[AP] swarm missiles after patch

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Catra
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[AP] swarm missiles after patch

Post by Catra » Thu, 19. Jan 12, 04:24

just checking this out:

can everyone quickly start a terran commander game, buy a few poltergeist and shoot em in rapid succession at a legitimate enemy.

please? :D

EDIT: if nothing happens, can you reload from before the patch and get a swarm missile and fire one off?

EDIT2: title change.
Last edited by Catra on Thu, 19. Jan 12, 04:47, edited 2 times in total.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.

CharlieChop
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Re: [AP] the poltergeist.

Post by CharlieChop » Thu, 19. Jan 12, 04:26

Catra wrote:just checking this out:

can everyone quickly start a terran commander game, buy a few poltergeist and shoot em in rapid succession at a legitimate enemy.

please? :D
Testing the infinite swarm missile thing?

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em3e3
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Post by em3e3 » Thu, 19. Jan 12, 04:42

Evil. I wonder who's responsible for this *feature*?
8^)

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VincentTH
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Post by VincentTH » Thu, 19. Jan 12, 05:06

Yeap, happened to me too. My Springy got taken down by 2 Flails.

Jumee
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Post by Jumee » Thu, 19. Jan 12, 05:10

fired a couple of poltergeists from my springy and no problem it is just the way it used to be

Pruvmerong
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Post by Pruvmerong » Thu, 19. Jan 12, 10:26

Flails work normally on my Cobra. Is the problem only with Poltergeists?

A5PECT
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Post by A5PECT » Thu, 19. Jan 12, 10:50

Started a new game and Poltergeists work normally.

I don't have a pre-1.1 save to test.

Edit: I LIED.

Found a save game from 1.0, loaded it up, and fired a few Wasps. They work fine.
Admitting you have a problem is the first step in figuring out how to make it worse.

Vyrebird
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Post by Vyrebird » Thu, 19. Jan 12, 18:04

What was the pre-1.1 bug that this is a reference to?

Catra
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Post by Catra » Thu, 19. Jan 12, 18:08

This isn't a pre 1.1 bug.

This is a bug introduced in 1.1, which doesn't appear if you start a new game.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.

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Yacek
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Post by Yacek » Thu, 19. Jan 12, 18:29

KloHunt3r wrote: Found a save game from 1.0, loaded it up, and fired a few Wasps. They work fine.
Osaka I saw how fired 10-20 times more missiles at Boreas. After the explosion of Boreas, the rest in the beautiful rocket firework ekplodowała in space. Unfortunately the fireworks ended the game freezing.

PS. Sorry for my bad English, my language is Polish.
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CBJ
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Post by CBJ » Thu, 19. Jan 12, 18:33

I'm currently investigating this problem. I have an example savegame which exhibits the problem, but I don't currently know what causes it or more importantly why it only seems to happen for some people and then only when loading savegames from 1.0. Any information on other common factors that people who are seeing the problem can identify, that make their savegames different from others', would be much appreciated.

CBJ
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Post by CBJ » Fri, 20. Jan 12, 13:18

Could people please check the following:

- Find the X3AP.exe file in your Steam games folder, right click, choose Properties, and check the File Version and Product Version on the Details tab.
- Start the game and check the version in the top right corner of the options screen, i.e. the one which has the Start X3:AP button.
- Go into the main in-game menu and check the version in the bottom right corner of the screen. It's sometimes a bit hard to see as it can look rather like part of the highway construction scene.

If any of the above do not say 1.1 then you may have an incomplete download of the patch.

CBJ
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Post by CBJ » Sat, 21. Jan 12, 01:19

Update: Anyone encountering this problem should try a Steam file verification. It seems to happen when there are mismatched files in your game installation.

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