Can you tow gates?

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greypanther
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Can you tow gates?

Post by greypanther » Thu, 13. Oct 11, 23:44

Well has anyone tried? Are there repurcussions?
I was thinking of my own sector. :)

Starlight_Corporation
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Post by Starlight_Corporation » Thu, 13. Oct 11, 23:46

Sorry, gates are fixed and indestructable, so can't move or destroy them.

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Flozem
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Post by Flozem » Fri, 14. Oct 11, 17:45

You can piss off local defense forces by attacking them though... I believe a tractor beam counts as aggression as well.

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StarSword
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Post by StarSword » Fri, 14. Oct 11, 17:55

Short answer: No. Long answer: Noooooooooooooooooo. :lol:

In vanilla, the tractor beam simply doesn't work on anything the player doesn't own. This is to prevent the obvious exploit where the player drags an enemy ship into an asteroid. :twisted:
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Post by Triaxx2 » Fri, 14. Oct 11, 19:26

Or an asteroid into an enemy ship. (Not that it's impossible, you've just got to have a mine on it.

Check out the Super Tractor Beam in S&M
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greypanther
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Post by greypanther » Fri, 14. Oct 11, 20:25

Funny, I thought I did own the one in my own sector! I just do not like the orientation. :(

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StarSword
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Post by StarSword » Fri, 14. Oct 11, 20:30

greypanther wrote:Funny, I thought I did own the one in my own sector! I just do not like the orientation. :(
If its icon isn't green, and it doesn't have the letter 'Y' at the start of its ID code, it ain't yours.
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Post by greypanther » Fri, 14. Oct 11, 20:39

Bloody cheating Paranid ^*>%! :x
I will have to watch the visiting pirates better too! :P

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StarSword
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Post by StarSword » Fri, 14. Oct 11, 20:42

greypanther wrote:Bloody cheating Paranid ^*>%! :x
Teal'c wrote:Explain.
(Been on a Stargate: SG-1 binge.)
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Post by greypanther » Fri, 14. Oct 11, 20:47

The Paranid who ' sold ' the sector at the office thingy? ( New Home Plot )
Silly me assumed it would include all the fixtures and fittings!

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Post by StarSword » Fri, 14. Oct 11, 20:49

greypanther wrote:The Paranid who ' sold ' the sector at the office thingy? ( New Home Plot )
Silly me assumed it would include all the fixtures and fittings!
Oh, that. I hope you looked around the guides and/or the wiki before choosing the sector. They're not all alike.

And no: it comes with lots of high-yield asteroids, but no assets apart from that.
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greypanther
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Post by greypanther » Fri, 14. Oct 11, 21:07

Yeh I saved before, so I could check each personally, before settling finaly.
I chose the least popular it seems. I just love that red planet.
Problem is I have a large defence force, which I will need as my end game will be the supression of the Split, the positioniong of which is made more difficult by the positioning of the gate so close to several Asteroids and rocks. ( I am finding hard to bring myself to destroy a high yield Nvidium roid. )
Think I may put my HQ in there too. Or not, as the whim takes me. :D

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Post by SkullCowboy » Fri, 14. Oct 11, 23:21

StarSword wrote:Short answer: No. Long answer: Noooooooooooooooooo. :lol:

In vanilla, the tractor beam simply doesn't work on anything the player doesn't own. This is to prevent the obvious exploit where the player drags an enemy ship into an asteroid. :twisted:
Why would that be considered an exploit? Legitimate tactic says I. :twisted:

Anybody remember the Star Fleet Command series of games?
I say we take off and nuke the entire site from orbit. It's the only way to be sure...

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Post by VincentTH » Fri, 14. Oct 11, 23:28

StarSword wrote:
greypanther wrote:Funny, I thought I did own the one in my own sector! I just do not like the orientation. :(
If its icon isn't green, and it doesn't have the letter 'Y' at the start of its ID code, it ain't yours.
of course with the exception of plot related ships, like in the case of the Hyperion in X3R, and the Mobile Mining Base in the Aldrin2 plot.

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StarSword
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Post by StarSword » Fri, 14. Oct 11, 23:28

I wouldn't consider it an exploit if the AI was capable of doing the same thing. Sure, you can mod the game to where the AI strafes, uses Turbo Booster, etc. But I've never heard of a mod where the AI uses tractor beams, offensively or otherwise.
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StarSword
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Post by StarSword » Fri, 14. Oct 11, 23:31

VincentTH wrote:
StarSword wrote:
greypanther wrote:Funny, I thought I did own the one in my own sector! I just do not like the orientation. :(
If its icon isn't green, and it doesn't have the letter 'Y' at the start of its ID code, it ain't yours.
of course with the exception of plot related ships, like in the case of the Hyperion in X3R, and the Mobile Mining Base in the Aldrin2 plot.
Can you give commands to it? Fly it? Transfer freight to it? Dock at it?

If not, it's not yours.
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Post by VincentTH » Fri, 14. Oct 11, 23:40

StarSword wrote:
VincentTH wrote:
StarSword wrote:
greypanther wrote:Funny, I thought I did own the one in my own sector! I just do not like the orientation. :(
If its icon isn't green, and it doesn't have the letter 'Y' at the start of its ID code, it ain't yours.
of course with the exception of plot related ships, like in the case of the Hyperion in X3R, and the Mobile Mining Base in the Aldrin2 plot.
Can you give commands to it? Fly it? Transfer freight to it? Dock at it?

If not, it's not yours.
Oh, I responded in the context of what you can tractor-beam, not what you own :-)

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StarSword
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Post by StarSword » Sat, 15. Oct 11, 01:04

:headbang:

'Nuff said.
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