looks pretty standard for most game development positions tbhLTerSlash wrote:That part looked like they where needing people for developing their own space physis engine...knowledge of general and 3D mathematics, and the ability to write clear, maintainable code
Understanding of linear and angular dynamics, matrix and vector math, basic differential calculus, and Newtonian mechanics
Able to actively gather feedback from the entire game team and translate it into improved gameplay
Looks like console ports are coming!!!
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You can't really call console players clowns. It's not like they/we ask for a dumbed down versions of PC games.grbaker wrote:Console blanding is the death of all good PC titles... anyone try Dugeon Siege III, Dragon Age II or Mass Effect 2... dumbed down for the console clowns..
Sure, I agree.. The X series would never make it on a console.
I totally agree, there's no way any of the X games will ever see the sunlight on any console. It's just to complex for those toys.
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OR ...Cycrow wrote:looks pretty standard for most game development positions tbhLTerSlash wrote:That part looked like they where needing people for developing their own space physis engine...knowledge of general and 3D mathematics, and the ability to write clear, maintainable code
Understanding of linear and angular dynamics, matrix and vector math, basic differential calculus, and Newtonian mechanics
Able to actively gather feedback from the entire game team and translate it into improved gameplay
Egosoft 'Aerospace' is developing a modular ore processing facility for use on a near Earth asteriod and need orbital calc's done, perhaps even for the control "console" interface ...
*wonders off to his own little corner*
MarCon