Little/No Video Acceleration?

Ask here if you experience technical problems with X³: Terran Conflict, X³: Albion Prelude or X³: Farnham's Legacy.

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geldonyetich
Posts: 264
Joined: Sun, 18. Dec 11, 20:36
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Little/No Video Acceleration?

Post by geldonyetich » Sun, 18. Dec 11, 20:47

I have a GeForce GTS 250, latest drivers (at least according to the nvidia detection software on their website) and I'm getting a rather low frame rate in Albion Prelude. (It probably does not help I'm playing at 1600x1050 resolution.)

Now, I know the GeForce GTS 250 is not the most awesome card out there, but as it turns out it's not the card's fault. I'm using GPU Meter and I look over at my second monitor where it is running while I play and there is less than 10% GPU usage while playing the game. I can pull close to that just using the Windows 7 operating system alone, so it's unclear whether X3 is leveraging the GPU much at all.

I'm not bottle-necking in the CPU as, according to a CPU usage app I am running, it seems to only go to about 75% on the first core of my Q6600.

So, overall, I think the cause of the low FPS in the game is clear: my GPU is doing very little lifting at all. The game could be up to ten times faster if it was, and it is problematic considering weapons like the Pulse Beam will actually miss targets if the frame rate is low enough.

Does anyone have any idea how I can go about solving this?

===

I do have ffdshow installed, but have followed the advice on the top of the forum to make sure x3tc.exe and x3ap.exe are excluded.

===

------------------
System Information
------------------
Time of this report: 12/18/2011, 11:44:34
Machine name: *omitted from report for privacy concerns*
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
Language: English (Regional Setting: English)
System Manufacturer: To Be Filled By O.E.M.
System Model: To Be Filled By O.E.M.
BIOS: Default System BIOS
Processor: Intel(R) Core(TM)2 Quad CPU @ 2.40GHz (4 CPUs), ~2.4GHz
Memory: 4096MB RAM
Available OS Memory: 3264MB RAM
Page File: 2409MB used, 4115MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Display Tab 2: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTS 250
Manufacturer: NVIDIA
Chip type: GeForce GTS 250
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0615&SUBSYS_26011682&REV_A2
Display Memory: 2383 MB
Dedicated Memory: 1007 MB
Shared Memory: 1375 MB
Current Mode: 1680 x 1050 (32 bit) (59Hz)
Monitor Name: ViewSonic VX2268wm
Monitor Model: VX2268wm
Monitor Id: VSC0E23
Native Mode: 1680 x 1050(p) (59.954Hz)
Output Type: DVI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 8.17.0012.8562 (English)
Driver Version: 8.17.12.8562
DDI Version: 10
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 10/15/2011 00:53:00, 15693120 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-4555-11CF-4054-0D061CC2C535}
Vendor ID: 0x10DE
Device ID: 0x0615
SubSys ID: 0x26011682
Revision ID: 0x00A2
Driver Strong Name: oem2.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section005:8.17.12.8562:pci\ven_10de&dev_0615
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

Card name: NVIDIA GeForce GTS 250
Manufacturer: NVIDIA
Chip type: GeForce GTS 250
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0615&SUBSYS_26011682&REV_A2
Display Memory: 2383 MB
Dedicated Memory: 1007 MB
Shared Memory: 1375 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: AY765C
Monitor Id: PTS02FD
Native Mode: unknown
Output Type: HD15
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 8.17.0012.8562 (English)
Driver Version: 8.17.12.8562
DDI Version: 10
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 10/15/2011 00:53:00, 15693120 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-4555-11CF-4054-0D061CC2C535}
Vendor ID: 0x10DE
Device ID: 0x0615
SubSys ID: 0x26011682
Revision ID: 0x00A2
Driver Strong Name: oem2.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section005:8.17.12.8562:pci\ven_10de&dev_0615
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

-------------
Sound Devices
-------------
Description: Speakers (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_18490888&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.5919 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 10/31/2011 21:58:15, 1983264 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

