[X3TC] I finally capped a Hyperion Vanguard!
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- rwhiteruff
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- Joined: Sun, 28. Sep 08, 12:13
[X3TC] I finally capped a Hyperion Vanguard!
And I couldn't be happier! I parked my Cobra in Emperor's Ridge about 25km up from the middle of the sector and had 4 pikes armed with IDs follow me. Almost as soon as I got settled in for a wait, a HV popped right in, unescorted.
I fired off 3 barrages of flails, which took the shields down to about 15%, then followed up with a flail every 10 seconds or so. Immediately after I ordered the barrages, I sent my pikes in on shield attack orders. Unfortunately they didn't seem to do much except die. The lightning was pretty spectacular, though.
I turned around while hitting flails and started running, not that I was too worried, but more to get him out of sector traffic. When he hit around 1% shields I fired off boarding pods; a full load of 20 five-star marines, though most had crappy fighting (a few 3's and 4's in fighting).
End result is that I capped it at about 23% hull rating (oops) and got down to 17 marines from 20 total. A lot of them were floating in space, of course. So I had to go pick them up.
Hype was entirely naked, save that it had Cargo Life Support and a tiny bit of tuning.
I've since named it "This Won't Hurt A Bit" and gave it 4 CIGs and 4 HEPTs forward, 6 PACs in the rear, and 4 EBCGs in the forward turrets.
Any suggestions for missile loadout?
P.S. Holy crap this thing has hangars! Well I guess I'll transfer over my "you want to bail, don't you?" Tenjin armed with PBEs and leave the other slot free.
I fired off 3 barrages of flails, which took the shields down to about 15%, then followed up with a flail every 10 seconds or so. Immediately after I ordered the barrages, I sent my pikes in on shield attack orders. Unfortunately they didn't seem to do much except die. The lightning was pretty spectacular, though.
I turned around while hitting flails and started running, not that I was too worried, but more to get him out of sector traffic. When he hit around 1% shields I fired off boarding pods; a full load of 20 five-star marines, though most had crappy fighting (a few 3's and 4's in fighting).
End result is that I capped it at about 23% hull rating (oops) and got down to 17 marines from 20 total. A lot of them were floating in space, of course. So I had to go pick them up.
Hype was entirely naked, save that it had Cargo Life Support and a tiny bit of tuning.
I've since named it "This Won't Hurt A Bit" and gave it 4 CIGs and 4 HEPTs forward, 6 PACs in the rear, and 4 EBCGs in the forward turrets.
Any suggestions for missile loadout?
P.S. Holy crap this thing has hangars! Well I guess I'll transfer over my "you want to bail, don't you?" Tenjin armed with PBEs and leave the other slot free.
- Masochisto
- Posts: 378
- Joined: Wed, 20. Jul 11, 16:20
Congrats! Its a great ship!
I prefer 8 cigs in the front and I have been using HEPTS in the front turrets, changing those to EBCGs makes alot of sense..
I didn't find much use for my Tenjin once I got my hands on a Hyp V... it is still stitting in the Trading Station in Home of Light wishing I'd visit. My Kestral gets alot of action when I am shopping for missions however.
I prefer 8 cigs in the front and I have been using HEPTS in the front turrets, changing those to EBCGs makes alot of sense..
I didn't find much use for my Tenjin once I got my hands on a Hyp V... it is still stitting in the Trading Station in Home of Light wishing I'd visit. My Kestral gets alot of action when I am shopping for missions however.
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Wait, you shot 20 marines at an M6? You know you can only use 6, right?
In fact, I usually board M6's using an M6, because I find it easier than an M7M (in that situation only). Enemies don't generally shoot spacewalking marines, so you're less likely to lose your marines this way. I always found shooting pods at an M6 to be troublesome, because of all the maneuvering they do.
In fact, I usually board M6's using an M6, because I find it easier than an M7M (in that situation only). Enemies don't generally shoot spacewalking marines, so you're less likely to lose your marines this way. I always found shooting pods at an M6 to be troublesome, because of all the maneuvering they do.
Count the bodies like sheep to the rhythm of the war drums...
X3:TC - Battlemaster, Master Industrialist
X3:TC - Battlemaster, Master Industrialist
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Let the machine shop for you:Masochisto wrote: My Kestral gets alot of action when I am shopping for missions however.
Small 'supply software' guide
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8 CIGs suck too much energy up front. I use 4 and kill mostly fighters with them. 6 can hold but I don't like fire stream to be detached (hyper has 4 guns in upper hull and 4 in lower hull, it shows when you fire) so I always use 4 weapon groups with hyper. (or just 8 HEPTs)Masochisto wrote: I prefer 8 cigs in the front and I have been using HEPTS in the front turrets, changing those to EBCGs makes alot of sense..
Oh i am just only waiting for my Paranid rep to go up about 7% more to 30% ////then only to see it fall as i yet again steal one of there rare ships....stile an aggie last year..which hurt the rep but got an awesome M7...now its the Hyp..turn to enter my fleet...Congrats my good sir
An object in motion, stays in motion unless acted on by an outside force.
Sir Isaac Newton, The meanest person in space.
Sir Isaac Newton, The meanest person in space.
The Hype V is such an awesome ship, I imagine you will spend most of your time in it now.
