situation :
with empty job & jobwing txt files in the types folder i'm still getting
khaak respawn in khaak sectors. you will notice it too if you change a sector for example Kingdom End from ownership Boron (r=2) to Khaak (r=7) in universemap that you get khaak respawn.
I even took out director map to make sure its not getting any commands from there (i made an extracted installation to try to locate this problem .. so everything located inside cat/dat is extracted).
question :
this hardcoded behaviour of khaak respawn, where could it be coming from ?
scripts (xml) ?
scripts (pck) ?
obj files ?
i know with script Improved Races you can get the khaak respawn killed
instanly its created but what i'm trying to find is the cause for this
hardcoded behaviour.
Somewhere something (X) is watching for race 7 / khaak and then call for (Y) to create khaak ships inside khaak owned sector (mostly some a dozen khaak scouts and a few M4 ships) which then call for (Z) to apply a certain missile script (edit : !plugin.acp.fight.attack.tactics).
pics of scripts running with empty jobs/jobwings and without directormap & cutscenes map, you can see script !plugin.acp.fight.attack.tactics beeing called 18x which is exactly the number of khaak ships that were attacking me.
http://www.mediafire.com/?fywqy6997oz9yfm
http://www.mediafire.com/?a5wcolobbehjmnb
http://www.mediafire.com/?2373yz4ckd687ks
What i wanna know is what could possible be (X) and (Y) ??
edit : mentioned the script belonging to ''Z'' + added pics (3x) of scripts running inside game with scripteditor.
[QUESTION] Khaak respawn in khaak sectors with empty job / jobwing (hardcoded)
The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.
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