Description: Realtek Digital Output (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_18490888&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.5919 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 10/31/2011 21:58:15, 1983264 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
Description: Microphone (Realtek High Definition Audio)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.5919 (English)
Driver Attributes: Final Retail
Date and Size: 10/31/2011 21:58:15, 1983264 bytes
Cap Flags: 0x0
Format Flags: 0x0

-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Microsoft Wireless Desktop Receiver 3.1
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x00F9
FF Driver: n/a

Device Name: Microsoft Wireless Desktop Receiver 3.1
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x00F9
FF Driver: n/a

Device Name: G13
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC21C
FF Driver: n/a

Device Name: Logitech G13 Joystick
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC2AB
FF Driver: n/a

Poll w/ Interrupt: No

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x3A36
| Matching Device ID: usb\root_hub
| Service: usbhub

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ HID Keyboard Device
| Vendor/Product ID: 0x045E, 0x00F9
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ HID Keyboard Device
| Vendor/Product ID: 0x046D, 0xC232
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
|
+ HID-compliant mouse
| Vendor/Product ID: 0x045E, 0x00F9
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
|
+ Logitech HID-compliant G3/MX518 Optical Mouse
| Vendor/Product ID: 0x046D, 0xC051
| Matching Device ID: hid\vid_046d&pid_c051
| Upper Filters: LMouFilt
| Lower Filters: LHidFilt
| Service: mouhid
|
+ HID-compliant mouse
| Vendor/Product ID: 0x046D, 0xC231
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD

------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 408.5 GB
Total Space: 659.5 GB
File System: NTFS
Model: ST31000333AS

Drive: D:
Free Space: 357.2 GB
Total Space: 588.8 GB
File System: NTFS
Model: ST31000333AS

Drive: F:
Free Space: 166.3 GB
Total Space: 238.5 GB
File System: NTFS
Model: Seagate External Drive USB Device

Drive: Z:
Free Space: 350.5 GB
Total Space: 659.3 GB
File System: NTFS
Model: ST31000333AS

Drive: E:
Model: SONY DVD RW DRU-842A ATA Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes

--------------
System Devices
--------------
Name: High Definition Audio Controller
Device ID: PCI\VEN_8086&DEV_3A3E&SUBSYS_08881849&REV_00\3&11583659&0&D8
Driver: n/a

Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A34
Device ID: PCI\VEN_8086&DEV_3A34&SUBSYS_3A341849&REV_00\3&11583659&0&E8
Driver: n/a

Name: Realtek PCIe GBE Family Controller
Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_81681849&REV_02\4&7F30B43&0&00E5
Driver: n/a

Name: Intel(R) ICH10 Family USB Enhanced Host Controller - 3A3C
Device ID: PCI\VEN_8086&DEV_3A3C&SUBSYS_3A3C1849&REV_00\3&11583659&0&D7
Driver: n/a

Name: Intel(R) ICH10 Family SMBus Controller - 3A30
Device ID: PCI\VEN_8086&DEV_3A30&SUBSYS_3A301849&REV_00\3&11583659&0&FB
Driver: n/a

Name: NVIDIA GeForce GTS 250
Device ID: PCI\VEN_10DE&DEV_0615&SUBSYS_26011682&REV_A2\4&56060DB&0&0008
Driver: n/a

Name: Intel(R) ICH10 Family USB Enhanced Host Controller - 3A3A
Device ID: PCI\VEN_8086&DEV_3A3A&SUBSYS_3A3A1849&REV_00\3&11583659&0&EF
Driver: n/a

Name: Intel(R) ICH10R SATA AHCI Controller
Device ID: PCI\VEN_8086&DEV_3A22&SUBSYS_3A221849&REV_00\3&11583659&0&FA
Driver: n/a

Name: Intel(R) ICH10 Family PCI Express Root Port 6 - 3A4A
Device ID: PCI\VEN_8086&DEV_3A4A&SUBSYS_3A4A1849&REV_00\3&11583659&0&E5
Driver: n/a

Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A39
Device ID: PCI\VEN_8086&DEV_3A39&SUBSYS_3A391849&REV_00\3&11583659&0&D2
Driver: n/a

