Looks like console ports are coming!!!

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dougeye
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Looks like console ports are coming!!!

Post by dougeye » Fri, 7. Oct 11, 23:07

A quote form another thread, take not of the specialisations!

"
Jobs @


EGOSOFT is looking for several programmers to work on all areas of our next generation technology effort with the X games series.
Requirements for all:

Strong background in OOP and C/C++, knowledge of general and 3D mathematics, and the ability to write clear, maintainable code
Understanding of linear and angular dynamics, matrix and vector math, basic differential calculus, and Newtonian mechanics
Able to actively gather feedback from the entire game team and translate it into improved gameplay
A passion to develop new game technology
Works cooperatively with designers, artists, and animators to prototype, implement, and polish the gameplay and UI features
... AND: A passion for SciFi and space

Specialization in one or more of:

Console graphics experience for work on PS3 / Xbox360
Handheld / DS programming
Tools and Website programming with AJAX, Javascript, PHP and C#
Sound programming with previous experience working on a sound engine and the will to push the envelope of sound in games
Focused on building the gameplay and UI for the game

Pluses:

Experience writing shaders
Cross platform development
Experience with 3DSMax desired

Interested? Contact us: Jobs @ . com

Please take note of the top two specializatuions required.

"
I used to list PC parts here, but "the best" will suffice!

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perkint
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Post by perkint » Fri, 7. Oct 11, 23:29

Very, very old advert - I would suggest from well before development started on X:R...

Which in itself doesn't mean consoles won't be involved, but personally I doubt it...

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A5PECT
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Post by A5PECT » Fri, 7. Oct 11, 23:37

I brought that page up back in the Reunion days, and it was old news even then.

Also, they never explicitly state that they're looking to port. Egosoft might want to develop an entirely separate game specifically for consoles.
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InFlamesForEver
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Post by InFlamesForEver » Sat, 8. Oct 11, 01:29

I would highly doubt X:R or any of the X games would be on console because that would be such hard work to micro manage a trading empire.
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imperium3
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Post by imperium3 » Sat, 8. Oct 11, 01:49

Also, Bernd has said that Rebirth will be PC only. While they might like to do a console game in the future... I don't think that's happening any time soon.

softweir
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Post by softweir » Sat, 8. Oct 11, 02:19

That's a very old page. I am most sceptical about the chances of a console port any day soon, and certainly not one written by Egosoft - perhaps by a third-party developer as in the case of the Mac ports by Virtual, but not an in-house port.
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Post by grbaker » Sat, 8. Oct 11, 04:59

phew.. my heart flipped into me gob when I read the start of this....

Console blanding is the death of all good PC titles... anyone try Dugeon Siege III, Dragon Age II or Mass Effect 2... dumbed down for the console clowns.

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Post by AkrionXxarr » Sat, 8. Oct 11, 06:51

It can always be beneficial to have people with experience developing for different platforms on your team even if you only ever intend to develop for the PC, as people who develop for a DS will gain experiences unique from people who develop for a PC and can provide helpful input that the team would never of had otherwise.

dougeye
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Post by dougeye » Sat, 8. Oct 11, 08:14

ah right you see i lifted it from a forum post yesterday with NO date on the article! my bad!

besides that as long as its built for pc and then ported to console i dont mind realy. :)
I used to list PC parts here, but "the best" will suffice!

Deeparth
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Post by Deeparth » Sat, 8. Oct 11, 08:23

Guys, the X games are too complex for consoles. Dumbing them down would ruin the them. Egosoft is smart enough not to try going for consoles(though the market is bigger).

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LV
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Post by LV » Sat, 8. Oct 11, 11:26

Although it's a non story as others have pointed out i don't have any issue with ports if they are pc to platform and not visa versa
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Cadius
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Post by Cadius » Sat, 8. Oct 11, 15:45

Console graphics experience for work on PS3 / Xbox360
Handheld / DS programming
Aw yeah! Its about time if you ask me. Can't wait to play Rebirth on my nintendo DS

Retiredman
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Post by Retiredman » Sat, 8. Oct 11, 16:34

As long as the microcomputer (CPU processor) keeps changing then console will lag far behind them.
If a software package has all the bells and whistles then it locks certain
prefab equiptment out of it's operating loop.

Egosoft has changed the game (X-verse) a number of times and console lacks the power to run such software. Although they are now able to download movies.. Maybe they found their niche.


(as you maybe surmize, I'm not a console fan)
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Post by kewlsnake » Sat, 8. Oct 11, 16:34

I would throw a fit if that was the case. I have never seen a decent console port.

Also
http://www.thegamersblog.com/review/egosoft-interview/

"TGB: The X uni­verse has been quite suc­cess­ful for Egosoft. Why has Egosoft cho­sen not to expand onto other plat­forms such as the Xbox 360 or Playsta­tion 3? Are their hard­ware lim­i­ta­tions? Con­trol Problems?

Bernd Lehahn: Well it’s cer­tainly not a triv­ial task to bring such a com­plex and hard­ware hun­gry fran­chise to a con­sole. Our games have stood and will stand in the future, for total free­dom inside a very large uni­verse. I don’t think it’s impos­si­ble to bring this to a con­sole, but it’s a big task. So as a small devel­oper we have to con­cen­trate on one plat­form at a time."

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Post by LTerSlash » Sat, 8. Oct 11, 17:54

knowledge of general and 3D mathematics, and the ability to write clear, maintainable code
Understanding of linear and angular dynamics, matrix and vector math, basic differential calculus, and Newtonian mechanics
Able to actively gather feedback from the entire game team and translate it into improved gameplay
That part looked like they where needing people for developing their own space physis engine...

Cycrow
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Post by Cycrow » Sat, 8. Oct 11, 18:41

LTerSlash wrote:
knowledge of general and 3D mathematics, and the ability to write clear, maintainable code
Understanding of linear and angular dynamics, matrix and vector math, basic differential calculus, and Newtonian mechanics
Able to actively gather feedback from the entire game team and translate it into improved gameplay
That part looked like they where needing people for developing their own space physis engine...
looks pretty standard for most game development positions tbh

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Post by AgamemnonArgon » Sat, 8. Oct 11, 23:22

I can program in BASIC
:)
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Post by littleheadspin » Sun, 9. Oct 11, 03:50

grbaker wrote:Console blanding is the death of all good PC titles... anyone try Dugeon Siege III, Dragon Age II or Mass Effect 2... dumbed down for the console clowns..
You can't really call console players clowns. It's not like they/we ask for a dumbed down versions of PC games.

Sure, I agree.. The X series would never make it on a console.

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Xeroeth
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Post by Xeroeth » Sun, 9. Oct 11, 04:20

I totally agree, there's no way any of the X games will ever see the sunlight on any console. It's just to complex for those toys.
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Post by mark_a_condren » Sun, 9. Oct 11, 06:23

Cycrow wrote:
LTerSlash wrote:
knowledge of general and 3D mathematics, and the ability to write clear, maintainable code
Understanding of linear and angular dynamics, matrix and vector math, basic differential calculus, and Newtonian mechanics
Able to actively gather feedback from the entire game team and translate it into improved gameplay
That part looked like they where needing people for developing their own space physis engine...
looks pretty standard for most game development positions tbh
OR ...

Egosoft 'Aerospace' is developing a modular ore processing facility for use on a near Earth asteriod and need orbital calc's done, perhaps even for the control "console" interface ... :D

*wonders off to his own little corner*

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