferable cheap (just enough to get job done) as now that i made my complex bigger its unbearable to fight with low FPS

If stations are damaged does it impact on the cycle time like damaged ships and their speed
I appologise for any typos bad spelling grammer ing the above post it mainly do to the lack of motivation to correct the problem

palenaka
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Post by palenaka » Tue, 16. Aug 11, 06:56

- i have a cobra which i just tested out was useless

ya Cobra is M7M, it's good for support during boarding ops or to use as a bomber. It's not good in a fight as a primary combat ship

- If stations are damaged does it impact on the cycle time like damaged ships and their speed

nope

- Cheap OOS Defender against Pirates

patrols are tricky. The best configuation i've come up with is 1x Boreas escorted by a Collosus (with full hangar deck). I put 60 cheap M5s in the hangar.

This works 95% of the time against the worst incursions. I have this configuration in Xenon border sectors like Zyarth's Dominion. Xenon Q's get eaten most of the time. The horde of M5s draws the fire of the Q so my capital ships don't get killed. This has proven effective as well against Xenon fleets that include the J and K class. Every now and again you have to replace your M5s in Collosus but it's a trivial thing.

I don't think i've ever had this configuration beaten by pirates.

If you can't sling the cash for M1/M2 patrols, you can try a smaller scale with the same idea (Use Split Panther or something that can carry lots of M5s)

Sieg06660
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Post by Sieg06660 » Tue, 16. Aug 11, 07:29

Im only looking to take on say 3 m3's and 2 m4's and 3 m5's and dont want to spend too much as still early game + started hub Looking to spend say 5-20 mil and want it to be autonomus
I appologise for any typos bad spelling grammer ing the above post it mainly do to the lack of motivation to correct the problem

deca.death
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Re: Cheap OOS Defender against Pirates

Post by deca.death » Tue, 16. Aug 11, 07:44

Sieg06660 wrote:i have a cobra which i just tested out was useless so
Cobra is specialize vessel, and extremely useful one, I boarded/stole more then hundred ships with her. It's also very deadly, you know of missile barrage command, right? It needs missile plex and 20 of good marines to be used properly though.
Sieg06660 wrote: now looking for some alternatives preferable cheap (just enough to get job done) as now that i made my complex bigger its unbearable to fight with low FPS
For complex defense one M6 with several fighters does job nicely. Lately I prefer pair of skirons for same task. Good in OOS and IS, tough and fast.

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Post by Gloomheart » Tue, 16. Aug 11, 07:45

If we're talking about individual cost, the Phoenix and Titan are the cheapest M2s (unless you're using that Cobra to steal ships, which would ultimately be the cheapest option). Fully loaded, they can handle most pirate patrols, though Brigantine squads can wipe you out. Pair it up with a Shrike, or a few M6s and you should be fine.
I had a Phoenix (later swapped out with a free Akuma) and a Shrike guarding my illicit goods factory for a very very long time.

Offtopic: I love the Railgun avatar. I hope they make more of those, because Index 2 was dreadful :(

EDIT: Didn't see your post with the cost ceiling
Sieg06660 wrote:Im only looking to take on say 3 m3's and 2 m4's and 3 m5's and dont want to spend too much as still early game + started hub Looking to spend say 5-20 mil and want it to be autonomus
Have you looked into any of the heavy M6s at all? Maybe a Skiron and a few fighters?

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Post by pjknibbs » Tue, 16. Aug 11, 08:08

Sieg06660 wrote:Im only looking to take on say 3 m3's and 2 m4's and 3 m5's and dont want to spend too much as still early game
An OOS patrol force like that will die, quickly. If a pirate Blastclaw attacks it will destroy at least one ship before they return fire due to the way OOS mechanics work, and you'll gradually get them whittled away like this until there are none left!

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heratik
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Re: Cheap OOS Defender against Pirates

Post by heratik » Tue, 16. Aug 11, 09:50

Sieg06660 wrote:i have a cobra which i just tested out was useless so now looking for some alternatives preferable cheap (just enough to get job done) as now that i made my complex bigger its unbearable to fight with low FPS

If stations are damaged does it impact on the cycle time like damaged ships and their speed
You have a Cobra, do you have marines? If so, you need to get into boarding operations. Then you cap your self a couple of M2 and a couple of M6/7 and your OOS defence problems will be solved for now...

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Skillzfire
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Post by Skillzfire » Tue, 16. Aug 11, 10:15

I fine that, say 20 discos works well, i have around 50 petroling my sector, they took out a Q much to my surprise though i did lose around 40 of them

:D(was that a glitch or luck?)

but yeah M5's work well early on cheap fast though hell to micromanage i tend to buy L versions then just add a scanner and flight command dont even bother with tunning! :P

if you dont fancy that a couple of centaurs work well :) i personaly like my mass M5 option best
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perkint
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Post by perkint » Tue, 16. Aug 11, 14:04

Due to the OOS mechanics, loads of small ships work very well! But you will often lose some so you have to keep replenishing the fleet/patrol. That's why people go for big ships. A lot more expensive to give the same firepower but they take less housekeeping. Still haven't tried it, but I like the idea of using mistrals. Priced less than an M3, more shielding and firepower (I think) than an M4, M3 speed, with the built in ability to launch drones!

Sounds like a good solution, but as I say - not tried it yet...

And definitely useless IS - OOS solution only!

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Infekted
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Post by Infekted » Tue, 16. Aug 11, 14:23

Use an M2 to patrol against pirates? Lolwhut? Lots of missunderstanding in this thread from what I can see...
M2+ fighter screen is NOT a good patrol. Way to slow. This is what you use to blockade gates against Xenon Qs.

