[IDEA] Spy
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[IDEA] Spy
Ok i am no modder but just thought of a completely random idea
It works similar to bording ships but instead of a whole pack of marines its just a single spy, He does not attempt to take the ship but merely stays aboard the ship and lets u see what it can see (through the universe map)
So lets say i jump into a system, spot an enemie cap ship fleet and beam this spy abaord then retreat out of the system. But i can still see whats happening within that sector due to my spy so i can plan an attack without being ambushed when entering through the jump gate (because my spy shows were exacly the fleet/ship is located)
It works similar to bording ships but instead of a whole pack of marines its just a single spy, He does not attempt to take the ship but merely stays aboard the ship and lets u see what it can see (through the universe map)
So lets say i jump into a system, spot an enemie cap ship fleet and beam this spy abaord then retreat out of the system. But i can still see whats happening within that sector due to my spy so i can plan an attack without being ambushed when entering through the jump gate (because my spy shows were exacly the fleet/ship is located)
- Lord Dakier
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- Lord Dakier
- Posts: 3243
- Joined: Fri, 8. Dec 06, 13:45
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- Lord Dakier
- Posts: 3243
- Joined: Fri, 8. Dec 06, 13:45
There is no way to see the radar data of a ship not belonging to the player race.
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
- Lord Dakier
- Posts: 3243
- Joined: Fri, 8. Dec 06, 13:45
Yet?... its hardcoded, thers no script or mod capable of making this possbile (short of spawning a satelite on top of the enemy ship and then moving it with the ship but thats going to look like an extreamly dirty hack, plus the ship would always attempt to kill it)Freya Nocturne wrote:YET!Jack08 wrote:There is no way to see the radar data of a ship not belonging to the player race.
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
Queue Debbie downer music.Jack08 wrote:Yet?... its hardcoded, thers no script or mod capable of making this possbile (short of spawning a satelite on top of the enemy ship and then moving it with the ship but thats going to look like an extreamly dirty hack, plus the ship would always attempt to kill it)Freya Nocturne wrote:YET!Jack08 wrote:There is no way to see the radar data of a ship not belonging to the player race.
http://www.youtube.com/watch?v=IJ_R-G_i ... re=related[/url]
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Recent thread
Therefore, what is the difference between a spy and a stealth non-colliding satellite that updates its position to match a target ship?
Therefore, what is the difference between a spy and a stealth non-colliding satellite that updates its position to match a target ship?
Well it would work, but it would always show up on the sector map, stelth satilites only stop the AI from attacking them, you can still see and target the actual object.jlehtone wrote:Recent thread
Therefore, what is the difference between a spy and a stealth non-colliding satellite that updates its position to match a target ship?
So long as you can see the satelite on the sector map it would look quite hacky and odd to watch it bounce around
So long as you dont mind that side effect (plus you would also get ship killed notifications from the satelite when the script removes it) its a workable concept, you would also have to consider other scripts that do things with satelites (eg Early Warning Network)
I wish script could hide ships from the property menu (and the sector menu!) would have come in extreamly handy in the past for me
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
OK, so let's say that you get this spy on board and he shows you what the AI ship see's so you can plan your attack. So then what? How are you going to get the spy back? Is this a one-way -thank you for your sacrifice- trip? If he has to be trained or something like that, then you will be spending a lot of time and money on a one-shot use item that may not even make it on board.
My thought would be 'Assassin'. 1 guy get's sent in and depending on his skill he can force the crew to eject and derelict the ship.
My thought would be 'Assassin'. 1 guy get's sent in and depending on his skill he can force the crew to eject and derelict the ship.