Well, when I think of the term complicated in this context, as said in the main thread post, hopefully, means they will make it easier for new user to get into the game, but not create a dumped down X-game that focus on: FIGHT and EXERCISE YOUR GAME-PAD FINGERS.
I personally, never felt that the X-series were too much of a challenge to get into, yes, a little thinking is required, but that is even in the slogan of the game
. I can understand why it may be for some though..
None of the real good old fans want a "dumbed down" version of a up-coming game. My fear, because of all the limitations the current consoles have, are that they would potentially ruin the game, and the real goal for Egosoft, is that they have a main focus to just reach a market that is *potentially* large, which do contain a lot of people with another gamer-mindset.
I must say, I even felt that X3:[R/TC] did try to simplify the controls (keyboard, mouse), because of their original intention to make this game "game-pad friendly.", which turned the game on the PC with a relative bad sub-optimal user-interface. But the main thing, the game had depth and complexity elsewhere, and that made it easy for me to overlook that.
Most problems, in the beginning, were bugs, that I will call was *complicated* or a challenge to solve without the patches.