Name: Intel(R) ICH10 LPC Interface Controller - 3A18
Device ID: PCI\VEN_8086&DEV_3A18&SUBSYS_3A181849&REV_00\3&11583659&0&F8
Driver: n/a

Name: Intel(R) ICH10 Family PCI Express Root Port 4 - 3A46
Device ID: PCI\VEN_8086&DEV_3A46&SUBSYS_3A461849&REV_00\3&11583659&0&E3
Driver: n/a

Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A38
Device ID: PCI\VEN_8086&DEV_3A38&SUBSYS_3A381849&REV_00\3&11583659&0&D1
Driver: n/a

Name: Intel(R) 4 Series Chipset PCI Express Root Port - 2E21
Device ID: PCI\VEN_8086&DEV_2E21&SUBSYS_2E211849&REV_02\3&11583659&0&08
Driver: n/a

Name: Intel(R) ICH10 Family PCI Express Root Port 3 - 3A44
Device ID: PCI\VEN_8086&DEV_3A44&SUBSYS_3A441849&REV_00\3&11583659&0&E2
Driver: n/a

Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A37
Device ID: PCI\VEN_8086&DEV_3A37&SUBSYS_3A371849&REV_00\3&11583659&0&D0
Driver: n/a

Name: Intel(R) 4 Series Chipset Processor to I/O Controller - 2E20
Device ID: PCI\VEN_8086&DEV_2E20&SUBSYS_2E201849&REV_02\3&11583659&0&00
Driver: n/a

Name: Intel(R) ICH10 Family PCI Express Root Port 2 - 3A42
Device ID: PCI\VEN_8086&DEV_3A42&SUBSYS_3A421849&REV_00\3&11583659&0&E1
Driver: n/a

Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A36
Device ID: PCI\VEN_8086&DEV_3A36&SUBSYS_3A361849&REV_00\3&11583659&0&EA
Driver: n/a

Name: Intel(R) 82801 PCI Bridge - 244E
Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_244E1849&REV_90\3&11583659&0&F0
Driver: n/a

Name: Intel(R) ICH10 Family PCI Express Root Port 1 - 3A40
Device ID: PCI\VEN_8086&DEV_3A40&SUBSYS_3A401849&REV_00\3&11583659&0&E0
Driver: n/a

Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A35
Device ID: PCI\VEN_8086&DEV_3A35&SUBSYS_3A351849&REV_00\3&11583659&0&E9
Driver: n/a

Name: Standard Dual Channel PCI IDE Controller
Device ID: PCI\VEN_197B&DEV_2368&SUBSYS_23681849&REV_00\4&2F320AFA&0&00E3
Driver: n/a

------------------
DirectShow Filters
------------------

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
ffdshow Video Decoder,0xff800001,2,1,ffdshow.ax,1.01.3996.0000
ffdshow DXVA Video Decoder,0xff800002,2,1,ffdshow.ax,1.01.3996.0000
ffdshow raw video filter,0x00200000,2,1,ffdshow.ax,1.01.3996.0000
ffdshow Audio Decoder,0xff800001,1,1,ffdshow.ax,1.01.3996.0000
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17514
LAV Splitter,0x00400001,1,1,LAVSplitter.ax,0.37.0000.0000
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17514
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17514
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17514
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17514
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17514
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17514
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17514
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17514
Haali Media Splitter,0x00800001,0,1,splitter.ax,1.11.0288.0000
Haali Media Splitter (AR),0x00400000,1,1,splitter.ax,1.11.0288.0000
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17514
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17514
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17514
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17514
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17514
Haali Video Renderer,0x00200000,1,0,dxr.dll,
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
Haali Simple Media Splitter,0x00200000,0,1,splitter.ax,1.11.0288.0000
DirectVobSub,0x00200000,2,1,vsfilter.dll,1.05.0003.3752
DirectVobSub (auto-loading version),0x00800002,2,1,vsfilter.dll,1.05.0003.3752
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17514
Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17514
Haali Matroska Muxer,0x00200000,1,0,splitter.ax,1.11.0288.0000
AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17514
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
ffdshow Audio Processor,0x00200000,1,1,ffdshow.ax,1.01.3996.0000
LAV Splitter Source,0x00400001,0,1,LAVSplitter.ax,0.37.0000.0000
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17514
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17514
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17514
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17514
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17514
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17514
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17514
ffdshow subtitles filter,0x00200000,2,1,ffdshow.ax,1.01.3996.0000
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17514
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17514
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17514
LAV Audio Decoder,0x00400001,1,1,LAVAudio.ax,0.37.0000.0000
LAV Video Decoder,0x00800003,1,1,LAVVideo.ax,0.37.0000.0000
Haali Video Sink,0x00200000,1,0,splitter.ax,1.11.0288.0000
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17514

WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
ffdshow video encoder,0x00100000,1,1,ffdshow.ax,1.01.3996.0000
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17514
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17514
PCM,0x00200000,1,1,quartz.dll,6.06.7601.17514
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17514
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17514
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17514
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17514
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17514

Audio Capture Sources:
Microphone (Realtek High Defini,0x00200000,0,0,qcap.dll,6.06.7601.17514

PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17514
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17514

WDM Streaming Capture Devices:
,0x00000000,0,0,,
,0x00000000,0,0,,
,0x00000000,0,0,,
,0x00000000,0,0,,

WDM Streaming Rendering Devices:
Realtek HD Audio output,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HDA SPDIF Out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514

Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708

WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Audio Renderers:
Speakers (Realtek High Definiti,0x00200000,1,0,quartz.dll,6.06.7601.17514
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17514
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17514
DirectSound: Realtek Digital Output (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.17514
DirectSound: Speakers (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.17514
Realtek Digital Output (Realtek,0x00200000,1,0,quartz.dll,6.06.7601.17514

---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0
Last edited by geldonyetich on Sun, 18. Dec 11, 20:58, edited 1 time in total.

CBJ
EGOSOFT
EGOSOFT
Posts: 51982
Joined: Tue, 29. Apr 03, 00:56
x4

Re: Little/No Video Acceleration?

Post by CBJ » Sun, 18. Dec 11, 20:57

geldonyetich wrote:So, overall, I think the cause of the low FPS in the game is clear: my GPU is doing very little lifting at all. The game could be up to ten times faster if it was...
Er, no. The game is almost always CPU bound.
geldonyetich wrote:I'm not bottle-necking in the CPU either, it seems to only go to about 75% on the first core of my Q6600.
While it may not always run at 100%, the game is almost always CPU bound on all systems other than those with the most basic graphics hardware.

You've not given any indication of what sort of framerate you are actually seeing, or in what circumstances. If we had that we'd be in a better position to say whether it was "normal" or not.

Alan Phipps
Moderator (English)
Moderator (English)
Posts: 30436
Joined: Fri, 16. Apr 04, 19:21
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Post by Alan Phipps » Sun, 18. Dec 11, 20:57

The only other things I can see from the DxDiag are that you have Haali codecs that can be harmful to fps and that your onboard sound and driver set-up does not seem to be showing some expected values - but then the latter has been seen here a few times before with no ill-effects and so maybe is just a DxDiag issue:

Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0

Rather than the more usual:

Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
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Re: Little/No Video Acceleration?

Post by geldonyetich » Sun, 18. Dec 11, 21:10

CBJ wrote:You've not given any indication of what sort of framerate you are actually seeing, or in what circumstances. If we had that we'd be in a better position to say whether it was "normal" or not.
Sorry, although I've played EgoSoft X games since the very first, I'm somewhat new to the forums. Are there any specific circumstances I should be outlining that will be of help for tech support?

Currently, I am using the Centaur given to me in near the start of the Albion Prelude campaign and in the Albion Alpha sector (one of the more graphically intensive sectors). I am not sure how to bring up a frame rate indicator while inside the game, but it feels like this running at abut 10-20 FPS, with noticeably choppy movement on the mouse. This is without weapons fire or combat, but nearby a station.

Frame rate was quite a bit better in earlier circumstances, such as when I was using a mamba in normal space. Although, I did notice I might have occasional bouts of lag/choppiness when performing a rapid turn. Later, I looked at my Windows 7 System Event Viewer and was surprised to see OpenGL out of memory errors on the application log. Since then, I reduced the view distance and have yet to reproduce those errors.

