Unknown good and extension in AP

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Metamartian
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Unknown good and extension in AP

Post by Metamartian » Tue, 10. Jan 12, 11:36

Hi,

Just been playing the argon plot and noticed that there are several wares (goods and equipment) that have no proper names.

I am using the plugin manager with a load of cycrows scripts plus a couple of others installed.

Is there anyway I can find out what these extension/goods are and fix their names? or is it a case of incompatable scripts?

[ external image ]
By metamartian at 2012-01-16
Last edited by Metamartian on Mon, 16. Jan 12, 19:50, edited 1 time in total.

fallenwizard
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Post by fallenwizard » Tue, 10. Jan 12, 13:33

EMP = Extended Mod Pack. A list of all installed scripts will be helpful.

Metamartian
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Post by Metamartian » Mon, 16. Jan 12, 19:44

Community Plugin Configuration :: Cycrow :: 1.51 :: 03/01/2012 :: Library :: Yes :: No
Hotkey Manager :: Cycrow :: 1.21 :: 03/01/2012 :: Library :: Yes :: No
Plugin Manager Library Scripts AP :: PluginManager :: 1.1 :: 27/12/2011 :: Library :: Yes :: No
Ware Manager :: Cycrow :: 1.10 :: 28/08/2011 :: Library :: Yes :: No
Community Extended Mod Pack :: AalaarDB / Cycrow :: 2.01 :: 11/11/2006 :: Extension Mods :: Yes :: No
Satalite Early Warning Network :: Cycrow :: 1.20 :: 09/03/2007 :: Combat :: Yes :: No
Ship killed notifications :: ThisIsHarsh :: 1.0.3 :: 16/11/2008 :: Other :: Yes :: No
Cheat Collection Package AP :: Cycrow :: 1.62 :: 18/12/2011 :: Other :: Yes :: No
Asteroid Texture Pack v1.0.zip :: :: :: :: - Archive - :: Yes :: No
Salvage Command Suite :: TECSG :: 4.06 :: 29/1/2000 :: Ship Upgrade :: Yes :: No
Advanced Jumpdrive :: Cycrow :: 1.50 :: 11/03/2007 :: Ship Upgrade :: Yes :: No
Advanced Thruster Control :: Cycrow :: 1.01 :: 08/05/2006 :: Ship Upgrade :: Yes :: No
NPC Bailing Addon :: ThisIsHarsh :: 1.7.8 :: 21/09/2010 :: Piracy :: Yes :: No
JSON parser library :: ThisIsHarsh :: 1.2 :: 5/9/2010 :: Library :: Yes :: No
Salvage Claim Software :: Cycrow :: 1.05 :: 29/06/2006 :: Ship Upgrade :: Yes :: No
Bounty Hunters Guild :: Cycrow :: 2.80 :: 24/07/2007 :: Mission :: Yes :: No
Mercenaries Guild :: Cycrow :: 2.90 :: 13/03/2007 :: Mission :: Yes :: No
Smugglers Guild :: Cycrow :: 1.33 :: 10/04/2006 :: Mission :: Yes :: No
Jump To Me Command :: Cycrow :: 1.20 :: 12/08/2006 :: Ship Command :: Yes :: No
Assassins Guild :: Cycrow :: 1.60 :: 07/08/2006 :: Mission :: Yes :: No
Overtune BBS :: Cycrow :: 1.50 :: 19/06/2006 :: Mission :: Yes :: No
BBS Extras :: Cycrow :: 1.61 :: 04/12/2006 :: Mission :: Yes :: No
Homebase Commands :: Cycrow :: 1.20 :: 19/06/2006 :: Ship Command :: Yes :: No
Merchants Guild :: Cycrow :: 1.50 :: 11/03/2007 :: Mission :: Yes :: No
Capitol Ship Crews :: Cycrow :: 1.31 :: 24/01/2007 :: Other :: Yes :: No
Race Military :: Cycrow :: 1.10 :: 15/08/2006 :: Mission :: Yes :: No
BBS Advertisement :: Cycrow :: 1.00 :: 11/02/2006 :: Mission :: Yes :: No
Passenger Slaves :: Cycrow :: 1.00 :: 08/03/2006 :: Piracy :: Yes :: No
Missile Targetting Software :: Cycrow :: 1.01 :: 15/05/2006 :: Ship Upgrade :: Yes :: No
ECM System :: Cycrow :: 1.00 :: 10/05/2006 :: Ship Upgrade :: Yes :: No
Electro-Magnetic Pulse Blast Cannon :: Cycrow :: 1.00 :: 11/05/2006 :: Ship Upgrade :: Yes :: No
Taxi Drivers Guild :: Cycrow :: 1.10 :: 10/03/2007 :: BBS and Missions: :: Yes :: No
Spacefly Hunting Software :: Cycrow :: 1.01 :: 15/05/2006 :: Ship Upgrade :: Yes :: No
Tractor Beam Merchant :: Cycrow :: 1.10 :: 25/11/2006 :: AL Plugin :: Yes :: No
Xenon Migration :: Cycrow :: 1.40 :: 09/01/2007 :: Combat :: Yes :: No
Cargo Bay Energy Divert System :: Cycrow :: 1.10 :: 27/11/2006 :: Ship Upgrade :: Yes :: No
Mass-Driver Ammo Generator :: Cycrow :: 1.01 :: 22/07/2006 :: Ship Upgrade :: Yes :: No
Pirate Base Locator :: Cycrow :: 1.00 :: 25/07/2006 :: Piracy :: Yes :: No
Ship Jamming Device :: Cycrow :: 1.00 :: 09/08/2006 :: Piracy :: Yes :: No
Racers Guild :: Cycrow :: 1.00 :: 11/08/2006 :: Mission :: Yes :: No
Shield Batteries and Nanobots :: Cycrow :: 1.10 :: 11/09/2006 :: Ship Upgrade :: Yes :: No
Station Trader Camper :: Cycrow :: 1.00 :: 11/09/2006 :: Trade :: Yes :: No
Salvage Insurance Contract :: Cycrow :: 1.01 :: 25/11/2006 :: AL Plugin :: Yes :: No
Move To Coordinates :: Cycrow :: 1.00 :: 26/09/2006 :: Ship Command :: Yes :: No
Trading Distribution Network :: Cycrow :: 1.01 :: 04/10/2006 :: Trade :: Yes :: No
Move Freebie Ships :: Cycrow :: 1.01 :: 02/02/2007 :: Other :: Yes :: No
Nividium Mines :: Cycrow :: 1.00 :: 28/11/2006 :: Trade :: Yes :: No
Emergency Escape Transporter :: Cycrow :: 1.00 :: 25/07/2007 :: Combat :: Yes :: No

