M7 question(X3AP)

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HydraX
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M7 question(X3AP)

Post by HydraX » Sun, 8. Jan 12, 00:08

K think its my first topic even after reading on forums for many years.
In x3tc i was mainly driving m5/3/2 only ships i ever really used since i didn't need more. but with starting new again i noticed my m6(terran start) is to weak now and missions i'm getting i sometimes spend afk with coin jamming ctrl key for reps. so i went and looked around since i want boreas(still training my 20*5 star marines) caped i dont have m2. but then i was thinking meaby some change will be good so i looked and found m7 by stats be great upgrade from my m6.
so from my small research i did i found that best would be Split Tiger frigate with 8xIBL and 8xFFA around it good speed and shields and cargo.
but before i get one i wanted to ask what someone else thinks should i get.
note i want to buy ships since my marines atm are in training to become professionals. 8)
Last edited by HydraX on Sun, 8. Jan 12, 01:12, edited 1 time in total.

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wRAR
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Post by wRAR » Sun, 8. Jan 12, 00:38

Tiger is very popular, another popular choice is Panther (it has a large fighter hangar but even the front weapons are AI-controlled, otherwise it is similar to Tiger).
Note that you can buy Aegir in AP.

AL'42
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Post by AL'42 » Sun, 8. Jan 12, 01:01

My personal ship is the griffon M7.

Size of an M6 so easy to avoid capital enemy fire
Good turret coverage (again due to small size)
armed with CFA and FAA can deal with any missile attack
decimates massed fighter attacks in seconds
size makes avoiding gate collisions much easier

And in AP, I’ve upgraded the speed to 200+ m/s and turning rate (hidden crates) so it now handles like a fighter, only its an M7 !! I also carry typhoon missiles to soften up enemy capitals and hurricanes to take out fast M4 and M5. Take on one of those silly split tigers any day :)

Did I mention the price .......

WeriTis
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Re: M7 question

Post by WeriTis » Sun, 8. Jan 12, 01:08

HydraX wrote:...but with starting new again i noticed my m6(terran start) is to weak now ...
Also, i think the Astraeus is overall better than the Griffon, assuming the OP is playing AP. Even then, i cannot really recommend anything bigger than an M6 as player ship, because i like being able to dock at stations.

Anyway, terran M7s all are kind of weak because their heaviest weapon is the M/AM-launcher. An Aegir would make a nice combat freighter/supply ship, though.
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Jumee
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Re: M7 question

Post by Jumee » Sun, 8. Jan 12, 01:22

WeriTis wrote:
HydraX wrote:...but with starting new again i noticed my m6(terran start) is to weak now ...
Also, i think the Astraeus is overall better than the Griffon, assuming the OP is playing AP. Even then, i cannot really recommend anything bigger than an M6 as player ship, because i like being able to dock at stations.

Anyway, terran M7s all are kind of weak because their heaviest weapon is the M/AM-launcher. An Aegir would make a nice combat freighter/supply ship, though.
its funny that the reason (M/AML) why terran corvettes are strong is the reason why their frigates are weak

HydraX
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Post by HydraX » Sun, 8. Jan 12, 01:25

edited what game i'm playing.
Yes Aegir i have looked in to it but the main problem is its gun range of 2km SSC it can have 15 of thous and 8 EM guns and all of it with 2km range. I used that ship in TC as escort since its anti-fighter ability was great swarms of swarms of fighters could be killed or missiles could me taken out.
and Griffon well i will need to use M7M to cap one latter.
atm have finished maping most of given universe with AdvSat have around 5 kestrels still loaded with 13sats in them around universe and 3 with JD and ecells.
But only reason i want IBL is to kill some cap ships and stations. :roll:
The planet Argon Prime will burn before me in blue flames :fg:
....hm how things change i was once so peacefull like Goner having trade empire now i'm powerhungry pilot wanting to dominate :P

A5PECT
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Post by A5PECT » Sun, 8. Jan 12, 01:28

The Yokohama needs 4 PSPs for its forward guns instead of 8x M/AML.

