Fragmintation Bomb Launcher and the *Modified* Tag
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Fragmintation Bomb Launcher and the *Modified* Tag
hey all, LONG time since i last posted here. im currently doing a non *modified* playthough, and while enjoying it more than i thought i would, i still have a question
I was wondering if there was any way to either tone down the sound of the fragmantation bomb launcher, or, idealy, remove the sound entierly, not only is it increadibly loud, but one volley can cause so many sound effects that all other sounds start cutting out!
Im wondering if anyone knows of a method
thanks
Corhen
I was wondering if there was any way to either tone down the sound of the fragmantation bomb launcher, or, idealy, remove the sound entierly, not only is it increadibly loud, but one volley can cause so many sound effects that all other sounds start cutting out!
Im wondering if anyone knows of a method
thanks
Corhen
Jovianmoon wrote:Are we ready to collide with that asteroid?apricotslice wrote:...auto-pillok...
Yes sir! Engaging auto-pillock!
You can do it by editing t-bullits and setting it lower but it will
a) need a mini mod therefore modified
b) you would need to get your head around the editor to do it (very easy once you know, pita if you don't)
a) need a mini mod therefore modified
b) you would need to get your head around the editor to do it (very easy once you know, pita if you don't)
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
actually, all voices are in a single file.jlehtone wrote:IIRC, all sounds have been concatenated into one file. Therefore, to play a sound one gives offset (starting point) and lenght. One could modify the file ...
sound effects however are all seperate wav files, and they are in the s directory, inside the cat/dat files
and if i changed that sound effect inside the CAT/DAT, it would give me a modified tag...
o well, once i have enough "hats" read achivments, ill switch over to the X reballence mod.. which looks SEXY!!!
o well, once i have enough "hats" read achivments, ill switch over to the X reballence mod.. which looks SEXY!!!
Jovianmoon wrote:Are we ready to collide with that asteroid?apricotslice wrote:...auto-pillok...
Yes sir! Engaging auto-pillock!
I doubt it would. Changing signed things is what adds the modified tag, and I don't think sound effects are signed. Open up the .cat/.dat pair with the Mod Manager (not Plugin Manager) or X3 Editor 2 and rename the proper file extension from .wav to .bak and start up the game. If it adds the modified tag, don't save and name the file back to the way it was.corhen wrote:and if i changed that sound effect inside the CAT/DAT, it would give me a modified tag...
Any sound editing program can edit the voices file. The problem is that you're editing a 257MB sound file that's over 12 hours long. It'd be much easier to stick a new sample on the end and edit the references file.Bobucles wrote:Is there any program that can modify the voices file? I mean, first you need to rip the file apart, remove the old sample, inject the new sample, put the file back together, and alter the entire index for that single change...