Missle Frigates and Stock Exchange
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Missle Frigates and Stock Exchange
Both of these have made the game far too easy.
Egosoft, I beg you, please give us some consistancy. I've never finished the Hub plot from TC because I don't have time to do a trillion things just for one stupid goal. I also do not enjoy being able to kill anything in the game with one single ship. One missle frigate with proper missles is absolutely god-mode.
This is two very different extremes here. Far too hard, and far too easy.
Now, perhaps If I wanted to stick my game on SETA overnight, I could easily complete the HUB plot, but it feels like cheating, so I do not do that.
How about creating different game modes. Sort of like from X2 or X3:R where you had an option of easy, normal or hard. Change requirements for a hub plot (or equilavent) and change the properties (strength) of these missles that the AI quite simply, NEVER shoots down. Seriously, I have NEVER, not ONCE have I seen an AI (non-human controlled) ship shoot down a missle.
I'm sorry, and I don't want to sound like I'm just complaining, but really there's an incredible lack of consistancy within X3:TC/X3:AP. Very hard aspects and things that are too easy.
Being completely honest, I have only bought ONE single Missle frigate in my entire X career because as soon as I did, I realized that it was incredibly too powerful and easy mode. It felt like a cheat.
A ship that costs a few million should not be able to destroy countless capital ships.
Egosoft, I beg you, please give us some consistancy. I've never finished the Hub plot from TC because I don't have time to do a trillion things just for one stupid goal. I also do not enjoy being able to kill anything in the game with one single ship. One missle frigate with proper missles is absolutely god-mode.
This is two very different extremes here. Far too hard, and far too easy.
Now, perhaps If I wanted to stick my game on SETA overnight, I could easily complete the HUB plot, but it feels like cheating, so I do not do that.
How about creating different game modes. Sort of like from X2 or X3:R where you had an option of easy, normal or hard. Change requirements for a hub plot (or equilavent) and change the properties (strength) of these missles that the AI quite simply, NEVER shoots down. Seriously, I have NEVER, not ONCE have I seen an AI (non-human controlled) ship shoot down a missle.
I'm sorry, and I don't want to sound like I'm just complaining, but really there's an incredible lack of consistancy within X3:TC/X3:AP. Very hard aspects and things that are too easy.
Being completely honest, I have only bought ONE single Missle frigate in my entire X career because as soon as I did, I realized that it was incredibly too powerful and easy mode. It felt like a cheat.
A ship that costs a few million should not be able to destroy countless capital ships.
AMD FX 8core 8150 4.5ghz(overclocked)4x8gb ram, ATI Crossfire Radeon 7850HD x2. Sabertooth 990fx mobo
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There has never been an option for easy, normal and hard. When you see this in the starting scenarios this only describes the difficulty of the start (starting with 0cr and everyone hating you is a lot harder than starting with a freighter, a fighter and enough credits to do what you want), and this is still present in AP.
I agree with Baracus, I rarely ever use missiles, against anything other than stations, because they are shot down 90% of the time. Even with a M7M you will find a lot of missiles get shot down unless you use massive barrages.
That's not to say you can't level a sector with a M7M, you can, it's just that you really need huge amounts of missiles to do it. Hell, I emptied a Cobra with 300 Flails and 120 Hammers into a Tokyo, and it's fighter escort, once, without using barrages, and couldn't get it below 15% shields because the missiles were getting shot down.
I agree with Baracus, I rarely ever use missiles, against anything other than stations, because they are shot down 90% of the time. Even with a M7M you will find a lot of missiles get shot down unless you use massive barrages.
That's not to say you can't level a sector with a M7M, you can, it's just that you really need huge amounts of missiles to do it. Hell, I emptied a Cobra with 300 Flails and 120 Hammers into a Tokyo, and it's fighter escort, once, without using barrages, and couldn't get it below 15% shields because the missiles were getting shot down.
"What he doesn't understand is that the Welsh are a subject people, put on Earth to do menial tasks for the English." - John Cleese
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Do you use any scripts or mods?Xander Cade wrote:There has never been an option for easy, normal and hard. When you see this in the starting scenarios this only describes the difficulty of the start (starting with 0cr and everyone hating you is a lot harder than starting with a freighter, a fighter and enough credits to do what you want), and this is still present in AP.
I agree with Baracus, I rarely ever use missiles, against anything other than stations, because they are shot down 90% of the time. Even with a M7M you will find a lot of missiles get shot down unless you use massive barrages.
That's not to say you can't level a sector with a M7M, you can, it's just that you really need huge amounts of missiles to do it. Hell, I emptied a Cobra with 300 Flails and 120 Hammers into a Tokyo, and it's fighter escort, once, without using barrages, and couldn't get it below 15% shields because the missiles were getting shot down.
Seriously I wonder, because I've always played vanilla (outside of MARS script in X3:TC) and I've litterally never had any problems with the AI ever shooting down any missles.
It's a joke, I've destroyed 200times as many of my own missles in TC/AP than the AI enemy has. It's not even close.
AMD FX 8core 8150 4.5ghz(overclocked)4x8gb ram, ATI Crossfire Radeon 7850HD x2. Sabertooth 990fx mobo
Dunno what game you're playing lol. Seriously, it's a joke how easy missles are.Baracus wrote:What are you talkin about, I never use missiles cuz the ai shoots ¤most¤ of them down. M7M are so good cuz they shoot dozens of missiles at a time, if even one hammer lands its pain town. Thats why you spam flails first so a few hammers will land.
AMD FX 8core 8150 4.5ghz(overclocked)4x8gb ram, ATI Crossfire Radeon 7850HD x2. Sabertooth 990fx mobo
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Nope, no scripts or mod's. Missile Defence Mosquitoes and turrets set to Missile Defence makes a ship more or less immune to missiles.
Go and buy a load of Firestorms and try to hit something, anything, with them. As mentioned above, the only reason M7Ms (and M8s) are successful at landing missiles is because they can barrage. Fire 16 Hammers at a target manually and count the number that hit, then fire a barrage and do the same.
Go and buy a load of Firestorms and try to hit something, anything, with them. As mentioned above, the only reason M7Ms (and M8s) are successful at landing missiles is because they can barrage. Fire 16 Hammers at a target manually and count the number that hit, then fire a barrage and do the same.
"What he doesn't understand is that the Welsh are a subject people, put on Earth to do menial tasks for the English." - John Cleese