addon\types\Globals.txt
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// 123
SG_MISSILE_SWARM_COUNT;3; // number of missiles in a swarm
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// 123
SG_MISSILE_SWARM_COUNT;3; // number of missiles in a swarm
MAXHULL_MISSILE = SectorBase->SA_GetGlobalParameter(SG_MAXHULL_MISSILE, 5);Shimrod wrote:In the executable I see strings such as SG_MAXHULL_MISSILE_HEAVY, however when I extracted globals.txt I saw no entry for it.
Uh oh. Where am I supposed to put this block?Jack08 wrote:Everything in TGlobals is line dependent, moving any values position would end badly.
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MAXHULL_MISSILE;1000; // Default for all unlisted ones
MAXHULL_MISSILE_DMBF;20000;
MAXHULL_MISSILE_LIGHT;400;
MAXHULL_MISSILE_MEDIUM;1000;
MAXHULL_MISSILE_HEAVY;10000; // Hornet, Typhoon, Firestorm
MAXHULL_MISSILE_BOMBER;20000; // Phantom, Tomahawk
MAXHULL_TORPEDO;40000; // M7M Torpedos
MAXHULL_MISSILE_AF;100; // M7M anti fighter
MAXHULL_MISSILE_KHAAK;200;
MAXHULL_BOARDINGPOD;50000;
MAXHULL_MISSILE_SWARMPCT;50; // Each swarm missile has 8% of nominal hull
Ah nuts. I was hoping to make them less swarmy so they'd be easier to stop. Back to the drawing board with that.It was planned but does not work.
The SWARM PCT does work.
At 8 (%), each individual swarm missile of the SG_HEAVY class has 8 % of it's regular 7000 hit points.
Have you tried?Jack08 wrote:Everything in TGlobals is line dependent, moving any values position would end badly.