No, X3 is certainly not as bad as it gets, but it comes close to falling into the trap that games of this genre often do. Take for example stuff like this.Xeroeth wrote:Aren't you exaggerating things ? If controls were that bad, no one would play it, even the greatest fan of X universe. The perfect example of that is Final Fantasy XIV. Squere Enix released this game way to early, controls were horrible from the very beginning and it had way to many problems with stability, after that what happened ?Chris0132 wrote:The other thing is that excessively complex games generally fall into the grognard category, selling to people who are obsessed with the particular thing the game simulates and who are perfectly happy to pay a couple of hundred dollars for their terribly designed simulator game. There is generally no reason to make good controls, because you make money by extorting the fanbase, not by making good games.
Frankly I'm very pleased egosoft is looking to open the series up, as X3 was a bit ridiculous in that aspect.
They realised their mistake, even their huge fan base didn't help it. They given up on subscription until that game is what it should be. I'm a fan of both, X universe series and final fantasy but there is a limit. X3 is a great game, it has some problems with the AI, but in the controls topic I don't have any negative feelings. They are ok, sure you need to get used to them a little but nothing more.
It's overpriced, insanely complicated, has no graphics to speak of, and is not available through general commercial outlets. This is not a game, it's a spreadsheet program with a GUI. Made solely to appeal to people who will pay any money for something which simulates world war two on the russian front is the most excruciating detail possible.
X3 is substantially better than that, but you can see in the playerbase and things like the fact that there was sufficiant demand for a DiD mode that the devs added it in, as well as the fact that it is considered perfectly normal to play it for hundreds of hours in a single game that it bears a similarity to those sorts of games.
While none of those playing habits are bad things, you can't develop solely for the hardcore crowd, or rather, you can, but I really don't think you should. Becase it encourages people to make horrible simulators and overcharge a tiny number of users so they can make enough money to crank out their next horrible simulator which is exactly like the previous one and all the other horrible simulators in that genre, (the site I linked is FULL of them). All this rather than making something original and fun and inclusive and enjoyable to make, not to mention profitable.