Repairing the xenon hub

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The X-Plorer
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Repairing the xenon hub

Post by The X-Plorer » Sat, 5. Nov 11, 19:38

If anyone has played the campaign involving the xenon hub, where can i get a large amount of microchips? i keep going to chip plants and finding out they have less than 10 up for grabs.
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Post by SIMON POPPLEWELL » Sat, 5. Nov 11, 19:46

Most players will build their own complex to supply them, I usually setup a 24 microchip closed loop complex to feed the Hub, it will still take many game days to complete though.

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Zaitsev
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Post by Zaitsev » Sat, 5. Nov 11, 19:48

They only produce ten chips per hour, and they're pretty popular among the NPC traders.

Most people resort to building their own chip complexes to manage the Hub requirements, and then let them sell to the NPCs once the hub is up and running.
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Post by StarSword » Sat, 5. Nov 11, 19:56

The chip phase is a pain in the ass, put simply, because they build really slow and in very small batches. It took me a couple months, real-time, to finish that, even with a slight head start stockpiling them aboard TLs.

Use CAGs in the Hub to buy chips anywhere they can get them, take any Build Station missions for Chip Plants that you find (and supply the resulting stations), and build lots and lots of chip plants. If you're friendly with the Split, Patriarch's Retreat can support an 18-factory closed-loop. I also built a Chip Plant XL (four Chip Plants complexed together) in the Hub itself, and a 5-factory closed-loop in Light Water.

Still took me forever.
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Post by The X-Plorer » Sun, 6. Nov 11, 01:48

How in the WORLD did you get away with sticking a chip plant XL in the hub? i keep running into small xenon patrols (a xenon K accompanied with a xenon P or two) in there!
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Post by tbowen » Sun, 6. Nov 11, 03:18

Ah, Xenon patrols suggests you may have your HUB aligned between 2 Terran Unknown Sectors. Easy way to get rid of Xenon: re-align the gates!

And, unfortunatey, everything said above is true about the microchips: the first 500 are easy. The next batch will take a huge amount of time--after, of course, you've spent a huge amount of time delivering crystals, silicon, ore, etc.

The HUB is a "factory generating" plot. The best way to complete it is to build massive factory complexes.

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Post by LTerSlash » Sun, 6. Nov 11, 03:35

The chip phase is rather easy... ive builded a 75 chip plant complex on Barren Shore, ive already got the 75.000 MC needed long time ago, i just used 3 TLs to store them.

The 250.000 Crystal phase is a pain, im using all fabs of every one of my complexs, ive even builded a few more fabs on the microchips complex as i no need them anymore, after a few days, im still needing 70K crystals, the whole universe run out of crystals in the first hour, and they are quite expensive too.

No to mention the pirates killing my CLS traders.

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Post by Kirlack » Sun, 6. Nov 11, 03:38

tbowen wrote:Ah, Xenon patrols suggests you may have your HUB aligned between 2 Terran Unknown Sectors. Easy way to get rid of Xenon: re-align the gates!
Unless it's the very start of the Hub plot, in which case it's between X627 and X Core 023. You need to complete the 500 chip phase before you can move the gates even once :)

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Post by rujikin » Sun, 6. Nov 11, 04:10

Is there a way to get NPC traders to sell you Teladiadium in bulk? I was thinking of building a factory that uses teladiadium but I cannot find one that has it as a resource.

The Ore shouldn't be a problem since I got ore mines that do nothing.
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Post by kurush » Sun, 6. Nov 11, 04:37

rujikin wrote:Is there a way to get NPC traders to sell you Teladiadium in bulk? I was thinking of building a factory that uses teladiadium but I cannot find one that has it as a resource.

The Ore shouldn't be a problem since I got ore mines that do nothing.
You can complete all hub stages except the last one without building any factories. Just set up several CAG traders from the bonus pack and eventually they will bring you enough of anything. To lure NPC traders you need to rise your purchase price but it will be still much slower.
I would actually advise to set up those CAGs and start building microchip factories. By the time you produce enough microchips your CAGs will bring the rest of wares.

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Post by LTerSlash » Sun, 6. Nov 11, 05:08

again the Crystal phase is even harder, and costly.

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Post by The X-Plorer » Sun, 6. Nov 11, 05:40

@ Kirlack:

Thats exactly what my predicament is, so its not smart for me to put structures in there yet...

