X3TC Hyperion Armament for Capping?
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X3TC Hyperion Armament for Capping?
So the whole point of this is for capping ships, and that's it. I've got the Boarding Transporter from the improved boarding mod, plus the turbo booster.
I really like having twin pulsed beam emitters to hold shields down without damaging the hull pretty easily.
The question is, what do I put in the other 6 slots - and in the turrets.
Do I go with HEPTs in the main slots, and IREs for Missile Defense? Or do I go CIGs? Or what. Opinions people?
I really like having twin pulsed beam emitters to hold shields down without damaging the hull pretty easily.
The question is, what do I put in the other 6 slots - and in the turrets.
Do I go with HEPTs in the main slots, and IREs for Missile Defense? Or do I go CIGs? Or what. Opinions people?
For capping with the Boarding Transporter Extension installed I heartily reccomend a full 8x PBE in the main bank. Then just IRE/PAC in the turrets set to missiles only and you should be able to steal M6/TM with utter impunity.
Personally, I prefer an HCP for the job you're describing, if only because it can mount Ion Disruptors for burning out annoying security measures on the target, sentry lasers etc.
EDIT: Also, if you have the Griffon, it make a great boarding craft using that script. Just fit it with Ions everywhere and go steal some M2s!
Personally, I prefer an HCP for the job you're describing, if only because it can mount Ion Disruptors for burning out annoying security measures on the target, sentry lasers etc.
EDIT: Also, if you have the Griffon, it make a great boarding craft using that script. Just fit it with Ions everywhere and go steal some M2s!
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My DiD Stories: Peace(s) of Eight (Inactive) - Way of the Gun [KIA] - Status: Online (Active)
An Illustrated Idiots Guide to CLS
154 is too slow? Wow.
For capping I like 4xPBE, 2x PBG (For dealing with escorts), and 2x EBC if you find you've got to abort the operation, they'll finish it off quickly.
I just jam the turrets full of PAC's and set them to missile only. Keeps me safe and the enemy defenseless.
For capping I like 4xPBE, 2x PBG (For dealing with escorts), and 2x EBC if you find you've got to abort the operation, they'll finish it off quickly.
I just jam the turrets full of PAC's and set them to missile only. Keeps me safe and the enemy defenseless.
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The standard Heavy Centaur only goes 115, but the Heavy Centaur Prototype (HCP) does 154.
Since you're modified already, I'd reccomend Lucikes Military Transport and Personnel Transporter scripts, so you can hire Helmsman, Navigator and Machinist for your ships, making them faster and more agile. With crew members aboard my HCP goes as fast as a vanilla Hyperion!
Since you're modified already, I'd reccomend Lucikes Military Transport and Personnel Transporter scripts, so you can hire Helmsman, Navigator and Machinist for your ships, making them faster and more agile. With crew members aboard my HCP goes as fast as a vanilla Hyperion!
Madder than a bastard on Fathers Day
My DiD Stories: Peace(s) of Eight (Inactive) - Way of the Gun [KIA] - Status: Online (Active)
An Illustrated Idiots Guide to CLS
My DiD Stories: Peace(s) of Eight (Inactive) - Way of the Gun [KIA] - Status: Online (Active)
An Illustrated Idiots Guide to CLS
Well apparently so. I swore I had just stolen 2 HCP earlier in the day before posting here, but I stole normal HCs. So I went off and stole an HCP. Was much harder to steal.
Not sure if I'll use it, but it's still nice to have the option. The cargo bay is quite limited, but then what m6 cargo bay isn't limited compared to the Hyperion
Maybe what I'll end up doing is just using the Hyperion for normal stealing, and when I come across one with ISL's i'll switch to the HCP for the IDs.
Not sure if I'll use it, but it's still nice to have the option. The cargo bay is quite limited, but then what m6 cargo bay isn't limited compared to the Hyperion
Maybe what I'll end up doing is just using the Hyperion for normal stealing, and when I come across one with ISL's i'll switch to the HCP for the IDs.
I HATE trying to steal HCP's. Even with boarding pods, they're horribly agile for a Corvette and mean beyond belief. I jacked one in the HUB, and I've never had a ship that gave me as tough a ride as that one. Took more than an hour to finally burn out the last of it's guns.
