[AP]Tractor Beam Complex Bug?

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Cipry
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[AP]Tractor Beam Complex Bug?

Post by Cipry » Fri, 9. Mar 12, 01:44

Yellow.
I've built a TB complex in guiding star. There goes:
The TB factory itself.
Soyerry
Soyfarm
and a large Ore Mine.
So, the only resource I need is Energy Cells. I've got a couple of Mistral Super Freighters dealing with it. They're CAG's, still apprentices, can't use their jumpdrives yet.(It's a real pain in the rear escorting them to bluish snout)
To the point:
The soyfarm is producing Soja Beans. 60 at a time to be more precise. But when the next cycle is finished, there should be 120 Soja Beans. It stays like that for a few seconds, then it goes back to 60. (60 SB mysteriously vanishing, lol)
Is it supposed to be like that?
This is my second complex by now, and i'm not so experienced.

Goldfinch
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Post by Goldfinch » Fri, 9. Mar 12, 01:52

The Soyery takes Soja Beans as input, to make Soja Husks to feed your factory. So provided your factory is running, nothing's wrong.

Cipry
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Post by Cipry » Fri, 9. Mar 12, 02:17

Goldfinch wrote:The Soyery takes Soja Beans as input, to make Soja Husks to feed your factory. So provided your factory is running, nothing's wrong.
Thanks for your quick response. :)

stoggy
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Post by stoggy » Thu, 9. Aug 12, 22:25

where did u get a TB fab at?
Ashes to Ashes Dust to Dust
If you dont take it out and use it
Its going to Rust

Dave500
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Post by Dave500 » Thu, 9. Aug 12, 23:30

Tractor beam fabs can be bought from the Heaven's Assertion or Third Redemption Shipyards ( :paranid: )

Coreblimey
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Post by Coreblimey » Thu, 9. Aug 12, 23:45

Will they sell? I thought the reason GoD got rid of the original factories is because the npc weren't buying them, and that there is only a limited number of stations that stock them. :)
If it doesn't work, give it a kick. If that doesn't fix it hit it with a hammer. If it still doesn't work, USE A BIGGER HAMMER!!!

Unknown Sector..... That's what you get for using Bing instead of Google!

Dave500
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Post by Dave500 » Fri, 10. Aug 12, 00:07

No, I sell them manually at non Paranid EQ docks, it doesn't require a great deal of micro-management because the cycle time (to make 5) is about 19.5 hours!

Coreblimey
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Post by Coreblimey » Fri, 10. Aug 12, 00:25

Then, may you make lots of profitzzz. :)
If it doesn't work, give it a kick. If that doesn't fix it hit it with a hammer. If it still doesn't work, USE A BIGGER HAMMER!!!

Unknown Sector..... That's what you get for using Bing instead of Google!

Dave500
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Post by Dave500 » Fri, 10. Aug 12, 00:41

Thankyou! :D I do, 199 facts in 3 complexes. More planned. 8)

Coreblimey
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Post by Coreblimey » Fri, 10. Aug 12, 00:51

Then could you spare poor old me a few credits. I haven't eaten for 3 days <cough, cough>? :lol:
If it doesn't work, give it a kick. If that doesn't fix it hit it with a hammer. If it still doesn't work, USE A BIGGER HAMMER!!!

Unknown Sector..... That's what you get for using Bing instead of Google!

Dave500
Posts: 331
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x3tc

Post by Dave500 » Fri, 10. Aug 12, 01:13

:lol: . :P :P

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machoney
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Post by machoney » Fri, 10. Aug 12, 01:35

Dave500 wrote:Thankyou! :D I do, 199 facts in 3 complexes. More planned. 8)
How did you managed to pile them up? I just wasted whole evening reloading a few dozens of times, as the factories i was placing were constantly out of hub's reach... i finally gave up and ended up with one hub with around 10 factories and next to it another with 2 :P

ps. what can you do with tractor beam? (except of selling it of course ;)

Sovereign01
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Post by Sovereign01 » Fri, 10. Aug 12, 01:44

Coreblimey wrote:Then could you spare poor old me a few credits. I haven't eaten for 3 days <cough, cough>? :lol:
Here, have a meatsteak cahoona :lol:

Sovereign01
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Post by Sovereign01 » Fri, 10. Aug 12, 01:46

machoney wrote:
Dave500 wrote:Thankyou! :D I do, 199 facts in 3 complexes. More planned. 8)
How did you managed to pile them up? I just wasted whole evening reloading a few dozens of times, as the factories i was placing were constantly out of hub's reach... i finally gave up and ended up with one hub with around 10 factories and next to it another with 2 :P

ps. what can you do with tractor beam? (except of selling it of course ;)
If you use Hephaistos (from bonuspack) it places your factories for you (except mines for obvious reasons), and places them very close together 8)

TB is essential in dragging mines around, in order to get them close enough together to complex- it gets tedious when there's a lot of them but the rewards are worth it since it enables you to set up closed-loop complexes :D

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machoney
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Post by machoney » Fri, 10. Aug 12, 02:01

Well, for my last tiny complex Hephaistos charged me extra 8milions, since it is still a lot for me i wanted to be smart and this time i bought second TL, then loaded them with stations :evil:
I will never hand place any complex ever again.

Sovereign01
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Post by Sovereign01 » Fri, 10. Aug 12, 02:18

machoney wrote:Well, for my last tiny complex Hephaistos charged me extra 8milions, since it is still a lot for me i wanted to be smart and this time i bought second TL, then loaded them with stations :evil:
I will never hand place any complex ever again.
Use those TLs for station building missions, the "Very Hard" ones are the most profitable, the higher your trade rank, the greater the profit. 8)

You'll still need to place mines and complex kits yourself, with large complexes Heph. saves hours of individual buying and placement. I did plenty of that in TC, it quickly got tedious. :lol:

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