@ Kurush:

That sounds like not too bad of an idea there... might have to try it out once the computer i have my copy of the game on is working again... DX
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Post by StarSword » Sun, 6. Nov 11, 06:12

The X-Plorer wrote:How in the WORLD did you get away with sticking a chip plant XL in the hub? i keep running into small xenon patrols (a xenon K accompanied with a xenon P or two) in there!
Easy: I built it after I reconnected the Hub to Heretic's End. :lol:

As far as your particular problem, I did the first 500 chips before I'd built anything. My trading fleet consisted of my personal Pelican and a half-dozen MORTs. I retasked one of those MORTs to buy up every microchip in the galaxy (took about five hours to collect enough), then jumped it to the Hub under close escort from my flagship and her fighters.
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Post by tbowen » Sun, 6. Nov 11, 06:18

@kirlack--you're right, I forgot about the very beginning--it was so long ago!

I know others have completed the HUB without building factories--but, building factories can be part of the fun, and in many instances can be a quicker way to complete the plot. Not sure if its cheaper yet. But, if you construct your microchip fabs now and start storing when they are needed, you will be able to complete that phase a lot quicker than if you just started buying them. And, chips sell well and for a lot of money. So, after the plot, you have a nice revenue generating bit of real estate.

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Post by TTD » Sun, 6. Nov 11, 10:06

My last run at The Hub, I set some Traders homebased at The Hub ,for supplying credits.

I set the various wares needed at The Hub to average + 1 or higher.

I allowed NPCs to trade.

Plus ,of course,I set up a number of factories and mobile miners (Nividium / Silicon /Ore )

First time,I worked blind,without forum help. Took me six weeks to complete !

Much quicker if you prepare first.

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Post by Eisenkalle » Sun, 6. Nov 11, 11:32

rujikin wrote:Is there a way to get NPC traders to sell you Teladiadium in bulk? I was thinking of building a factory that uses teladiadium but I cannot find one that has it as a resource.

The Ore shouldn't be a problem since I got ore mines that do nothing.
Build 2x Teladianium L in Great Profit, Trinity Sanctum and Spring Of Belief. Add one CAG for resource supply to the cpmplex and a CLS2 pilot for the transport to your HUB.
Why these sectors? Circle 10 sectors around them and they won't compete against each other, after the HUB is finished. You can sell the Teladianium with the assigned CAG to the NPC stations.


Or

Use CAGs in your HUB. Set them to buy Teladianium and put satellites in sectors, where are teladianium stations (preferably deploy the sats @ =/100/0 or 0/-100/0 so they won't be targeted by Xenon, Pirates etc.).
Last edited by Eisenkalle on Sun, 6. Nov 11, 11:34, edited 1 time in total.
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Post by Triaxx2 » Sun, 6. Nov 11, 11:33

I found trying to defend the HUB for the initial phase was beyond my limited resources, so my action plan option was to let the Xenon have it until I jumped in with a Gannet, Galleon and Mammoth to make the delivery of Chips and Computer Components.
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Post by Eisenkalle » Sun, 6. Nov 11, 11:35

Triaxx2 wrote:I found trying to defend the HUB for the initial phase was beyond my limited resources, so my action plan option was to let the Xenon have it until I jumped in with a Gannet, Galleon and Mammoth to make the delivery of Chips and Computer Components.
The HUB is invincible. Xenon and other offenders just attack your ships, but they can not destroy the HUB. Also they leave as soon as the target (one of your ships) moves along, jumps out or is destroyed.

I would not bother with the Xenon. They just travel from one Xenonsector to the other. As soon as you can re-allign the first gate-pair do so and the Xenon thread (to your ships!) is gone.
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Post by LTerSlash » Sun, 6. Nov 11, 16:29

TTD wrote:My last run at The Hub, I set some Traders homebased at The Hub ,for supplying credits.

I set the various wares needed at The Hub to average + 1 or higher.

I allowed NPCs to trade.

Plus ,of course,I set up a number of factories and mobile miners (Nividium / Silicon /Ore )

First time,I worked blind,without forum help. Took me six weeks to complete !

Much quicker if you prepare first.
Silicon and ore uses way too many cargo space to stockpile them beforehand, also, Teladianium, Ore and Silicon can be get from NPC fabs quite fast, sockpiling MC is the best option, 3 Mammoths can hold the 75000K needed.

But Crystals is a mayor problem.

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Post by Triaxx2 » Sun, 6. Nov 11, 17:29

I meant keeping Xenon out for it to be safe for transporters to enter to deliver goods to be able to realign the gates.

Not to mention something to keep ships off of me while I'm hanging my ass out to repair the generator things on so I can realign it.
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