I use 4 HEPT+4 EBC up front, 2x3 PAC and 2x2 EBC int the turrets, and I never run out of energy and never have troubles with even huge swarms of fighters. It's good speed, great shields and huge cargo bay plus the 2 ship hangar make it a very versatile player ship.
I use 4 HEPT+4 EBC up front, 2x3 PAC and 2x2 EBC int the turrets, and I never run out of energy and never have troubles with even huge swarms of fighters. It's good speed, great shields and huge cargo bay plus the 2 ship hangar make it a very versatile player ship.
- rwhiteruff
- Posts: 582
- Joined: Sun, 28. Sep 08, 12:13
It does seem lovely. To be honest though I've had almost nothing but great ships since I moved on from TMs. First ship was a Panther, then a Shrike. Now it's a HypeV. It's actually kind of difficult choosing between the Shrike and the HypeV, because the Shrike is also a very versatile ship.heratik wrote:The Hype V is such an awesome ship, I imagine you will spend most of your time in it now.
I use 4 HEPT+4 EBC up front, 2x3 PAC and 2x2 EBC int the turrets, and I never run out of energy and never have troubles with even huge swarms of fighters. It's good speed, great shields and huge cargo bay plus the 2 ship hangar make it a very versatile player ship.
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That's completely valid combo although hyper. can feed 8 frontal HEPTs with no problem. I like long energy spear of HEPT better, for EBC combo - try to mix guns not up/down but mish-mash all over (2+2 up and 2+2 down /mirror) it should give very compact bullet stream.heratik wrote:The Hype V is such an awesome ship, I imagine you will spend most of your time in it now.
I use 4 HEPT+4 EBC up front, 2x3 PAC and 2x2 EBC int the turrets,
Shopping for missions...Masochisto wrote: My Kestral gets alot of action when I am shopping for missions however.
I have a kestrel in my Hyp too, when I'm in a sector and want to check something out without waiting, hop in it, blast along to comm range and then head back to the Hyp that's been plodding along following me. Note to all who want to try this - make sure your kestrel has a docking computer, the Hyp isn't the easiest ship for the AI to dock with.
- Masochisto
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Shopping for missions.... not missiles...deca.death wrote:Let the machine shop for you:Masochisto wrote: My Kestral gets alot of action when I am shopping for missions however.
Small 'supply software' guide
Last edited by Masochisto on Wed, 17. Aug 11, 17:10, edited 1 time in total.
- Masochisto
- Posts: 378
- Joined: Wed, 20. Jul 11, 16:20
It sounds like you try to fight with steady streams of fire. I use only 1 or 2 CIGS against M4, M5, and 4 CIGS against M3s. I only use all 8 against M6s and up. M6s are dead in one strafing run, larger ships take more, depending on the ship and how bad my aim was. Turbo Booster FTW.deca.death wrote:8 CIGs suck too much energy up front. I use 4 and kill mostly fighters with them. 6 can hold but I don't like fire stream to be detached (hyper has 4 guns in upper hull and 4 in lower hull, it shows when you fire) so I always use 4 weapon groups with hyper. (or just 8 HEPTs)Masochisto wrote: I prefer 8 cigs in the front and I have been using HEPTS in the front turrets, changing those to EBCGs makes alot of sense..
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Gotta love the Hyperion Vanguard: PACs at the back and EBCs up front, add about 500 crates of ammo and a couple of hundred missiles and you can trash an entire sector without breaking a sweat.
I generally wouldn't use the word overkill, but I think it applies to your capture. I generally use a TP with 6 marines and 4 Falcon Haulers armed with PACs. Were your marines untrained in engineering or did you just get carried away with the missiles? Hell of a repair bill for an M6.
As for missiles: Wasps for M5s, Typhoons for anything M3 or larger, and Firestorms for M7 and up works for me, but I'll be using Wraiths as well once I get enough of them.
I generally wouldn't use the word overkill, but I think it applies to your capture. I generally use a TP with 6 marines and 4 Falcon Haulers armed with PACs. Were your marines untrained in engineering or did you just get carried away with the missiles? Hell of a repair bill for an M6.
As for missiles: Wasps for M5s, Typhoons for anything M3 or larger, and Firestorms for M7 and up works for me, but I'll be using Wraiths as well once I get enough of them.
- rwhiteruff
- Posts: 582
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I just under-estimated with the missiles. I have a Dragon armed with repair lasers I got from the vanilla clone trick though, so repairing it wasn't a big deal. Just jumped it in and zotted it for awhile.Callidus Thorn wrote:Gotta love the Hyperion Vanguard: PACs at the back and EBCs up front, add about 500 crates of ammo and a couple of hundred missiles and you can trash an entire sector without breaking a sweat.
I generally wouldn't use the word overkill, but I think it applies to your capture. I generally use a TP with 6 marines and 4 Falcon Haulers armed with PACs. Were your marines untrained in engineering or did you just get carried away with the missiles? Hell of a repair bill for an M6.
Sounds like a plan!As for missiles: Wasps for M5s, Typhoons for anything M3 or larger, and Firestorms for M7 and up works for me, but I'll be using Wraiths as well once I get enough of them.
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I tryed to cap one of these yesterday, i was emporers protectorate now I cant even enter the border sectors without being asked to leave. I didnt even cap the ship. I know where I went wrong though.... I tryed to cap the sucker in Trinity Sanctum, and had to take out the Zeus and Oddy as well as they kept interrupting me