Cycrow
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Post by Cycrow » Mon, 16. Jan 12, 20:15

where are these wares showing up ?

Metamartian
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Post by Metamartian » Mon, 16. Jan 12, 20:49

The screen shot was taken in the add any ware option of your cheat menu. I used your cheat script to install all equipment and the first 4 from the screen shot are installed on the ship (pressing f)

CUSTOM1_1 appears to be related to the Salvage Command Suite by TECSG as their are option for reparing, rearming and resupplying ships

CUSTOM2_1 give options of deploying satellites, map sector, fly through gate and scan asteroids

CUSTOM3_1 give patrol sector, patrol sectors and scout for enemies

CUSTOM4_1 has launch fighter attack

also installed are
ZA_EMP_BLANK_WARE_CUSTOM2_2
ZA_EMP_BLANK_WARE_CUSTOM3_2
ZA_EMP_BLANK_WARE_CUSTOM4_2

but they do not give any clues, they display only min, avg and max price.

there is another one available from the military outpost in enduring light where ZA_EMP_BLANK_WARE_CUSTOM8_2 is for sale at 36,118cr.

argon_emperor
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Post by argon_emperor » Mon, 16. Jan 12, 21:19

The add wares will show ALL wares, regardless of whether they're used in the game or not, and EMP adds a ton of wares. Most of them can just be considered 'placeholder' wares for people to use in their scripts and mods. The one showing up like that at the military outpost is probably just having issues with the t file that whatever script which uses that ware.
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***modified***
"You can get more of what you want with kind words and a gun, than you can with just kind words" - Al Capone

Metamartian
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Post by Metamartian » Mon, 16. Jan 12, 21:40

yeah I know the add ware shows everything, it was just a quick way of showing the names of the 4 that show up actually installed on my ship with the scripts i am using.

Is there a quick and easy way of knowing which wares are related to which script and is there a way to fix it (other than install each script one by one and testing it).

Cycrow
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Post by Cycrow » Mon, 16. Jan 12, 22:31

i noticed u have EMP installed, which is most likly the cause of your problems.

u should remove that and let the plugin manager create its own version.

the one u have installed is an old TC version.
Its not even for the latest version of TC let alone AP

on top of them, u have some X3R scripts installed, that wont work in either TC or AP. (they wont even load in game so wont cause problems, u'll just never see them)

and Move to Coordinates is not needed for AP, as its already included in the base game

Metamartian
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Post by Metamartian » Tue, 17. Jan 12, 00:00

I hadn't played TC in a while and went straight into AP.

to be honest I just downloaded your script pack and off I went.

Removing EMP did solve the problem though I did not know that the plugin could handle this itself, so thanks for your time Cycrow!

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