X3 Terran Conflict: Moving Ore Mine L with Tractor Beam need help!

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IndirectHero
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X3 Terran Conflict: Moving Ore Mine L with Tractor Beam need help!

Post by IndirectHero » Mon, 29. Aug 11, 06:41

I am having problems using the tractor beam as it won't fire. Here's a screenshot of the ore mine I am trying to tow.
http://imageshack.us/f/684/tractorbeamnotworking.jpg/

I can fire PAC using the back turret of a Mistral freighter (4,000 cargo class) but when I switch to the tractor beam it won't fire. Am I doing something wrong here?

P.S. I am using the vanilla version with the bonus pack.

kurush
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Post by kurush » Mon, 29. Aug 11, 06:57

Mistral might not have enough energy to fire TB. Try using an M6 or TL.

delstars
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Post by delstars » Mon, 29. Aug 11, 06:58

Are you sure its not firing? You only need to fire it once at the object while in range and then its always active.

Vim Razz
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Post by Vim Razz » Mon, 29. Aug 11, 07:10

Mistral doesn't have enough laser energy to fire the Tractor Beam, even though it can equip it. None of the other TS class ships are strong enough, either. You need an M6.

IndirectHero
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Post by IndirectHero » Mon, 29. Aug 11, 07:15

Oh wow and here I thought if you can equip it, it will work lol. I gave the tractor beam to my Spit Elephant and it work like a charm. Thanks guys for addressing the energy issue.

Here's a link of showing it worked :D

http://imageshack.us/photo/my-images/190/funnytow.jpg/

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TTD
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Post by TTD » Mon, 29. Aug 11, 10:29

My favorite ship for towing duties is the Skyron.

btw where is your mining rig?
or do you have a script that let's you tow 'roids without mines attached?

IndirectHero
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Post by IndirectHero » Mon, 29. Aug 11, 17:35

TTD wrote:My favorite ship for towing duties is the Skyron.

btw where is your mining rig?
or do you have a script that let's you tow 'roids without mines attached?
It on the other side of the asteroid.

ancienthighway
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Post by ancienthighway » Mon, 29. Aug 11, 18:04

The Tractor Beam, Mobile Drilling System and Repair Laser are all grouped together for weapons slots usage. It shows up on the Mistral because the Mistral can use the MDS.

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TTD
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Post by TTD » Mon, 29. Aug 11, 18:55

IndirectHero wrote:
TTD wrote:My favorite ship for towing duties is the Skyron.

btw where is your mining rig?
or do you have a script that let's you tow 'roids without mines attached?
It on the other side of the asteroid.
:lol:

Usually I aim at the upper most part of the mining rig, so as to finish up with it facing the way I want it.

Triaxx2
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Post by Triaxx2 » Mon, 29. Aug 11, 20:15

Aim the beam for the center of the docking arm. That's the best place to tow from.

And all Split Caiman variant TS have enough energy to fire the Tractor Beam, though I'm pretty sure only the Miner can mount it.
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Ronin677
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Post by Ronin677 » Tue, 29. Sep 15, 21:44

I'm having a similar problem. I have my tractor beam mounted on my Mammoth on the rear turret. It fires fine (but quickly reduces to 0%). However I can't seem to 'grab' the asteroid. I fire straight at it, in line with my aim reticles and nothing seems to happen. I am about 3km from the asteroid
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ancienthighway
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Post by ancienthighway » Tue, 29. Sep 15, 22:06

You don't pull the asteroid itself, but the mine that's on it. Place a mine if you haven't already and don't be afraid about getting closer if need be.

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Post by Alan Phipps » Tue, 29. Sep 15, 22:36

@ Ronin677: This is an old thread and not the same problem at all - the OP was trying to use an underpowered TS.

If you do have a mine on the asteroid, get still closer after the reticle changes to in-range with just the Tractor Beam selected, and still cannot get the beam to connect then please post a new thread about your issue. Please mention there any mods running though. (The beam can indeed attach on the rock and not necessarily on the minehead itself though the latter is probably the best place to attach to for towing.)
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