Boarding

General discussions about X Rebirth.

Moderator: Moderators for English X Forum

LTerSlash
Posts: 1367
Joined: Mon, 27. Oct 08, 02:19
x4

Boarding

Post by LTerSlash » Sat, 1. Oct 11, 03:04

Bernd says that we can hire boarding crew, so that means ship boarding is IN!

In intrigued to known about the details, what ships will be able to board, can the stations be boarded?

Subsystem targeting mean we can disable and disarm ships before attempting to board them?

How the boarding crew gets to the target ship? space walk? and from what ship can be launched?

So, we capture a ship, and its damaged (probably engine disabled too) how we can repair it?

Bobucles
Posts: 2259
Joined: Fri, 25. Dec 09, 03:56
x3tc

Post by Bobucles » Sat, 1. Oct 11, 04:54

I'm concerned if boarding is going to be as binary as X3. Piracy was pretty much a complete success(plus capture) or failure(all hands lost), with very few shades of grey. This can be a big problem as the current plan for capital ships is bigger, badder, awesomer.

A single ship can be a gigantic swing for players, and too many easy captures can really devalue how important they are. If you're capping super destroyers every time, that's almost as bad, if not worse than throwing endless waves of mercs to their death.

Is there going to be some middling ground for piracy? Sometimes it's just good to take loot, or disable engines, or blind a ship, or "recruit" crew, or something like that.

A5PECT
Posts: 6078
Joined: Sun, 3. Sep 06, 02:31
x4

Post by A5PECT » Sat, 1. Oct 11, 05:06

I think it should be more costly to board a ship than to simply purchase it. After all, most countries would sooner ask Lockheed to build a fighter jet for them than try to steal one from the U.S. Air Force.

That way, boarding would have a unique purpose, and not make purchasing/manufacturing ships redundant.
Admitting you have a problem is the first step in figuring out how to make it worse.

dougeye
Posts: 2409
Joined: Sat, 7. Mar 09, 18:29
x3tc

Post by dougeye » Sat, 1. Oct 11, 08:35

hey you never know, in future updates they might introduce simple fps mechanics for boarding enemy ships! how cool would that be to lead a squad of marines to the command deck of a paranid m2! :P

wishfull thinking to be sure but would rock!
I used to list PC parts here, but "the best" will suffice!

GHenrikG
Posts: 8
Joined: Tue, 31. Jul 07, 15:14

Post by GHenrikG » Sat, 1. Oct 11, 09:41

That would be nice. But I don't know if the engine is going to allow that (It IS a space sim after all). I would already be happy to hear some radio chatter with some background fighting noise. Once in a while a status report like:

"About to breach the command deck. Ready when you give the order, Sir"
"Facing considerable resistance in the engine room. Requesting back up!"

Perhaps we can even assign limited orders like an evacuate order, thus we can get some survivors of a failed boarding attempt. It at least would crank up the atmosphere a lot.

Mightysword
Posts: 4350
Joined: Wed, 10. Mar 04, 05:11
x3tc

Post by Mightysword » Sat, 1. Oct 11, 11:04

Or it would be kool if there is some high risk maneuver:

- Marine: Control! We're pinned down before the engine room, we can't move forward. Please advise!
- Control: Marine, please update your position.
- Marine: we're on deck 5, starboard.
- Control: roger, fall back to the previous bulkhead and secure a shelter.
- Marine: ... a shelter? huh?
- Control: t-minus 5 seconds until dangerously close bombardment.
- Marine: bomba ... bombardment!! Control, I didn't ask for fire support!!
- Control: too late ... hide somewhere.
- Marine: holy ****!!!

GHenrikG
Posts: 8
Joined: Tue, 31. Jul 07, 15:14

Post by GHenrikG » Sat, 1. Oct 11, 11:06

Mightysword wrote:Or it would be kool if there is some high risk maneuver:

- Marine: Control! We're pinned down before the engine room, we can't move forward. Please advise!
- Control: Marine, please update your position.
- Marine: we're on deck 5, starboard.
- Control: roger, fall back to the previous bulkhead and secure a shelter.
- Marine: ... a shelter? huh?
- Control: t-minus 5 seconds until dangerously close bombardment.
- Marine: bomba ... bombardment!! Control, I didn't ask for fire support!!
- Control: too late ... hide somewhere.
- Marine: holy ****!!!
:lol:
It would certainly create atmosphere! Awesome!