As the OP stated, he's looking at beating off those annoying pirate fighter groups.

Deca's suggestion of an M6 or two with a few fighters is the one I'd go for.

The other thing you can do is work on pirate rep. Best kind of defense is the one you do not need.

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Post by ajax34i » Tue, 16. Aug 11, 14:30

I think he's talking about killing a small M3/M5 pirate gang, not about using M3's - M5's for patrol.

Look at the M6's, they're basically built for this. For OOS combat, you want the biggest shields and whatever can fit the big hit weapons (CIGs and HEPTs) in most of the turrets.

M6-sized shielding should survive a small M3/M5 gang's initial OOS salvo, and then your M6 will probably take out the highest DPS M3, increasing its survival odds.

The Skiron is powerful, but also somewhat expensive.

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Post by palenaka » Tue, 16. Aug 11, 15:13

now that i think more about it, when i see "patrol" i instantly think of blockading Xenon sectors.

I have some patrols down near Family Rhy that are just M6 with some M3 escorts that kill pirates and i don't have a problem with them dying or ruining my blue pirate faction

i had an M2 wrecking a split sector once because for some reason that ship had "Split" set to "Enemy"... but that's another tale

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rwhiteruff
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Post by rwhiteruff » Tue, 16. Aug 11, 20:58

deca.death's skiron twins plan sounds like a good low-maintenance solution and I've gotten to the point where I need one myself. Despite befriending the pirates, they're overly aggressive on my expansive industrial base now. I'm only an instructor, so they never field more than a few M5s/M4s at a time, but I can't just ignore them. And it's gotten annoying to send in my cluster buster (Panther loaded down with FAAs) to deal with them every time.

What's a good OOS anti-fighter loadout for those skirons? I'm not too familiar with the OOS mechanics.

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cmdnenad
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Post by cmdnenad » Tue, 16. Aug 11, 21:20

rwhiteruff wrote:
What's a good OOS anti-fighter loadout for those skirons? I'm not too familiar with the OOS mechanics.
The biggest guns that can fit because energy consumption doesn't exist OOS. Just avoid mixing ammo based weapons with energy weapons, because only the ammo based will fire.

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rwhiteruff
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Post by rwhiteruff » Tue, 16. Aug 11, 21:33

cmdnenad wrote:
rwhiteruff wrote:
What's a good OOS anti-fighter loadout for those skirons? I'm not too familiar with the OOS mechanics.
The biggest guns that can fit because energy consumption doesn't exist OOS. Just avoid mixing ammo based weapons with energy weapons, because only the ammo based will fire.
Accuracy doesn't matter at all? You can take out fighter swarms with IBLs OOS? o_o;

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heratik
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Post by heratik » Tue, 16. Aug 11, 21:41

rwhiteruff wrote:
cmdnenad wrote:
rwhiteruff wrote:
What's a good OOS anti-fighter loadout for those skirons? I'm not too familiar with the OOS mechanics.
The biggest guns that can fit because energy consumption doesn't exist OOS. Just avoid mixing ammo based weapons with energy weapons, because only the ammo based will fire.
Accuracy doesn't matter at all? You can take out fighter swarms with IBLs OOS? o_o;
Yep, in order to lower strain on CPU, OOS combat is pretty much just turn based maths by my understanding...

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rwhiteruff
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Post by rwhiteruff » Tue, 16. Aug 11, 21:49

heratik wrote:
rwhiteruff wrote:
cmdnenad wrote:Accuracy doesn't matter at all? You can take out fighter swarms with IBLs OOS? o_o;
Yep, in order to lower strain on CPU, OOS combat is pretty much just turn based maths by my understanding...
...

Bwahahahahahah! :twisted:

deca.death
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Post by deca.death » Tue, 16. Aug 11, 22:11

cmdnenad wrote: The biggest guns that can fit because energy consumption doesn't exist OOS. Just avoid mixing ammo based weapons with energy weapons, because only the ammo based will fire.
Even better advice: avoid ammo based weapons entirely OOS. Even if they do work, because of the long rounds ammo consumption is brutal. Even on most tiny targets. For example, GC fully armed Phoneix will shoot from ALL weapons half a minute on simple M5 (!!) I even believe rounds are much longer when you actually don't look at screen. Biggest disadvantage of energy weapons IS (energy requirements) is removed OOS so they are simply far superior choice.

Sieg06660
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Post by Sieg06660 » Tue, 16. Aug 11, 22:39

@ Gloomheart i want to avoid capital ships atm as dont have the facilities to outfit them

Also About Railgun (read the manga terrorist biri biri is awesome and index novels are amazing )

Thinking of using 2 m6 also my rep with them is pretty good but recently they dont seem to like me

also whats are the good weapons for use OOS (preferably with m6 or m3+)IBL's

Got 70 marines in training atm but none of them are good enough IMO yet
I appologise for any typos bad spelling grammer ing the above post it mainly do to the lack of motivation to correct the problem

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rwhiteruff
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Post by rwhiteruff » Tue, 16. Aug 11, 22:41

Sieg06660 wrote:@ Gloomheart i want to avoid capital ships atm as dont have the facilities to outfit them

Also About Railgun (read the manga terrorist biri biri is awesome and index novels are amazing )

Thinking of using 2 m6 also my rep with them is pretty good but recently they dont seem to like me

also whats are the good weapons for use OOS (preferably with m6 or m3+)IBL's

Got 70 marines in training atm but none of them are good enough IMO yet
I just bought a pair of skirons to defend my avarice weed/booze 'plex. I outfitted them with 8 CIGs up front and 6 HEPTs in the turrets.

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