War zone OOS destruction, please patch it out

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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delray
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War zone OOS destruction, please patch it out

Post by delray » Sun, 11. Mar 12, 21:11

Please patch out this, guys. Let us play AP more long-term without having to avoid OL and other sectors around it.

Call me opportunistic (like Nobby in Partchett's books who changed his uniform depending on the course of battle to always be on the winning side:-p), but I want to trade and cooperate with both races after the plot is done and get some lasting value to my gameplay, not lose my junk constantly to silly attacks from whoever likes me the least.

It'd really help if my stuff didn't get blown off the sky, so please patch the OOS attacks out of the game.
Where is it?

pulzarokkit
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Post by pulzarokkit » Sun, 11. Mar 12, 21:27

My sattelite laying m5s like to wander into warzone every time.
The locals blow them up, maybe they think i'm laying mines or someting...

Also you have to watch the limit for the CAG jumps, they like to jump there too for supplies and selling finished products...
...All those moments will be lost in time, like tears in rain. Time to die....

Eternall_00
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Post by Eternall_00 » Sun, 11. Mar 12, 21:37

Use the navsat restriction on the cags to keep them out of war sectors. Since satellites don't last long there either, it works well.

pulzarokkit
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Post by pulzarokkit » Sun, 11. Mar 12, 21:41

Tell that to the poor 2 cags who died there before i even checked if there is an option for that :lol:
...All those moments will be lost in time, like tears in rain. Time to die....

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Kirlack
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Post by Kirlack » Sun, 11. Mar 12, 21:46

But if the war is an integral part of AP there's little to zero chance of ES patching it out.

Guess you'll all have to give up and come back to TC... :D

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cmdnenad
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Post by cmdnenad » Sun, 11. Mar 12, 22:20

I agree with delray. if you're hostile to each side, it's OK to shoot you on sight. But if you neutral, they should leave you alone, war sector or not.

delray
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Post by delray » Sun, 11. Mar 12, 23:25

I want the war to continue, I just want this senseless stupid OSS attacks on my property to be patched out.
Where is it?

Jumee
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Post by Jumee » Sun, 11. Mar 12, 23:36

I dont think they will patch that out, I guess it is a way of making sure that the player cant detect the instant spawn of stations when sector changes hands over and over again, so the best thing you can do is to blacklist all of the war sectors and forget that they ever existed

devilsad
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Post by devilsad » Sun, 11. Mar 12, 23:40

delray wrote:I want the war to continue, I just want this senseless stupid OSS attacks on my property to be patched out.
Ah, you want the "War only affects OTHER people" patch.


Doesn't exist, neither here nor in reality.

highflier
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Post by highflier » Sun, 11. Mar 12, 23:53

devilsad wrote:
delray wrote:I want the war to continue, I just want this senseless stupid OSS attacks on my property to be patched out.
Ah, you want the "War only affects OTHER people" patch.


Doesn't exist, neither here nor in reality.
thats bull. what the OP is refering to is that when you are neutral or high standing on both terran and argon, some random ship spawns and kills you OOS. thats just stupid...

i wouldnt complain if i had a very bad standing with lets say terrans and loose a ship in a warzone...

delray
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Post by delray » Mon, 12. Mar 12, 00:23

I am asking developers to remove this in the patch, assuming player has high enough reputation with ATF, Terrans and Argons.

If rep is good enough, my assets shouldn't be attacked in the warzone by some spawned randomly ship. Give me a break, seriously, I do the plot and want to enjoy the rest of the game without harassment.
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Vyrebird
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Post by Vyrebird » Mon, 12. Mar 12, 06:44

devilsad wrote:
delray wrote:I want the war to continue, I just want this senseless stupid OSS attacks on my property to be patched out.
Ah, you want the "War only affects OTHER people" patch.


Doesn't exist, neither here nor in reality.
The issue is that red/hostile ships are explicitly spawned to target and destroy player assets in a war sector, if the player themself is not also in the same sector. So the request is not to stop the war, or to alter the usual npc-on-npc attacks, etc, but to make the war sectors act the same OOS as they do IS. So you're surrounded by friends when IS, but when you jump out those 'friends' suddenly spawn a swarm of hostile, red ships explicitly targetting anything you left behind - it makes very little sense, outside of its utility as a game mechanic.