Settings were textures high, view distance high, shaders high. I tried switching it to textures medium, view distance medium, and it has not had much effect.

I am running full screen on 1600x1050x32 on my left monitor.

My fleet is relatively small - I have about 10 ships overall, 5 are Harrier ships escorting me, another four are freighters performing out-of-sector trading, and then there is my Centaur. I also have about 40 navigation relay satellites setup.
Alan Phipps wrote:The only other things I can see from the DxDiag are that you have Haali codecs that can be harmful to fps and that your onboard sound and driver set-up does not seem to be showing some expected values - but then the latter has been seen here a few times before with no ill-effects and so maybe is just a DxDiag issue:
I will follow the stickied advice about the Haali codecs and see if that helps. I expect to be using a USB headset with an integrated sound card next week, hopefully that would circumvent the on board sound completely.
Last edited by geldonyetich on Sun, 18. Dec 11, 22:26, edited 1 time in total.

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Post by geldonyetich » Sun, 18. Dec 11, 22:11

I have uninstalled the kLite video pack completely and this removed the Haali Media Splitter configuration panel so I'm pretty sure it's uninstalled now. This has had no apparent impact on the framerate.

Further experimentation has shown that lowering the graphical settings to medium everything has very little impact.

Interesting observation: the title screen runs very smoothly, with CPU Meter usage showing about 33%. It seems that only once I've loaded the game and am playing it that the GPU usage drops significantly to the under 10% seen before and the frame rate takes a significant drop. Is providing better frame rates not what the GPU is for?

I am running Windows 7 on 64-bit, which could potentially be a factor.

I am going to attempt to uninstall my current RealTek Audio drivers and reinstall the latest version from the RealTek website for 64-bit and see if that helps.

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Post by CBJ » Sun, 18. Dec 11, 22:27

geldonyetich wrote:Later, I looked at my Windows 7 System Event Viewer and was surprised to see OpenGL out of memory errors on the application log. Since then, I reduced the view distance and have yet to reproduce those errors.
Since the game doesn't use OpenGL, those errors cannot have anything to do with X3AP.
geldonyetich wrote:Interesting observation: the title screen runs very smoothly, with CPU Meter usage showing about 33%. It seems that only once I've loaded the game and am playing it that the GPU usage drops significantly to the under 10% seen before and the frame rate takes a significant drop. Is providing better frame rates not what the GPU is for?
The GPU can only increase the framerate if the rendering of the graphics is what takes most of the time between one frame and another. In games such as fps titles, where there is not much going on other than rendering the graphics, then sure, making good use of the GPU is important. But in a game like this where most of the processing power goes on keeping a universe of thousands of objects moving and interacting whether you can see them or not, throwing more GPU power at it simply isn't going to help. One of the reasons we introduced new View Distance graphics options is precisely because of the fact that with modern graphics hardware, there is normally plenty of spare GPU capacity per frame which the game engine cannot otherwise use.
geldonyetich wrote:I am running Windows 7 on 64-bit, which could potentially be a factor.
In itself, no. It could however be a factor if you were, for example, using 32-bit sound drivers by accident (though I'm not sure Windows would actually allow you to do that these days anyway).

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Post by geldonyetich » Sun, 18. Dec 11, 22:28

The new 64-bit audio drivers might have helped slightly but I could be imagining it.

Frame rate is considerably better when I jumped from Albion Alpha to Blue Profit. A lot of the latency probably has to do with the number of asteroids and such in Albion Alpha.