Ludicer
Posts: 13
Joined: Thu, 29. Sep 11, 11:06
x3ap

Post by Ludicer » Sat, 1. Oct 11, 11:42

Or think about modular and npc-wise possibilities :) :

-Landing troops on a station and watch them sabotage an essential part.
-Or even capturing the station.
-Disabling the engines of a carreer from the inside, and wait till every fighter/drone/whatever lands back, then capturing the yummy price
-Taking prisoners, or even hiring them to work for you, or even questioning them about their company's activities, designs etc.
-controling more than a single boarding team strategically through the npc interaction thingy.
-only capturing one of the main turrets on the ship and ability use it against it's own figthers/drones/etc.
-planning a strategical assault on the ships defense systems/modules, and once succeeded sending the remaining troops; or sending the troopers on a death mission to disable the ships defenses and blowing it up while they're in there :twisted:

I even had modular dream last night, that's how much they emphasise on modularity! :D

gbjbaanb
Posts: 667
Joined: Sat, 25. Dec 10, 23:07
x3tc

Post by gbjbaanb » Sat, 1. Oct 11, 17:23

I thought about the prisoner option - in TC there's the 'kill the dangerous criminal' missions... so why not have them 'capture the dangerous criminal and bring him back to justice for the reward' (and keep the ship ;) ) missions too!

They do need to tweak the marine battle algorithm though - I find that marine quantity works much better than marine skill.

crendismus
Posts: 6
Joined: Fri, 16. Sep 11, 16:54

Post by crendismus » Sat, 1. Oct 11, 18:20

gbjbaanb the quantity over quality has only been that way since 2.6 in TC. Before that patch you could take any non xenon ship in the game with 5 5star fighting marines. They made quantity important to stop that.

The Cuban Nightmare
Posts: 332
Joined: Mon, 31. Oct 05, 22:28
x3

Post by The Cuban Nightmare » Sat, 1. Oct 11, 19:10

I think we know exactly how boarding will be done. Look at that torpedo drone and it says "Serves many specialized purposes." Doesn't it look exactly like a boarding pod?

I think that is a boarding craft right there or at least one of em. Also, since we are going to be building ships with special modules, I don't think its inconceivable that we'd need to steal technology to make the the biggest warships.

Also, everything needs resources now, so breaking down stolen ships could be quite useful...
I'm your worst nightmare....

Apocalypse Incorporated; destroying a planet near you!

User avatar
heratik
Posts: 1210
Joined: Tue, 3. May 11, 16:31
x3tc

Post by heratik » Sat, 1. Oct 11, 20:31

Boarding Crew

Just those 2 words have reignited my interest in this game. For a while I thought boarding would be out, and I was gutted.

caleb
Posts: 793
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by caleb » Sat, 1. Oct 11, 21:01

KloHunt3r wrote:I think it should be more costly to board a ship than to simply purchase it. After all, most countries would sooner ask Lockheed to build a fighter jet for them than try to steal one from the U.S. Air Force.

That way, boarding would have a unique purpose, and not make purchasing/manufacturing ships redundant.
This is true, boarding operations should not be a money maker. If you want a ship so much that you are going to board it (for looks, or reverse engineer, etc), then it should be a long, dangerous, and expensive affair.

Also, it should require lots, and lots of troops. 10 marines taking an M6 is fine. 10 marines taking an M2? Kind of weird.

Now, going back to boarding, will we have boarding drones? Sort of like the M7 boarding pods?

nielsw
Posts: 448
Joined: Sun, 23. Mar 03, 21:13
x4

Post by nielsw » Mon, 3. Oct 11, 03:38

KloHunt3r wrote:I think it should be more costly to board a ship than to simply purchase it. After all, most countries would sooner ask Lockheed to build a fighter jet for them than try to steal one from the U.S. Air Force.

That way, boarding would have a unique purpose, and not make purchasing/manufacturing ships redundant.
What? come again?

Boarding would have a "unique purpose" under your proposal?

You failed to mention that purpose, you only mentioned which purpose you want to take away - the "cheap" way of getting damaged, expensive to repair ships with missing components.


First off, captured ships really haven't made buying ships redundant in any X game so far... they would help to get some ships in the beginning, but not much beyond that, as other activities quickly became a lot more efficient to make money for more ships...

Making it somehow "expensive" to capture ships (how?) would make no sense. I don't see the relevance of people not stealing U.S. fighter jets in relation to a space game. If you hit a fighter jet bad enough that the pilot decides to eject, the plane crashes to the ground and can't be stolen, just cause it got obliterated by crashing into the ground.

If airforces were fighting in space, where things just keep floating about after the pilot ejects, people would take/salvage/steal the fighters. And as its already been in the X games, fixing them up is expensive.

Mr. Lehan was already hinting that sometimes, it might be useful to sabotage something, rather than just blowing it up...

LTerSlash
Posts: 1367
Joined: Mon, 27. Oct 08, 02:19
x4

Post by LTerSlash » Mon, 3. Oct 11, 05:31

Try to steal the parts of a crashed F-22 and lets see how far you can go whiout having an entire army behind you.

