[AP] What to do at Earth ?

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Build a fleet support complex

Poll ended at Thu, 29. Mar 12, 13:12

Build a trading Complex such as what?
2
14%
Use it for Ship storage,ie EQ docks and Teladi Trading stations
3
21%
Don't build
9
64%
 
Total votes: 14

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TTD
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[AP] What to do at Earth ?

Post by TTD » Sun, 29. Jan 12, 12:12

Can't target The broken Torus like you can with broken gates.

There is much space real estate.

How should I use it?

Playing Humble Merchant , as usual.

Probe1
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Post by Probe1 » Sun, 29. Jan 12, 12:15

Correct me if I'm mistaken but if you get enough argon rep for the war missions to start- doesn't that make all your pretty things HVTs for Terrans when you're OOS?

I've never stuck around Earth longer than it takes to admire it and move on so I don't know if RRFs or random patrols of death show up there.

Edit- i'm still voting storage. Now if only you could get a jump beacon to drop somehow earth would be buttery

grumman
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Post by grumman » Sun, 29. Jan 12, 12:30

Probe1 wrote:Correct me if I'm mistaken but if you get enough argon rep for the war missions to start- doesn't that make all your pretty things HVTs for Terrans when you're OOS?
That's said to just be a problem with the War sectors.
Grumman - killjoy extraordinaire

Probe1
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Post by Probe1 » Sun, 29. Jan 12, 12:51

Ah. Full on ship storage then. If you must build in a trans accel gate sector than .. bleh it's always going to be a PITA :D Ship building because it'd be pretty to visit.

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Post by NeverSnake » Sun, 29. Jan 12, 14:56

I don't have AP yet, but I've heard the wreck in that sector has a huge collision box that pushes other things away, so unless you've got a mod to modify/remove it you may find it's not very practical to build anything there.
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AL'42
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Post by AL'42 » Sun, 29. Jan 12, 19:13

Yeah, if you could get rid of the wreckage and install a jump beacon then it would be a fab place to set up business.

As it is the collision scripts can push stuff out to 200km from the gate, been there , done it, waste of a brilliant sector.

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Post by TTD » Sun, 29. Jan 12, 20:45

AL'42 wrote:Yeah, if you could get rid of the wreckage and install a jump beacon then it would be a fab place to set up business.

As it is the collision scripts can push stuff out to 200km from the gate, been there , done it, waste of a brilliant sector.
That sort of spoils it for me,unless there is a script to remove untargetable objects.

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