[SCRIPT] X3 AP 1.1 : Xenon Hub Battle 1.1 dd 09-feb-2012

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qwizzie
Posts: 562
Joined: Thu, 1. Jun 06, 12:17
x4

[SCRIPT] X3 AP 1.1 : Xenon Hub Battle 1.1 dd 09-feb-2012

Post by qwizzie » Wed, 8. Feb 12, 00:48

This script adds a hotkey named Hub Battle to your controls.
After binding a key to it and pressing it you will be warped in your playership to Xenon Hub Space where there will be a clash of forces :

Argon
Terran
Yaki (Small force)
Khaak
Xenon : depending if you are using this script http://forum.egosoft.com/posting.php?mo ... &p=3784429 and having activated first gate set to two xenon sectors. The xenon will be actively passing through the Hub sector then and becoming one of those clashing forces.

Battle consists of several phases which will be indicated through visual signals (just keep an eye on the gates). You can decide which side to support or attack and therefore actively forcing a victory for one side or the other.

You will end up with a nice lil bonus and that bonus needs to be defended for a certain time period .. pls keep that in mind.

Download links :


https://skydrive.live.com/?cid=fae3da27 ... F440%21105
http://www.mediafire.com/?38gww77z1a074e7
http://uploading.com/files/a7dfcebf/Xen ... 2B1.1.rar/

Install : just extract the ''scripts'' folder with winrar into yr addon folder.
Then just bind a key at the hotkey named ''Hub Battle'' in your controls.

note : if you are already using my Visual Revamp Mod you might as well check my last post which has downloadlinks to my revamped Yaki M1& M2 although colors in Hub Sector in general are hard to see)

i recommend using it with X3 AP & XRM so you can observe the weapon-effects of XRM more easily.

qwizzie.
Last edited by qwizzie on Wed, 22. Feb 12, 23:32, edited 3 times in total.

milytar
Posts: 345
Joined: Wed, 25. Feb 09, 19:44
x4

Post by milytar » Wed, 8. Feb 12, 08:08

You really like Hub!!! :twisted:
How hub jump(your previous hub script/mod) and this work toghether!
And one day ... one day i will be there ...
And if not... then i will be here ...

Me

qwizzie
Posts: 562
Joined: Thu, 1. Jun 06, 12:17
x4

Post by qwizzie » Wed, 8. Feb 12, 10:20

yeah, i'm feeling a lot of Hub love lately :)

this works on your playership and it gives you some nice battles to watch and to participate in.

- you can use without my other script Hub Jump script at which you will see Argon / Terran / Yaki slug it out

- you can use it with my other Hub Jump script with an activated first gateset to xenon sectors which will have Argon / Terran / Yaki and lots and lots of Xenon slug it out.

milytar
Posts: 345
Joined: Wed, 25. Feb 09, 19:44
x4

Post by milytar » Wed, 8. Feb 12, 12:31

WOW,WOW,WOW and WOW!!!
Before i installed that script i realigned gates so that 1 set was Netune(lot of Terran traffic+ATF and Terran military patrols),2 set was Split fire(Some Argon and Paranid patrols)and 3 set is to Goner sector(i use second Goner sector for my HQ)!That way i tried to "make" more conflicts between Terrans,Argons and Paranid+Pirates too,and i use MARS Fire Control from Gazz(Goblins are good collectors),Salvage Claim Software MK1 from TECSG(Claim ships and astronauts and earn rep.) and NPC Bailing Addon by ThisIsHarsh(To make bail ships often than usually)!So far was ATF forces main dominated power on Hub sector and i got lot of containers what sell,but that was little boring to see how Terrans/ATF dominated!
BUT when i installed new script/mod...Wow...first,my goblins are swetin(I think so :lol: )they have lot of work now and i sell loot on hub and some trader get killed and i can get some stuff back and sell again :twisted: ,and i got alredy Yaki M2 and M1now i repair them on HQ and others little ships what i sell!
So,now all is more intensive and more fun to observe how they kill each other,thats better than original war what is on X-AP!
And big thanxes for that nic Script/Mod !
PS!What race placed jumpbeacon?And i activated 3 x at once,cos that was cool,sector full of M 2 and M1 and M7 but ... but then all is so laggy,fortunatley they kill each other bretty fast so that no big problem!Next time i push 1 time!
Thankyou again!!! :thumb_up: :thumb_up: :thumb_up:
And one day ... one day i will be there ...
And if not... then i will be here ...

Me

qwizzie
Posts: 562
Joined: Thu, 1. Jun 06, 12:17
x4

Post by qwizzie » Wed, 8. Feb 12, 21:53

thanks for yr response.. i'm glad yr liking my script.
I see you also found the bonus :) the ownership of the jump beacon
is set to neutral race so it wont get attacked by any of the races. You should still be able to use it.

I plan to add a lil check in the script in the near future which will skip the jump beacon creation if its already in sector. Also the gates i use for visual signaling the next wave needs .. fine-tuning.

qwizzie
Posts: 562
Joined: Thu, 1. Jun 06, 12:17
x4

Post by qwizzie » Fri, 10. Feb 12, 00:02

Updated to 1.1 & edited the first post, pls re-read first post.

Download links in first post or here :

http://www.mediafire.com/?38gww77z1a074e7
http://uploading.com/files/a7dfcebf/Xen ... 2B1.1.rar/

Have fun,


qwizzie.

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