[SCR] Custom Start v1.4.0 (21-04-14)
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- Joined: Sat, 1. Jun 13, 20:06
The script generates a log file here that will show what's going on:
The 1.3.2 fix seems to have worked for 1 person that was having a problem. Do you have 1.3.2?
Code: Select all
%USERPROFILE%\Documents\Egosoft\X3AP\log09051.txt.
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- Posts: 90
- Joined: Sat, 1. Jun 13, 20:06
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- Posts: 185
- Joined: Sat, 20. Jun 09, 16:13
Hey guys I'm having a little problem with this script. I started up on terran commander, and I set my race relation with argon, terran and ATF to 99%.... But when I purchase a number amount of stuff from a race like a ship and engine tuning the race turns hostile and my rep would be on -5
The mods/ scripts I'm using are;
- Phanon corp
- Sector Take over
- Lost colony expansion
- Rank numbers for races
- mars
The mods/ scripts I'm using are;
- Phanon corp
- Sector Take over
- Lost colony expansion
- Rank numbers for races
- mars
The notoriety numbers are signed 32 bit integers, and set in Custom Start as absolute values.
I'm not sure how you arrived at 99%, sounds like maybe it was set through something other than Custom Start, but assuming you computed 99% of signed integer max, set it to this and then you gained enough rep to exceed 2^31, one of 2 things would happen. Either an integer overflow will occur, or the game will enforce a roof value. The latter is unlikely, and so as the number wraps around to become a large negative number, great fame immediately becomes great infamy.
I don't know offhand what values correspond to ranks, but I'd expect you to hit max rank in the region of 10k or 100k notoriety, and there'd be no need to go higher than that.
I'm not sure how you arrived at 99%, sounds like maybe it was set through something other than Custom Start, but assuming you computed 99% of signed integer max, set it to this and then you gained enough rep to exceed 2^31, one of 2 things would happen. Either an integer overflow will occur, or the game will enforce a roof value. The latter is unlikely, and so as the number wraps around to become a large negative number, great fame immediately becomes great infamy.
I don't know offhand what values correspond to ranks, but I'd expect you to hit max rank in the region of 10k or 100k notoriety, and there'd be no need to go higher than that.
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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- Joined: Sat, 20. Jun 09, 16:13
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- Posts: 34
- Joined: Mon, 30. Jul 12, 23:35
Paul, set notoriety numbers in custom start according to the link DrBullwinkle specified, depending on what rank you want.
If races continue to go hostile, I can confidently state that custom start is not the cause of that, because it sets notoriety only to the values specified, once only.
Note that I left the relation settings as plain integers for maximum compatibility with mods that change the rank levels, assuming that's possible. If the numbered ranks are constant and hardcoded however then I could simplify custom start UI to show to numbered ranks (e.g. -10...10) for ease of use. I can certainly enhance this, if anyone can confirm the rank numbers are hardcoded.
If races continue to go hostile, I can confidently state that custom start is not the cause of that, because it sets notoriety only to the values specified, once only.
Note that I left the relation settings as plain integers for maximum compatibility with mods that change the rank levels, assuming that's possible. If the numbered ranks are constant and hardcoded however then I could simplify custom start UI to show to numbered ranks (e.g. -10...10) for ease of use. I can certainly enhance this, if anyone can confirm the rank numbers are hardcoded.
Although this would be an advantage to me, I tend to use Cycrows Cheat Package to do the number fixing and anything else I want adjusted betond what this script does.Shimrod wrote:.......
Note that I left the relation settings as plain integers for maximum compatibility with mods that change the rank levels, assuming that's possible. If the numbered ranks are constant and hardcoded however then I could simplify custom start UI to show to numbered ranks (e.g. -10...10) for ease of use. I can certainly enhance this, if anyone can confirm the rank numbers are hardcoded.
As it stands,this script is excellent !
That's why it's in my sig
Not sure what you mean...
Both Terran an CW have plots that give you PHQ, (Terran PHQ is larger with Terran architecture), ,UFJD,and The Hub.
These lead to the version 3.0 plots,which are the same,whether you play Terran or CW.
If playing as CW you do get a plot, (probably the one you refer to), previous to the above, but it is purely from a CW viewpoint.
Argon are at war with the Terrans, so why would they give that set of missions to a Terran pilot?
Both Terran an CW have plots that give you PHQ, (Terran PHQ is larger with Terran architecture), ,UFJD,and The Hub.
These lead to the version 3.0 plots,which are the same,whether you play Terran or CW.
If playing as CW you do get a plot, (probably the one you refer to), previous to the above, but it is purely from a CW viewpoint.
Argon are at war with the Terrans, so why would they give that set of missions to a Terran pilot?
I made clear to Egosoft that I wouldn't buy a game that included account binding well in advance of release.