I still feel as though X3:AP's frame rate could benefit from leveraging more GPU processing power, considering my GPU is at under 10% even when my frame rate is very low.
CBJ wrote:The GPU can only increase the framerate if the rendering of the graphics is what takes most of the time between one frame and another. In games such as fps titles, where there is not much going on other than rendering the graphics, then sure, making good use of the GPU is important. But in a game like this where most of the processing power goes on keeping a universe of thousands of objects moving and interacting whether you can see them or not, throwing more GPU power at it simply isn't going to help. One of the reasons we introduced new View Distance graphics options is precisely because of the fact that with modern graphics hardware, there is normally plenty of spare GPU capacity per frame which the game engine cannot otherwise use.
You make a good point here. Perhaps I should look into a CPU upgrade to one with a higher core clock speed? Although this Q6600 would be stellar if X3 leveraged all four cores evenly, I have heard many game developers say that rewriting an engine to run multithreaded is very difficult.
Last edited by geldonyetich on Sun, 18. Dec 11, 22:36, edited 1 time in total.

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Post by madfury » Sun, 18. Dec 11, 22:35

There are already numerous reports about low fps and underutilized gpu. I would like to get an answer to one question tho: if AP is just an expension pack to TC, then why is the framerate in AP 10x lower than in TC?? Could anyone explain this? I dont see any graphical-gameplay improvements which would warrant 10x slowdown.

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Post by geldonyetich » Sun, 18. Dec 11, 23:35

I did start up a Terran Conflict game just for a quick comparison, Argon Patriot, and indeed the frame rate was very smooth and the GPU utilization was higher.

Then I started a new Albion Prelude game with an Argon Peacekeeper and the frame rate was reasonably smooth there as well. It wasn't quite as silky smooth as Terran Conflict, but very playable.

Then I loaded my game with my larger fleet empire and my Centaur and the gameplay was choppy again.

I then jumped from Albion Alpha to Argon Sector K### (whatever it is). It was still pretty choppy.

I docked at the ship yard, bought a Nova Vanguard (closest thing I could come to a Nova Prototype that the Argon Peacekeeper starts out with), changed ships to that, and gave it a brief flight. It was smoother than the Centaur, probably owed to not having to see that big reflective surface in front of me, but it was still not as smooth as a fresh start with an Argon Peacekeeper.

Same settings for both games, except the automatic quality does not exist in Albion Prelude (but I did not have it enabled) and the view distance does not exist in Terran Conflict but was set to "low" in AP.

Interesting thing is that, in either game, CPU usage never spiked above 75% for the most used core. In Terran Conflict, GPU usage was at ~30% while in the game. In Albion Prelude, GPU usage was generally below 10% (although it did reach about 15% when I was in my Nova Vanguard spinning about the sector).

I wish I knew how to display framerate in game so as to get some better readings. I'm not exactly sure what's going on or if there's anything I can do to produce an immediate improvement in frame rate. It would not be problematic except it often affects weapon physics.

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Post by CBJ » Mon, 19. Dec 11, 01:52

madfury wrote:There are already numerous reports about low fps and underutilized gpu. I would like to get an answer to one question tho: if AP is just an expension pack to TC, then why is the framerate in AP 10x lower than in TC?? Could anyone explain this? I dont see any graphical-gameplay improvements which would warrant 10x slowdown.
For most people the framerate in AP is higher than in TC. There are some sectors in AP, however, with very large objects or lots of small ones, which may be slower.

Regarding GPU utilisation, I think this is a bit of a red herring. Lower GPU utilisation simply tells you that the game is CPU-bound, leaving the GPU less to do per frame, which has generally been the case with X universe games for some time.

What's harder to work out is why a handful people are seeing lower framerates than might be expected, which is why I was asking for actual numbers in specific situations.
geldonyetich wrote:I wish I knew how to display framerate in game so as to get some better readings. I'm not exactly sure what's going on or if there's anything I can do to produce an immediate improvement in frame rate. It would not be problematic except it often affects weapon physics.
Use Fraps to get framerates. It's unlikely to be weapon physics as very little physics is involved. A much more likely candidate is actually the sound associated with weapons.

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Post by Dasos » Mon, 19. Dec 11, 03:02

This has made interesting reading, seems that I'm not the only one with this issue.
It seems interesting that the frames are due to the game being CPU bound when we're not seeing full (or often even less than 50%) use of even a single core.