Boarding should be expensive, in manpower, and should have a very serius status influence.

Mightysword
Posts: 4350
Joined: Wed, 10. Mar 04, 05:11
x3tc

Post by Mightysword » Mon, 3. Oct 11, 06:33

nielsw wrote:I don't see the relevance of people not stealing U.S. fighter jets in relation to a space game. If you hit a fighter jet bad enough that the pilot decides to eject, the plane crashes to the ground and can't be stolen, just cause it got obliterated by crashing into the ground.
Oh yeah, try to think of this scenario. You snag the USS Enterprise from the Navy, blow up all the pursuer. Then you go to Somalia cost and blow up a few pirate, then you can go back to Pearl Harbor and the government will give you a hero of the federation welcome. Oh, and they also let you keep the ship and totally forgot you steal it from the first place.

In case you want an analogy ... that's exactly what you can do with the Argon One. The current system has virtually no repercussion at all.

strude
Posts: 1471
Joined: Wed, 3. Aug 05, 08:15
x4

Post by strude » Mon, 3. Oct 11, 08:00

Why does boarding = capturing in this game?

For all we know, you might need to board a ship in order to steal it's cargo. Instead of the ship dumping a crate of 1000 ore, you actually need to board the ship to transfer the cargo off. There are several reasons to board a ship that don't include stealing it. If ships now need crew to fly, where do these people come from? Trust the existing crew to stand by you now that you've attacked their ship and killed their mates? Not likely. If capturing is possible, you might even need enough marines to take the ship, then enough marines/crew to keep it without a mutiny.

Just keep in mind that capturing ships has been a staple of previous X titles, but I've not seen mention of it for rebirth so it might not even be possible to capture any ships. Boarding does NOT imply capturing.
Gaming PC: Gigabyte H270M-D3H | i7 7700 | 16Gb DDR4 | Gigabyte GTX1060 6Gb OC | Asus Xonar DGX | Window 10 Home 64bit | Samsung 256Gb SSD

LTerSlash
Posts: 1367
Joined: Mon, 27. Oct 08, 02:19
x4

Post by LTerSlash » Fri, 7. Oct 11, 04:42

Wishing for this type of badass boarding.

http://www.youtube.com/watch?v=P9k9brKVngI

2:10

Who needs to cut trought the hull :P

Ryuujin
Posts: 944
Joined: Thu, 3. Feb 05, 15:48
x3

Post by Ryuujin » Fri, 7. Oct 11, 04:52

caleb wrote:
KloHunt3r wrote:I think it should be more costly to board a ship than to simply purchase it. After all, most countries would sooner ask Lockheed to build a fighter jet for them than try to steal one from the U.S. Air Force.

That way, boarding would have a unique purpose, and not make purchasing/manufacturing ships redundant.
This is true, boarding operations should not be a money maker. If you want a ship so much that you are going to board it (for looks, or reverse engineer, etc), then it should be a long, dangerous, and expensive affair.

Also, it should require lots, and lots of troops. 10 marines taking an M6 is fine. 10 marines taking an M2? Kind of weird.

Now, going back to boarding, will we have boarding drones? Sort of like the M7 boarding pods?
Not strictly true. Large countries do not board each other properties due to politicial ramifications. While a militia force almost certainly lacks the manpower to assault very large targets like a carrier.

But boarding CAN be profittable (See example: Pirates in Somalia), and theres no reason that a large enough boatful of armed men COULDN'T capture a carrier - they'd also have to deal with the fact the original owner will likely send all sorts of ordinance and teams after it, a big turn off in real life again.

But if you're playing an X universe pirates, and have balls so big they clank as you walk, then even these repercussions might not turn you off the idea, and you might well pull it off.

caleb
Posts: 793
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by caleb » Fri, 7. Oct 11, 14:58

Ryuujin wrote:Not strictly true. Large countries do not board each other properties due to politicial ramifications. While a militia force almost certainly lacks the manpower to assault very large targets like a carrier.

But boarding CAN be profittable (See example: Pirates in Somalia), and theres no reason that a large enough boatful of armed men COULDN'T capture a carrier - they'd also have to deal with the fact the original owner will likely send all sorts of ordinance and teams after it, a big turn off in real life again.

But if you're playing an X universe pirates, and have balls so big they clank as you walk, then even these repercussions might not turn you off the idea, and you might well pull it off.
That kind of cost would be fine. Not only monetary cost, but a cost in political repercussions would be good. The whole Argon army SHOULD come after you when you board the Argon one...

So as long as there is a large monetary, or political cost assigned to it, then it should be fine. In old X games, you can pretty much get any ship and get away with it which is pretty weird...

Post Reply

Return to “X Rebirth Universe”