The Aegir can get 6 PSPs.
Admitting you have a problem is the first step in figuring out how to make it worse.

Jumee
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Post by Jumee » Sun, 8. Jan 12, 01:30

KloHunt3r wrote:The Yokohama needs 4 PSPs for its forward guns instead of 8x M/AML.

The Aegir can get 6 PSPs.
+1

right now they are worse frigates IMO

AL'42
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Re: M7 question

Post by AL'42 » Sun, 8. Jan 12, 01:32

WeriTis wrote:i cannot really recommend anything bigger than an M6 as player ship, because i like being able to dock at stations
Yeah, but in AP you ain’t gonna last long in an M6.

I went from Kestrel M5 (fast and get the hell out quickly) to the griffon M7 (well armed, well shielded). I jump into the onboard kestrel if I need to dock at a station.

HydraX
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Post by HydraX » Sun, 8. Jan 12, 01:34

Jumee wrote:
KloHunt3r wrote:The Yokohama needs 4 PSPs for its forward guns instead of 8x M/AML.

The Aegir can get 6 PSPs.
+1

right now they are worse frigates IMO
umm is it buged or something since i looked at Aegir and Yokohama and they cant only SSC :o
PSP is M1/2 used only

sorry misunderstood text read it like 3 times before i get the meaning :P
Last edited by HydraX on Sun, 8. Jan 12, 01:41, edited 1 time in total.

Catra
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Post by Catra » Sun, 8. Jan 12, 01:38

Jumee wrote:
KloHunt3r wrote:The Yokohama needs 4 PSPs for its forward guns instead of 8x M/AML.

The Aegir can get 6 PSPs.
+1

right now they are worse frigates IMO
just not usin em right ;)
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.

Jumee
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Post by Jumee » Sun, 8. Jan 12, 01:43

Catra wrote:
Jumee wrote:
KloHunt3r wrote:The Yokohama needs 4 PSPs for its forward guns instead of 8x M/AML.

The Aegir can get 6 PSPs.
+1

right now they are worse frigates IMO
just not usin em right ;)
they are only good as a fighter fighting ship, and I cant see any reason to change my trusty springy and get one of the slower ships that are not significantly better, ofc I could get a main battery of 8 SSC but that is just wrong :D - a frigate fighting at 2km range (not that its not effective)

+ they dont have a hangar bay which makes them even worse, all of the CW frigates that dont have a hangar bay have capital class weapons: Tresher/Tiger

Sir Warwick
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Post by Sir Warwick » Sun, 8. Jan 12, 02:24

If you are going to be hostile to commonweath races, then you are probably going to be getting shot at by M7Ms and bombers - ie spammed to death.

It doesnt matter how much shields you have as the number of heavy missiles/torps launched just gets adjusted to account for that - so an M1+/M2+ will die allmost as quickly as a corvette - makes even the boreas quite useless really for anything other than old school combat in xenon sectors.

For old school slug it out with guns type combat - split panther/tiger are both great if you can stick IBLs on them.

If you want to survive missile spam of any kind - then you need a paranid ship that you can cover completely with PSGs - deimos is good for this - PSGs are the best weapon for dealing with flail spam. If you point your deimos in the direction from which hammers/tomahawks are coming from and hold the fire button down - then nothing will get through. It also happens to micrwave nearby fighters and corvettes quickly as well :)

For a good general purpose run about to spend most of you flying time in - then the Griffon Sentinel is my favourite. You could even get some freight drones for it or keep a fat fighter on board (ie something with useful cargo space - blastclaw prototype if you can cap one).

For old school (ie guns instead of missile spam) then both the panther and tiger are excellent once you have IBLs on them - but reality is you will get spammed by M8s and M7Ms espcially in the war sectors and core systems if you are hostile to the natives.