I was flying a Hydra, being my only IonD compatible Vette I was willing to risk. (Pirate Centaur would not have survived I don't think.)
And I must admit, I rather despise the standard HC. It's horribly slow, very underarmed and possibly slightly less maneuverable than a destroyer.
Sells nice though.
I was flying a Hydra, being my only IonD compatible Vette I was willing to risk. (Pirate Centaur would not have survived I don't think.)
And I must admit, I rather despise the standard HC. It's horribly slow, very underarmed and possibly slightly less maneuverable than a destroyer.
Sells nice though.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
...but....but it's so pretty . HCP was my first ever boarding attempt and it gave me so much stress I didn't go near boarding until I had a M7M with about 100 million invested into marines and ammo fabs. That's not really the HCP's fault but rather the game engine, but the HCP is one mean ship for a newbie at boarding. I can see a lot of salvage insurance being used if one tried to board from a slower m6.Triaxx2 wrote:I HATE trying to steal HCP's. Even with boarding pods, they're horribly agile for a Corvette and mean beyond belief. I jacked one in the HUB, and I've never had a ship that gave me as tough a ride as that one. Took more than an hour to finally burn out the last of it's guns.
I was flying a Hydra, being my only IonD compatible Vette I was willing to risk. (Pirate Centaur would not have survived I don't think.)
And I must admit, I rather despise the standard HC. It's horribly slow, very underarmed and possibly slightly less maneuverable than a destroyer.
Sells nice though.
Duke's Buccaneers... I hate you so much... I am sooo demolishing your HQ when our business is finished....
I capped my first one using an Eclipse and a Toucan Hauler...but wearing it down for the boarding attempt was...taxing. Took me well over an hour to fry all the weapons, after that it just stopped dead in space and waited for my boys to break out the plasma cutters. I probably used at least 5-10 Salvage Insurance to get it that point, then another on every deck...
Worth it though
I find the HCP to be the best ship for M6/TM boarding attempts, and they're my personal favourite M6 to fly. Standard Heavy Centaur is ok in a pinch, but once you get used to the HCP an HC is poor.
Worth it though
I find the HCP to be the best ship for M6/TM boarding attempts, and they're my personal favourite M6 to fly. Standard Heavy Centaur is ok in a pinch, but once you get used to the HCP an HC is poor.
Madder than a bastard on Fathers Day
My DiD Stories: Peace(s) of Eight (Inactive) - Way of the Gun [KIA] - Status: Online (Active)
An Illustrated Idiots Guide to CLS
My DiD Stories: Peace(s) of Eight (Inactive) - Way of the Gun [KIA] - Status: Online (Active)
An Illustrated Idiots Guide to CLS
Don't get me wrong, I love FLYING the HCP. It's hilariously agile, and very well shielded.
Those are the same reasons it's so bloody hard to capture. However, as agile as it is, the Hydra is just agile enough to hang off it's port, or starboard side and fry it. So can an Eclipse, but, the Hydra has three times the shield and can shrug off most of what the HCP can throw at it.
Those are the same reasons it's so bloody hard to capture. However, as agile as it is, the Hydra is just agile enough to hang off it's port, or starboard side and fry it. So can an Eclipse, but, the Hydra has three times the shield and can shrug off most of what the HCP can throw at it.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
In hindsight, a Hydra would have probably been a much better choice, but I was playing a pirate themed game with a 'No bought ships' rule at the time, and all I had available that was even close to being capable was the Eclipse. Believe me when I say, post operation I had a banging headache. All that spinning to avoid CIG fire was....painful. I think I felt the room spinning for about 20 minutes afterwards!
Note to self, TC can be bad for your health
Note to self, TC can be bad for your health
Madder than a bastard on Fathers Day
My DiD Stories: Peace(s) of Eight (Inactive) - Way of the Gun [KIA] - Status: Online (Active)
An Illustrated Idiots Guide to CLS
My DiD Stories: Peace(s) of Eight (Inactive) - Way of the Gun [KIA] - Status: Online (Active)
An Illustrated Idiots Guide to CLS
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