Given the way they've setup the war sectors, I doubt they'd ever remove it in this manner, but as a 'thing to want', it's (imo) vastly more reasonable than the "War only affects OTHER people" characterization implies. It's more a request for "War affects me just like everyone else"/"War affects me and mine the same" to replace the current "War prioritizes my destruction above all else, but only when I'm not looking".

devilsad
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Post by devilsad » Mon, 12. Mar 12, 17:13

Vyrebird wrote:The issue is that red/hostile ships are explicitly spawned to target and destroy player assets in a war sector, if the player themself is not also in the same sector. So the request is not to stop the war, or to alter the usual npc-on-npc attacks, etc, but to make the war sectors act the same OOS as they do IS.
Ahh, I wasn't aware it worked that way... so we need the "Developers aren't lazy sadists" patch :cool:
Although I'd be happy with a fix that you can't be friends with both Terran and Argon at the same time.. "You're with us or against us" and all that. Otherwise the war is kind of pathetic if you can just ignore it completely and support both sides. But of course that would annoy the OCD players who have to get max rep with all races, so they can complete their ship collections and have everything in order.. :roll:

AL'42
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Post by AL'42 » Mon, 12. Mar 12, 17:56

Well obviously the devs designed it to work that way, its not a bug, otherwise they’d have fixed in 2.0

What makes X3 fun is that there’s many problems to be solved, one big puzzle game, once all solved, nothing more to do.

The war sectors provide a challenge and the problem of trading there has its solutions. Read the section on ‘Tips for Terrans’ loads of good solutions noted. I’ve spent a good few evenings of fun trying out stuff and now I do a huge amount of trade across these sectors.

IMO, too many people here asking the devs to change stuff, rather than asking the forum for solutions.

delray
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Post by delray » Tue, 13. Mar 12, 02:21

How is that a challenge to you, I could teach a monkey to blacklist those sectors. My problem is the pointlessness of this design decision, and the lack of any realism in the fact that the game artificially spawns enemies just to blow up player's ships without any real reason or cause to do so.
Where is it?

chrisco54
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Post by chrisco54 » Tue, 13. Mar 12, 05:57

They should just turn all the stations into debris. Those sectors are war zones so I think they should look the part. This way all UT's and CAG's will have no reason to bother with them.
As for the ships putting down SAT's, well they are just casualties of war.

goslin
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Post by goslin » Tue, 13. Mar 12, 07:52

To Egosoft:

So I thought maybe it would be a lot safer to try as hard as possible to stay blue with terran. But the game seems to encourage you to do otherwise and I agreed with the game, it sounds fun to build up a little fleet and then roam around the war sectors helping out and making money from bounties...

If the player is intended to be able to play the game in that way and have fun I would like to inform you it is not possible. If you try to participate in the war with more than the personal ship you are flying, you will lose your expensive ships in ways that are totally unfair and require you to do some very unfun and contrived sequence of actions to avoid.

You fly your little fleet into a war sector and clean it out, good job team! Lets wait for some more enemies! Well noone else is coming, guess we won this sector, on to the next! The moment your ship leaves the sector terran fleets spawn at all warpgates in the sector you just left, exactly behind you and right on top of the rest of your ships ordered to follow you.

Ok that was weird.... then it happens every-single-time. You might as well keep your ships in the center of the map and then jump yourself out and back in if you want to fight more ships. If you actually want to relocate to a different war sector, it would involve putting your other ships somewhere safe, like far far away from any warpgates, and then jumping into the other sector yourself to make sure the destination gate is safe enough for other ships. Then order them to JUMP to you. Do not go through the gate which immediately connects to this sectors....

This is all rediculous and is why on my second playthrough I stayed non-hostile with terran and atf because the alternative is massive punishment. Was this the conclusion and path players are expected to take?

PS. Really curious what keeps happening to my sattelites in war sectors, which are placed way off the grid to avoid problems (in my game in which i am not hostile to atf or terran). It's like there is some satellite-kill-squad whos only job is to keep the player blind to the war sectors so you don't realize the blatently unrealistic things occuring there...

SirCharles
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Post by SirCharles » Tue, 13. Mar 12, 14:22

I agree that this needs to be fixed. I feel goslin worded the problem well. I have also posted about the same porblem with the war zone. I also have good rep with everyone. I feel it is just wrong that I need to escort ships thru the war zone. and do not get me started on the blaclist for traders. It simply does not keep the traders out of the war zones.
It really gets me that I have sector traders in terran space with no problems, and I have UT's in the rest of the universe with no problems., but the minute one of my ships wonders into a war zone, it is killed instently.
I have a couple of problems with that. for one, If a level 25 trader wonders into astroid belt for example, and the pilot see's a bad guy coming at him (my traders all have triplex scanners) why does he not jump out of sector?
I know better than to go into certain areas that are dangerous, and if I did have to got there and I saw a guy coming at me with a gun and I was sure he was going to kill me, I would not continue my current path, I would go the other way/leave the area.
The way the game is currently, it is not fun or chalanging, it is agrevating.
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