Transports needed for loop? (X2)
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Transports needed for loop? (X2)
I'm making a self-sufficient factory loop in akeela's beacon in X2. It consists of 3 SPPs, 4 Cattle ranches, 4 Cahoona bakeries, 4 Crystal fabs, and 5 Silicon mines with yields adding up to 100. To start with, will this loop work? Also, how many transports will I need to sustain the loop? All stations are in the same sector except for the mines which are 1-2 sectors away.
IMO, there is no terrible surplus. One SPP consumes a bit more Crystals than one Crystal Fab produces, so the Crystal surplus is at most less than one Fab's production. Yields adding to 100 match four Fabs closely. Furthermore, one SPP produces ECells for 9.2 Factories, so three make 27.6 Factories worth, but there are only 16 consumers. Solid loop.
How many ships? One could follow the esd's slave approach, but if one chooses the fully trained CLS method, then 5 ships could script-wise suffice. They might not be enough by capacity; at least a single ECell hauler with 3 sources and 17 destinations sounds like a very busy pilot.
How many ships? One could follow the esd's slave approach, but if one chooses the fully trained CLS method, then 5 ships could script-wise suffice. They might not be enough by capacity; at least a single ECell hauler with 3 sources and 17 destinations sounds like a very busy pilot.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.