Gazz wrote:The Drone Carrier M7 were supposed to have a [insert stuff that has to do with drones] functionality which, alas, did not make it into 2.0.
The game's "hardware" is prepared to [do stuff with drones] but the scripts for it simply do not exist.
They could, however, be supplied through a potential bonus pack script, which adds the functionality but could not alter the core game stats, like ship stats.
That's why the DC all by themselves are "bad ships".
The DC stats would make more sense if you figured in the different drones they are "compatible with".
So, what you're saying is that the guys at XTM could code in the Griffon to build and deploy Drones in X3:R, but the scripts don't exist for AP? Did anyone think to, I don't know, convert them?
What exactly is a "Drone Hauler"? It comes as a standard fitting on all of the new M7s I have looked at (two on the Guppy and Cormorant and one on the Griffon), but it's not showing up in the Info screen, either as freight or an extension.
As for the utility of the things, I expect that if the Fleet Commander scripts worked properly these M7s would make ideal small Fleet Commanders because the FC avoids combat while making it's fighters do all the work. They might also work well for SEWN response.
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