But... you really want to be on the sending end of missile spam instead of the receiving end - so hijack a cobra and make plans for some rep fixing so you can build a huge missile complex for it.

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Ripskar
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Post by Ripskar » Sun, 8. Jan 12, 02:31

Aegir; SSC & MAML for close in work, Wraiths for the long range stuff.
Do you miss dangerous pirates?
Try leading the target a little more...

ImageCobra Mk. III Cmdr.

kurush
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Post by kurush » Sun, 8. Jan 12, 02:34

Sir Warwick wrote:
If you want to survive missile spam of any kind - then you need a paranid ship that you can cover completely with PSGs - deimos is good for this - PSGs are the best weapon for dealing with flail spam. If you point your deimos in the direction from which hammers/tomahawks are coming from and hold the fire button down - then nothing will get through. It also happens to micrwave nearby fighters and corvettes quickly as well :)
M7 can survive a missile spam just fine if you don't forget to load it with mosquitoes and turn MDM on. And even without MDM, a proper configuration of turrets will do the job. I haven't had a missile problem since i figured out how to configure turrets...

JDCollie
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Re: M7 question

Post by JDCollie » Sun, 8. Jan 12, 03:05

AL'42 wrote:
WeriTis wrote:i cannot really recommend anything bigger than an M6 as player ship, because i like being able to dock at stations
Yeah, but in AP you ain’t gonna last long in an M6.

I went from Kestrel M5 (fast and get the hell out quickly) to the griffon M7 (well armed, well shielded). I jump into the onboard kestrel if I need to dock at a station.
I've got a Teladi Shrike I stole which I use for my mobile base right now. The gauss cannons give it enough bite to tangle with pretty much anything I deal with, and the eight ship hanger covers my other needs.

Sir Warwick
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Post by Sir Warwick » Sun, 8. Jan 12, 10:18

kurush wrote:M7 can survive a missile spam just fine if you don't forget to load it with mosquitoes and turn MDM on. And even without MDM, a proper configuration of turrets will do the job. I haven't had a missile problem since i figured out how to configure turrets...
Right - how are you going to shoot down several hundred flails?

WeriTis
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Post by WeriTis » Sun, 8. Jan 12, 10:31

Sir Warwick wrote:
kurush wrote:M7 can survive a missile spam just fine if you don't forget to load it with mosquitoes and turn MDM on. And even without MDM, a proper configuration of turrets will do the job. I haven't had a missile problem since i figured out how to configure turrets...
Right - how are you going to shoot down several hundred flails?
I don't think kurush has encountered hostile M7Ms yet. I also doubt missile defense mosquito and turret scripts are even still doing anything at all once the sector is completely lagged out by thousands of missiles.
"An open mind is like a fortress with its gate unbarred and unguarded."
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Fight - with steam for refund, or the overwhelming feeling of hopelessness
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icer
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Post by icer » Sun, 8. Jan 12, 12:14

WeriTis wrote:
Sir Warwick wrote:
kurush wrote:M7 can survive a missile spam just fine if you don't forget to load it with mosquitoes and turn MDM on. And even without MDM, a proper configuration of turrets will do the job. I haven't had a missile problem since i figured out how to configure turrets...
Right - how are you going to shoot down several hundred flails?
I don't think kurush has encountered hostile M7Ms yet. I also doubt missile defense mosquito and turret scripts are even still doing anything at all once the sector is completely lagged out by thousands of missiles.
so true. MDM dosnt stop the missile spams, all it does is by you a couple more seconds. i tried the agier loaded with EMPC then with SSC with turrents set to missiles only and MDM on and it still couldnt stop the missile spams

HydraX
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Post by HydraX » Sun, 8. Jan 12, 14:45

k after doing some go around for missions i found were i can buy Panther raider :D Place was Zatriarhs Stand or something when i found it i was :lol: no i need more credits again time to earn them and buy that ship just 36mil and several ml outfiting :roll:

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