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Post by geldonyetich » Mon, 19. Dec 11, 09:25

CBJ wrote:It's unlikely to be weapon physics as very little physics is involved.
What I meant when I mentioned the weapon physics is that some weapons, such as the Pulsed Beam Emitter, have such a fast projectile that they can actually miss a target if a frame is skipped due to low frame rate. Because of this, having a low frame rate is more than just a cosmetic issue, it actually affects game outcome.

From what I've read here, I suspect that there is a new issue at work that is bottlenecking something somewhere, preventing GPU utilization. This issue is probably more universal to all players but some players are more sensitive to this than others. A lot of players probably just expect an ambitious game like X3 to naturally suffer slowdown and so do not report it.

My critique would be that, if there is spare CPU time and GPU time available, why is there not code that takes better advantage of this? If the CPU bottleneck is truly at 100% for a single core, it is not visible on my CPU Usage meter. For that matter, some of the work that goes into maintaining the environment could be offloaded on the GPU.

Of course, by asking you to investigate ways in which X3 could better utilize my hardware, I probably sound like the overly demanding player right now. I'm not the one of the engineers who have toiled to make X what it is today! I suppose the only thing for me to say is that a better framerate in a wider degree of circumstances (as just about everyone has lag in big battles) would help X to be a more competitive product, but this may not be of a concern to you considering X does so much uniquely for the 4X space genre that it can be a competitive product from that aspect alone.
Last edited by geldonyetich on Mon, 19. Dec 11, 09:47, edited 2 times in total.

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Post by madfury » Mon, 19. Dec 11, 09:25

@CBJ: I do see your point about GPU utilization, but it doesnt help me play the game. Also the fact that thousands of others dont have this problem doesnt help me or other people who are having this issue.
In another thread I posted screenshots showing 3.2GHz I5 using 2cores ~50%, GPU ~10% and fps 15. I would hardly call that CPU limited. There is something else at work here and I cant figure it out.
The only thing that I am certain about is that its not the drivers or my system (TC runs at around 120-130fps), there is something conflicting within the game. Unfortunately I cant diagnose the game since I dont have the tools. So all my hope rests with you and ES :)

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Post by CBJ » Mon, 19. Dec 11, 10:40

geldonyetich wrote:If the CPU bottleneck is truly at 100% for a single core, it is not visible on my CPU Usage meter.
Unless the time is going into something like disk access, which would be expected from time to time, but not every frame, I think it's fair to say that the CPU usage figure you're seeing cannot be correct.
geldonyetich wrote:For that matter, some of the work that goes into maintaining the environment could be offloaded on the GPU.
Not without a creating new game engine it couldn't. ;)
madfury wrote:I do see your point about GPU utilization, but it doesnt help me play the game. Also the fact that thousands of others dont have this problem doesnt help me or other people who are having this issue.
Understood and agreed. My point is simply that rather than going off chasing red herrings about underused GPUs, it would make a lot more sense for us to spend the time trying to track down what it is that those users who are having this problem have in common. Whether the result will be a code fix of some kind, or whether it will turn out to be a driver or codec that you all have that simply needs updating or removing, remains to be seen, and there is little point in trying to second-guess what the solution will be when we don't yet know what the problem is!

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Post by madfury » Mon, 19. Dec 11, 11:07

Okay. I'll drop the game for now and wait till there is a fix. I'll still monitor the tech support forum so if I can help you troubleshoot it, let me know. I dont know much about the inner working of game development, but it is very strange to me that codecs or drivers are still considered as possible problems when TC runs on the same machine 10times better. You didnt rewrite the engine, did you now? :)

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Post by CBJ » Mon, 19. Dec 11, 11:42

No, no engine rewrite, but battles in X3AP are much bigger resulting in many, many more sounds being played as bullets and missiles are fired and hit their targets. As a result, even a relatively small performance problem with a specific sound driver or audio codec would be amplified (pun not intended) significantly. I'm not saying this is definitely the answer, just that it's a perfectly viable one, and more specifically a much more viable one than something involving the engine's use of the GPU which a) has a much simpler explanation and b) would affect everyone.

Anyway, my intention in explaining this was not to argue with people; simply to try and ensure we focus on looking for problems and solutions involving the more likely explanations rather than going off on wilder flights of fancy as to the possible causes. :)

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