From the offical sticky:plynak wrote:And what does everyone has with engine? There has not been a better looking space simulator since Reunion. And by new engine, I would expect one having DX10/11 and multicore support. Yet, this one has nothing like this. So what exactly will be new?
CPU performance
One of the biggest steps in developing an entire new engine was to design a true multithread-capable engine. X Rebirth will make full use of latest generation CPUs by spreading the work in many parallel running threads.
The later reads as, we can do everything graphically we want to be able to do in DX9 and DX10 or 11 would not add much.What engine and API do we use?
X Rebirth will run on DX9 API as long as all the features that we need from the API are possible with it. That does not mean we may not at some point also support DX11, but for now we do not see a need. Our engine is quite different from all the big established names, because it is designed specifically for a space game. We had a look at engines like Unreal or the CryEngine, but because we wanted to have cutting edge space graphics, an area very different from what these engines are specialized in, we had to develop our own engine.
The changes to the engine are probably more to allow them to break away from the fixed format all the other games had. Its also worth remembering that the Engine is responsible for processing every command within the game, not just the graphics.