Script Request : Mine Minerals Repeat Cycle MMRC

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SpaceAcid
Posts: 63
Joined: Tue, 7. Feb 12, 06:20

Script Request : Mine Minerals Repeat Cycle MMRC

Post by SpaceAcid » Sun, 4. Mar 12, 03:54

Hi

I am looking for an easy way for NPC's to repeat the mobile mining
process using the x3tc bonus pack >without<< constant indevidual
NPC (notify when completed) tedious supervision.

so basicly a repeatable script with a menu switch option: on/off

and a way to do that without constant intervention would be a tad less stress
on the mouse clicker & constant flooded message logs: I'm done now what?


menu options:

Orders >>Commands >>Special >>Mine Minerals >>Select Mineral >>
Select Sector >> Select Factory to unload>>>
_________________________________________

Cycle Options Menu >>
_________________________________________


1) Keep Factory Mineral Resource Constantly Stocked On/Off
if on = jump to menu option 2)
if off = vanilla behavior & close menu.

2) When Factory Resource is full Select an Alternate Warehouse>>
Select HQ Warehouse>> Player HQ.

3) Repeat Cycle On/Off
if on = cycle endlessly (if you bother me again..I will kill you.)
if off = only once then dock at homebase.

________________________________________

The Big Difference of having this Script-Vs-Without
_________________________________________


Lets say you want a particular group of mobile minors only mining Silicon/Ore/Ice/Nividium resources
for your factorys -to help from NPC competative trading prices fouling up your proffitss margins.

endlessly repeating the process to keep your factory resource stocks full without your own mobile minor
concerned with any prices effectively eliminating the mineral resource trading madness without cheating.

Basicly the way the game is now unless you are willing to unneccesarily lose money..

"you can specify at which price other factorys and their transporters can
buy your product.. if your price is competative it is likely other factorys
and stations will choose your factory"

meaning breakdown:

unless you sell below production cost in most cases race traders won't grace you with their presence by
keeping your resources stocked ..they will float on by looking for the oppertunity to screw some other
race out of money, & time. even your own universal sector traders are programed the same way so thinking
the smart way is clear..why pay for primary resources that are reQuired to keep your factorys working
& producing the end product profits when you don't have to? = 100% Profit & time saved.

so unless you actualy enjoy the do everything yourself hassle mindset
and dont mind having tons of extra crystal-energy slurping mining
factorys to manage on top of everything else.. hopefully we can get
this script addon made.
Last edited by SpaceAcid on Tue, 6. Mar 12, 19:01, edited 1 time in total.

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jack775544
Posts: 1277
Joined: Tue, 13. Dec 11, 08:27
x4

Post by jack775544 » Sun, 4. Mar 12, 05:03

The closest you will probably get is the Prospector script by Lucike
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.

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SpaceAcid
Posts: 63
Joined: Tue, 7. Feb 12, 06:20

Post by SpaceAcid » Sun, 4. Mar 12, 05:12

jack775544 wrote:The closest you will probably get is the Prospector script by Lucike
yeah, unfortunately that's really not what I am looking for
in that this is more of a simple extended menu for a Mobile Minor
commercial agents endless cycle duty..

also the Prospector requires yet even more conflicting prequisits
before I get something other then what I am truely after.

this addon script should be easy enough for some of these guys
who understand how to slap code together into an AL plugin
using JSONparserlibrary, or better yet a simple addon callscript
menu like the Anarkis Defense System scripts use.

in the mine minerals menu you would see a simple (+) Cycle Options
that would call a seperate sub menu without the need of someone elses
prequisit scripts that usually tend to nerf up other mods = reinstall +
rants & raves to fix the conflicts on your side not his.

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